Player Matchup

Danzaburou
Danzaburou
BootyKazzoo
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Deathreiign
Zhong Kui
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 74L
1,414 Elo+
Party 3
Ymir
Ymir
TheBlackDoger
Ymir
Level 138
God Stats
1W - 2L
1,578 SR
Queue Stats
65W - 65L
1,435 Elo+
Solo
Scylla
Scylla
adoseofdane
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,431 Elo+
Party 3
Mercury
Mercury
wrath6996
Mercury
Level 58
God Stats
11W - 6L
1,623 SR
Queue Stats
213W - 254L
1,490 Elo+
Solo
Team Averages
Level 72
1,540 SR
1,454 Elo+

VS

Team Averages
Level 71
1,444 SR
1,520 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Haemonchus
Atlas
Level 141
God Stats
4W - 7L
1,616 SR
Queue Stats
70W - 62L
1,603 Elo+
Party 1
Mulan
Mulan
IMAPAPERCLIP
Mulan
Level 44
God Stats
5W - 7L
1,290 SR
Queue Stats
138W - 163L
1,316 Elo+
Party 2
Chernobog
Chernobog
Justrese
Chernobog
Level 47
God Stats
1W - 0L
1,312 SR
Queue Stats
9W - 6L
1,597 Elo+
Solo
Ganesha
Ganesha
Sugarybubblegum
Ganesha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BootyKazzoo
Danzaburou
9
0 / 3 / 1
5,550
427
4,702
7,373
2,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Deathreiign
Zhong Kui
7
1 / 0 / 1
5,574
429
3,456
3,000
2,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 0 / 3
6,328
487
2,759
7,952
5,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
12
6 / 3 / 3
7,574
583
6,700
6,822
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
wrath6996
Mercury
11
3 / 5 / 6
6,866
528
10,695
12,174
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 4 / 2
6,162
474
2,077
9,160
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
11
3 / 3 / 1
7,051
542
5,405
10,703
5,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 1 / 1
7,700
592
2,736
8,018
3,803
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
Justrese
Chernobog
12
7 / 2 / 0
7,906
608
10,112
12,081
5,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 6
6,628
510
4,218
12,004
9,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
13
Kills
11
11
Deaths
13
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
2
0.5
L
Danzaburou
BootyKazzoo
Danzaburou
0
3
1
0.17
L
Zhong Kui
Deathreiign
Zhong Kui
1
0
1
1.5
W
Atlas
3
3
1
1.17
W
0
1
1
0.5
W
Chernobog
Justrese
Chernobog
7
2
0
3.5
W
0
3
6
1
L
3
0
3
4.5
L
Scylla
6
3
3
2.5
L
Mercury
wrath6996
Mercury
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,312
Damage
24,548
37,321
Taken
51,966
16,563
Mitigated
28,169
5,175
Healing
16,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,077
512
0
3,456
9,160
4,451
0
2,302
6,794
32,234
0
L
Danzaburou
BootyKazzoo
Danzaburou
4,702
2,738
0
1,209
7,373
2,284
0
1,559
5,814
0
29,419
L
Zhong Kui
Deathreiign
Zhong Kui
3,456
806
0
914
3,000
2,036
0
345
2,605
20,141
2,706
W
Atlas
5,405
1,474
0
1,491
10,703
5,057
0
3,042
7,475
38,934
0
W
2,736
810
0
2,416
8,018
3,803
0
2,319
5,699
0
47,804
W
Chernobog
Justrese
Chernobog
10,112
7,000
0
6,897
12,081
5,317
0
2,189
9,882
0
57,416
W
4,218
966
0
2,521
12,004
9,541
514
2,355
9,541
18,796
0
L
2,759
795
0
467
7,952
5,561
0
1,547
6,405
16,081
0
L
Scylla
6,700
1,247
0
1,240
6,822
2,455
0
3,816
2,654
37,426
0
L
Mercury
wrath6996
Mercury
10,695
6,908
0
1,345
12,174
4,227
0
3,901
8,143
0
46,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,892
Gold Earned
35,447
254
Minions Killed
357
0
Camps Cleared
0
1,053,077
Distance Traveled
1,263,237
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,162
474
59
5
0
251,616
0
L
Danzaburou
5,550
427
46
4
0
217,790
0
L
Zhong Kui
5,574
429
44
3
0
85,804
0
W
Atlas
7,051
542
78
6
0
263,990
1
W
Mulan
7,700
592
106
8
0
260,204
1
W
Chernobog
7,906
608
108
8
0
246,654
4
W
Ganesha
6,628
510
6
0
0
240,773
0
L
Ymir
6,328
487
24
2
0
238,713
4
L
Scylla
7,574
583
75
6
0
226,357
9
L
Mercury
6,866
528
65
5
0
284,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role