Player Matchup

Cerberus
Cerberus
DokionXIV
Cerberus
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 62L
1,683 Elo+
Party 1
King Arthur
King Arthur
Rhydor
King Arthur
Level 157
God Stats
11W - 6L
1,657 SR
Queue Stats
557W - 554L
1,625 Elo+
Solo
Anubis
Anubis
Valskjor
Anubis
Level 145
God Stats
4W - 2L
1,434 SR
Queue Stats
154W - 120L
1,661 Elo+
Party 1
Team Averages
Level 129
1,530 SR
1,656 Elo+

VS

Team Averages
Level 65
1,531 SR
1,538 Elo+
Nox
Nox
CackThirsty
Nox
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,585 Elo+
Party 2
Medusa
Medusa
Sourcekid
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,447 Elo+
Party 2
Hercules
Hercules
YoungRenegade
Hercules
Level 110
God Stats
6W - 4L
1,594 SR
Queue Stats
98W - 105L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DokionXIV
Cerberus
12
1 / 2 / 8
8,342
695
4,462
10,184
12,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Rhydor
King Arthur
14
2 / 3 / 9
8,996
750
11,009
13,771
7,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Valskjor
Anubis
15
9 / 0 / 3
10,124
844
13,577
7,377
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,663
639
4,688
7,867
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Sourcekid
Medusa
12
0 / 5 / 3
7,210
601
9,790
11,825
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
YoungRenegade
Hercules
11
3 / 2 / 2
8,733
728
3,957
14,313
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
4
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Cerberus
DokionXIV
Cerberus
1
2
8
2.5
W
King Arthur
Rhydor
King Arthur
2
3
9
2.17
L
Medusa
Sourcekid
Medusa
0
5
3
0.3
W
Anubis
Valskjor
Anubis
9
0
3
10.5
L
Hercules
YoungRenegade
Hercules
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,048
Damage
18,435
31,332
Taken
34,005
24,297
Mitigated
15,823
5,272
Healing
3,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,688
1,030
0
248
7,867
2,121
0
4,511
3,356
21,096
0
W
Cerberus
DokionXIV
Cerberus
4,462
312
0
607
10,184
12,510
0
2,520
7,664
13,976
0
W
King Arthur
Rhydor
King Arthur
11,009
1,583
0
3,042
13,771
7,905
21
1,775
11,996
0
33,589
L
Medusa
Sourcekid
Medusa
9,790
4,053
0
250
11,825
2,693
0
7,931
3,894
0
28,789
W
Anubis
Valskjor
Anubis
13,577
973
0
1,623
7,377
3,882
1,351
729
6,648
39,230
0
L
Hercules
YoungRenegade
Hercules
3,957
1,210
0
3,340
14,313
11,009
0
6,280
8,033
0
12,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
23,606
146
Minions Killed
103
9
Camps Cleared
2
690,660
Distance Traveled
546,100
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,663
639
41
3
1
189,520
3
W
Cerberus
8,342
695
25
2
1
238,457
1
W
King Arthur
8,996
750
49
4
3
226,205
4
L
Medusa
7,210
601
42
4
1
194,185
3
W
Anubis
10,124
844
72
6
5
225,998
5
L
Hercules
8,733
728
20
2
0
162,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role