Player Matchup

Thor
Thor
MutedReplays
Thor
Level 100
God Stats
11W - 19L
1,450 SR
Queue Stats
295W - 344L
1,473 Elo+
Party 1
Zhong Kui
Zhong Kui
StrategicStroke
Zhong Kui
Level 88
God Stats
6W - 3L
1,615 SR
Queue Stats
218W - 207L
1,474 Elo+
Party 1
Shiva
Shiva
TheSickness-_-
Shiva
Level 81
God Stats
37W - 29L
1,683 SR
Queue Stats
136W - 137L
1,553 Elo+
Party 1
Team Averages
Level 90
1,583 SR
1,500 Elo+

VS

Team Averages
Level 105
1,609 SR
1,443 Elo+
Hercules
Hercules
SergioSplurgeo
Hercules
Level 124
God Stats
7W - 6L
1,439 SR
Queue Stats
70W - 74L
1,509 Elo+
Party 2
Chang'e
Chang'e
ktm85dirtrider
Chang'e
Level 83
God Stats
2W - 0L
1,410 SR
Queue Stats
3W - 4L
1,266 Elo+
Solo
Hou Yi
Hou Yi
x D4RK SL43R x
Hou Yi
Level 108
God Stats
3W - 0L
1,977 SR
Queue Stats
16W - 13L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 1
13,853
660
6,719
17,642
8,606
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zhong Kui
StrategicStroke
Zhong Kui
17
3 / 7 / 4
13,062
622
19,908
20,767
15,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 5 / 5
12,735
606
23,578
25,391
33,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
8 / 1 / 10
14,976
713
19,180
20,842
11,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

19
5 / 4 / 8
13,899
662
15,006
21,092
8,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
6 / 2 / 10
14,907
710
23,880
19,060
8,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
19
19
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
W
Hercules
8
1
10
13
L
Zhong Kui
StrategicStroke
Zhong Kui
3
7
4
0.71
L
1
5
5
0.7
W
5
4
8
2.25
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,205
Damage
58,066
63,800
Taken
60,994
58,311
Mitigated
28,426
7,467
Healing
21,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,719
401
361
771
17,642
8,606
0
2,646
14,996
0
35,253
W
Hercules
19,180
7,730
0
5,788
20,842
11,094
605
8,227
12,090
0
53,573
L
Zhong Kui
StrategicStroke
Zhong Kui
19,908
1,614
0
3,291
20,767
15,776
0
5,147
15,620
57,694
0
L
23,578
2,437
486
2,558
25,391
33,929
0
7,525
17,866
0
49,753
W
15,006
296
3,468
9,116
21,092
8,615
813
5,946
14,130
47,559
0
W
23,880
10,638
0
3,171
19,060
8,717
1,481
5,650
12,803
0
92,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,650
Gold Earned
43,782
215
Minions Killed
267
8
Camps Cleared
12
1,045,814
Distance Traveled
1,067,333
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
13,853
660
41
2
0
335,933
7
W
Hercules
14,976
713
90
4
3
354,053
3
L
Zhong Kui
13,062
622
124
6
7
335,920
3
L
Shiva
12,735
606
50
2
1
373,961
2
W
Chang'e
13,899
662
58
3
3
377,890
4
W
Hou Yi
14,907
710
119
6
6
335,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role