Player Matchup

Sun Wukong
Sun Wukong
FGC_Iceman
Sun Wukong
Level 18
God Stats
85W - 115L
1,341 SR
Queue Stats
88W - 136L
1,283 Elo+
Party 1
Zeus
Zeus
SOBE2013
Zeus
Level 62
God Stats
8W - 10L
1,696 SR
Queue Stats
285W - 338L
1,402 Elo+
Solo
Danzaburou
Danzaburou
brokendad
Danzaburou
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 211L
1,306 Elo+
Party 1
Team Averages
Level 41
1,512 SR
1,330 Elo+

VS

Team Averages
Level 97
1,491 SR
1,346 Elo+
King Arthur
King Arthur
BLAZINGDOPEBOY
King Arthur
Level 83
God Stats
23W - 30L
1,356 SR
Queue Stats
247W - 371L
1,296 Elo+
Party 2
Jormungandr
Jormungandr
Mighty_Magni
Jormungandr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,322 Elo+
Solo
Loki
Loki
Waad_the_rebirth
Loki
Level 89
God Stats
15W - 21L
1,616 SR
Queue Stats
243W - 358L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FGC_Iceman
Sun Wukong
16
1 / 4 / 6
12,314
586
9,921
19,260
12,549
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Zeus
17
3 / 7 / 3
13,114
624
23,142
15,620
5,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
brokendad
Danzaburou
17
2 / 9 / 3
12,824
611
11,608
21,756
9,390
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLAZINGDOPEBOY
King Arthur
19
5 / 3 / 13
14,082
671
8,620
20,091
19,423
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Mighty_Magni
Jormungandr
19
2 / 1 / 16
14,167
675
15,441
21,032
16,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
13 / 3 / 6
15,466
736
26,801
18,784
9,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
6
Kills
20
20
Deaths
7
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BLAZINGDOPEBOY
King Arthur
5
3
13
3.83
L
Sun Wukong
FGC_Iceman
Sun Wukong
1
4
6
1
W
Jormungandr
Mighty_Magni
Jormungandr
2
1
16
10
L
Zeus
3
7
3
0.64
W
13
3
6
5.33
L
Danzaburou
brokendad
Danzaburou
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,671
Damage
50,862
56,636
Taken
59,907
27,911
Mitigated
46,021
11,866
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BLAZINGDOPEBOY
King Arthur
8,620
1,711
761
2,707
20,091
19,423
192
9,143
10,948
0
25,646
L
Sun Wukong
FGC_Iceman
Sun Wukong
9,921
1,678
722
7,624
19,260
12,549
187
7,050
11,539
428
38,367
W
Jormungandr
Mighty_Magni
Jormungandr
15,441
2,384
0
2,945
21,032
16,945
786
7,603
13,429
73,857
0
L
Zeus
23,142
1,685
0
619
15,620
5,972
0
2,326
12,972
57,178
0
W
26,801
6,089
0
1,097
18,784
9,653
1,198
7,211
11,573
0
74,833
L
Danzaburou
brokendad
Danzaburou
11,608
3,135
0
2,901
21,756
9,390
1,222
4,998
16,258
0
42,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,252
Gold Earned
43,715
212
Minions Killed
228
9
Camps Cleared
7
1,008,384
Distance Traveled
1,171,928
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,082
671
30
1
1
388,989
0
L
Sun Wukong
12,314
586
59
3
1
378,903
2
W
Jormungandr
14,167
675
115
5
1
361,489
4
L
Zeus
13,114
624
79
4
4
324,405
4
W
Loki
15,466
736
83
4
5
421,450
0
L
Danzaburou
12,824
611
74
4
4
305,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role