Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
S3WD 1
Sun Wukong
Level 73
God Stats
1W - 4L
1,347 SR
Queue Stats
350W - 408L
1,469 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Spuik
Ah Muzen Cab
Level 160
God Stats
2W - 1L
1,915 SR
Queue Stats
33W - 29L
1,620 Elo+
Solo
Atlas
Atlas
zz-Nico-Yazawa
Atlas
Level 147
God Stats
1W - 2L
1,657 SR
Queue Stats
91W - 87L
1,603 Elo+
Solo
Team Averages
Level 110
1,584 SR
1,538 Elo+

VS

Team Averages
Level 76
1,520 SR
1,505 Elo+
Poseidon
Poseidon
 
Poseidon
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
PrincessMelina
Rama
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 90L
1,500 Elo+
Party 1
Bakasura
Bakasura
SimpingForMelina
Bakasura
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Sobek
Sobek
hrnecek1cz
Sobek
Level 103
God Stats
5W - 1L
1,600 SR
Queue Stats
385W - 372L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 4 / 1
5,005
715
3,686
6,031
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
 
Kali
8
1 / 2 / 1
4,807
687
986
2,196
831
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
S3WD 1
Sun Wukong
10
1 / 1 / 2
5,383
769
4,714
6,660
3,459
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Spuik
Ah Muzen Cab
13
1 / 1 / 2
6,172
882
4,369
3,588
1,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 3
5,050
721
5,032
7,919
5,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
2 / 0 / 4
6,295
899
6,912
4,104
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
12
3 / 1 / 3
6,089
870
5,014
5,351
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 2
5,329
761
2,372
3,227
1,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 6
5,601
800
3,870
6,774
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
10
1 / 0 / 5
5,528
790
3,806
5,045
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
3
Kills
9
9
Deaths
3
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
L
Kali
 
Kali
1
2
1
0.75
W
Poseidon
 
Poseidon
2
0
4
4
W
Medusa
 
Medusa
3
1
3
4.5
W
2
1
2
3
L
Sun Wukong
S3WD 1
Sun Wukong
1
1
2
2
W
1
1
6
4
L
Ah Muzen Cab
Spuik
Ah Muzen Cab
1
1
2
2
W
Sobek
1
0
5
3.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,787
Damage
21,974
26,394
Taken
24,501
13,531
Mitigated
12,194
6,547
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,686
91
411
788
6,031
2,495
0
2,117
3,658
11,699
0
L
Kali
 
Kali
986
623
0
6
2,196
831
0
970
1,226
0
1,296
W
Poseidon
 
Poseidon
6,912
1,108
0
750
4,104
1,579
0
1,811
2,171
27,794
0
W
Medusa
 
Medusa
5,014
1,577
0
629
5,351
2,264
0
1,658
3,603
0
23,767
W
2,372
2,278
0
232
3,227
1,187
675
807
2,309
0
6,312
L
Sun Wukong
S3WD 1
Sun Wukong
4,714
616
14
1,522
6,660
3,459
0
2,605
3,890
0
12,039
W
3,870
3,018
0
1,858
6,774
2,722
0
1,920
4,684
0
13,932
L
Ah Muzen Cab
Spuik
Ah Muzen Cab
4,369
597
0
1,213
3,588
1,632
0
1,383
2,205
0
30,312
W
Sobek
3,806
963
0
1,717
5,045
4,442
0
1,996
3,016
6,432
0
L
5,032
1,969
0
2,593
7,919
5,114
0
3,643
4,086
10,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,417
Gold Earned
28,842
118
Minions Killed
178
0
Camps Cleared
0
665,836
Distance Traveled
792,252
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,005
715
21
3
0
130,589
1
L
Kali
4,807
687
2
0
0
61,293
0
W
Poseidon
6,295
899
64
9
0
163,236
1
W
Medusa
6,089
870
54
8
0
159,841
0
W
Rama
5,329
761
13
2
0
151,286
0
L
Sun Wukong
5,383
769
19
3
0
170,742
0
W
Bakasura
5,601
800
36
5
0
159,379
1
L
Ah Muzen Cab
6,172
882
65
9
0
146,474
1
W
Sobek
5,528
790
11
2
0
158,510
0
L
Atlas
5,050
721
11
2
0
156,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role