Player Matchup

Neith
Neith
I Toney I
Neith
Level 83
God Stats
6W - 4L
1,696 SR
Queue Stats
28W - 26L
1,370 Elo+
Party 1
Arachne
Arachne
SADI zazka I
Arachne
Level 26
God Stats
7W - 4L
1,568 SR
Queue Stats
25W - 24L
1,367 Elo+
Party 1
Osiris
Osiris
Thewayofdeath
Osiris
Level 128
God Stats
2W - 0L
1,409 SR
Queue Stats
5W - 1L
1,453 Elo+
Solo
Chaac
Chaac
XTh3Faz3-pi11ovv
Chaac
Level 47
God Stats
24W - 25L
1,531 SR
Queue Stats
30W - 36L
1,405 Elo+
Party 3
Sol
Sol
george_adidas69
Sol
Level 94
God Stats
22W - 20L
1,525 SR
Queue Stats
47W - 54L
1,373 Elo+
Party 3
Team Averages
Level 76
1,546 SR
1,393 Elo+

VS

Team Averages
Level 101
1,459 SR
1,369 Elo+
Merlin
Merlin
AlainOI
Merlin
Level 111
God Stats
4W - 1L
1,858 SR
Queue Stats
201W - 220L
1,387 Elo+
Solo
Awilix
Awilix
Lovee Morgan
Awilix
Level 124
God Stats
4W - 2L
1,427 SR
Queue Stats
15W - 17L
1,373 Elo+
Party 2
Erlang Shen
Erlang Shen
MR DATA 534
Erlang Shen
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 131L
1,409 Elo+
Solo
Neith
Neith
Ninjaslice25
Neith
Level 65
God Stats
0W - 2L
1,457 SR
Queue Stats
4W - 6L
1,312 Elo+
Solo
Artio
Artio
chreami
Artio
Level 98
God Stats
1W - 2L
1,051 SR
Queue Stats
15W - 21L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
I Toney I
Neith
16
8 / 2 / 2
9,770
611
14,563
9,550
4,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
SADI zazka I
Arachne
14
1 / 0 / 0
7,875
492
1,051
12,912
5,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 3 / 4
10,119
632
14,540
16,590
11,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
6,831
427
6,592
11,722
5,882
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 2
7,284
455
8,721
9,917
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlainOI
Merlin
13
1 / 4 / 0
7,960
498
7,851
14,416
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
11
2 / 2 / 2
7,136
446
5,778
13,165
4,502
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
MR DATA 534
Erlang Shen
13
1 / 4 / 1
8,105
507
5,725
12,596
7,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 2 / 2
7,550
472
11,731
11,873
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
chreami
Artio
10
0 / 3 / 4
6,144
384
2,833
11,251
9,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
15
Kills
8
9
Deaths
15
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
AlainOI
Merlin
1
4
0
0.25
W
Neith
I Toney I
Neith
8
2
2
4.5
L
Awilix
2
2
2
1.5
L
Erlang Shen
MR DATA 534
Erlang Shen
1
4
1
0.38
L
4
2
2
2.5
W
Arachne
SADI zazka I
Arachne
1
0
0
1
W
5
3
4
2.33
W
1
2
1
0.75
L
Artio
chreami
Artio
0
3
4
0.67
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,467
Damage
33,918
60,691
Taken
63,301
33,010
Mitigated
32,553
20,500
Healing
18,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AlainOI
Merlin
7,851
772
14
4,735
14,416
5,303
0
0
14,416
65,612
0
W
Neith
I Toney I
Neith
14,563
3,859
0
4,550
9,550
4,630
542
5,652
3,898
0
66,109
L
Awilix
5,778
1,523
0
2,833
13,165
4,502
0
1,083
12,082
0
28,702
L
Erlang Shen
MR DATA 534
Erlang Shen
5,725
3,114
0
4,193
12,596
7,816
0
0
12,596
0
50,978
L
11,731
5,403
0
4,629
11,873
5,811
280
2,505
9,368
0
54,506
W
Arachne
SADI zazka I
Arachne
1,051
953
0
3,301
12,912
5,647
0
741
12,149
0
66,399
W
14,540
7,336
0
5,200
16,590
11,085
1,002
1,541
15,037
0
88,912
W
6,592
994
195
3,017
11,722
5,882
332
1,035
10,465
0
33,162
L
Artio
chreami
Artio
2,833
190
274
2,234
11,251
9,121
130
4,597
6,654
9,275
0
W
8,721
2,143
382
3,855
9,917
5,766
1,090
1,129
8,458
47,291
5,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,879
Gold Earned
36,895
473
Minions Killed
381
0
Camps Cleared
0
1,599,546
Distance Traveled
1,374,128
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,960
498
125
8
0
245,037
4
W
Neith
9,770
611
103
6
0
290,182
3
L
Awilix
7,136
446
48
3
0
330,375
0
L
Erlang Shen
8,105
507
107
7
0
258,818
1
L
Neith
7,550
472
86
5
0
276,449
0
W
Arachne
7,875
492
109
7
0
356,862
2
W
Osiris
10,119
632
137
9
0
346,643
0
W
Chaac
6,831
427
45
3
0
314,799
0
L
Artio
6,144
384
15
1
0
263,449
0
W
Sol
7,284
455
79
5
0
291,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role