Player Matchup

Baron Samedi
Baron Samedi
DeepSauce96
Baron Samedi
Level 55
God Stats
13W - 19L
1,360 SR
Queue Stats
36W - 72L
1,238 Elo+
Party 1
Chaac
Chaac
WAR187
Chaac
Level 87
God Stats
3W - 6L
1,256 SR
Queue Stats
68W - 139L
1,283 Elo+
Party 1
Kali
Kali
earXtacy
Kali
Level 135
God Stats
10W - 3L
1,742 SR
Queue Stats
97W - 201L
1,287 Elo+
Party 1
Team Averages
Level 92
1,452 SR
1,270 Elo+

VS

Team Averages
Level 75
1,426 SR
1,355 Elo+
Freya
Freya
Game God Gucci
Freya
Level 160
God Stats
9W - 12L
1,546 SR
Queue Stats
348W - 330L
1,524 Elo+
Solo
Achilles
Achilles
Wet-Waters_
Achilles
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,400 Elo+
Party 2
Neith
Neith
WhyYouReachin_2
Neith
Level 3
God Stats
0W - 4L
1,231 SR
Queue Stats
1W - 6L
1,142 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeepSauce96
Baron Samedi
17
2 / 4 / 19
11,963
748
17,410
13,300
7,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
WAR187
Chaac
19
11 / 0 / 11
13,525
845
15,577
17,830
14,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kali
17
11 / 4 / 7
13,177
824
17,507
21,943
12,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
11,411
713
13,168
19,680
8,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Wet-Waters_
Achilles
15
4 / 8 / 3
11,173
698
10,230
20,937
23,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 11 / 2
9,451
591
7,854
17,793
7,665
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
24
Kills
8
8
Deaths
24
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DeepSauce96
Baron Samedi
2
4
19
2.88
L
3
5
2
0.8
W
Chaac
WAR187
Chaac
11
0
11
16.5
L
Achilles
Wet-Waters_
Achilles
4
8
3
0.69
L
1
11
2
0.18
W
Kali
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,494
Damage
31,252
53,073
Taken
58,410
34,414
Mitigated
40,077
24,591
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DeepSauce96
Baron Samedi
17,410
203
3,317
4,771
13,300
7,734
676
2,577
10,723
53,702
0
L
13,168
5,064
0
4,659
19,680
8,720
0
7,231
12,449
51,567
0
W
Chaac
WAR187
Chaac
15,577
2,170
0
6,090
17,830
14,515
1,024
3,941
12,864
0
39,060
L
Achilles
Wet-Waters_
Achilles
10,230
2,089
0
1,797
20,937
23,692
0
6,349
14,588
0
23,289
L
7,854
1,568
0
832
17,793
7,665
0
4,059
13,734
0
22,117
W
Kali
17,507
9,308
954
9,459
21,943
12,165
992
7,633
14,310
0
48,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,665
Gold Earned
32,035
170
Minions Killed
127
8
Camps Cleared
5
886,459
Distance Traveled
726,654
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,963
748
64
4
1
258,546
0
L
Freya
11,411
713
80
5
4
257,593
1
W
Chaac
13,525
845
60
4
0
337,417
0
L
Achilles
11,173
698
16
1
1
243,613
0
L
Neith
9,451
591
31
2
0
225,448
0
W
Kali
13,177
824
46
3
7
290,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role