Player Matchup

Athena
Athena
Dalmark
Athena
Level 152
God Stats
1W - 0L
1,682 SR
Queue Stats
75W - 82L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Haaika
Ah Muzen Cab
Level 138
God Stats
1W - 2L
1,126 SR
Queue Stats
18W - 19L
1,458 Elo+
Solo
Shiva
Shiva
RurouniMatheus
Shiva
Level 120
God Stats
59W - 50L
1,626 SR
Queue Stats
268W - 289L
1,491 Elo+
Solo
Bakasura
Bakasura
UnaFrutitaComun
Bakasura
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 127L
1,452 Elo+
Solo
Merlin
Merlin
oliverdougs
Merlin
Level 88
God Stats
5W - 5L
1,449 SR
Queue Stats
384W - 416L
1,390 Elo+
Solo
Team Averages
Level 131
1,476 SR
1,469 Elo+

VS

Team Averages
Level 55
1,452 SR
1,156 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
SoulfactoryX
Nemesis
Level 40
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 14L
1,010 Elo+
Party 1
Mercury
Mercury
WolfFootprints
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,010 Elo+
Party 1
Ares
Ares
mordoC666
Ares
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,170 Elo+
Party 1
Neith
Neith
xHylian
Neith
Level 26
God Stats
0W - 2L
1,262 SR
Queue Stats
1W - 13L
1,090 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dalmark
Athena
10
1 / 0 / 6
6,645
554
4,040
8,369
6,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Haaika
Ah Muzen Cab
13
8 / 0 / 3
7,633
636
9,317
6,133
2,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
4 / 0 / 5
7,012
584
6,908
8,688
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
12
2 / 0 / 4
7,132
594
6,031
8,926
4,155
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
13
2 / 0 / 4
7,598
633
3,846
1,858
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
0 / 6 / 0
5,185
432
2,899
9,329
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
SoulfactoryX
Nemesis
10
0 / 3 / 0
5,736
478
5,567
9,587
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 0
4,814
401
1,797
10,079
2,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
7
0 / 2 / 0
4,892
408
1,595
8,610
6,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
xHylian
Neith
9
0 / 2 / 0
5,479
457
2,215
6,705
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
17
Kills
0
0
Deaths
17
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
6
0
0
W
Athena
Dalmark
Athena
1
0
6
4
W
Ah Muzen Cab
Haaika
Ah Muzen Cab
8
0
3
9.5
W
4
0
5
6.5
L
Nemesis
SoulfactoryX
Nemesis
0
3
0
0
W
Bakasura
2
0
4
4
L
0
4
0
0
L
Ares
0
2
0
0
W
Merlin
2
0
4
4
L
Neith
xHylian
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
14,073
33,974
Taken
44,310
17,713
Mitigated
20,182
14,777
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,899
926
0
1,512
9,329
2,770
0
1,328
8,001
0
36,697
W
Athena
Dalmark
Athena
4,040
1,502
2,009
2,216
8,369
6,423
64
793
7,576
19,380
0
W
Ah Muzen Cab
Haaika
Ah Muzen Cab
9,317
4,322
0
1,513
6,133
2,419
184
741
5,392
0
61,792
W
6,908
1,957
623
3,869
8,688
3,910
0
21
8,667
0
43,884
L
Nemesis
SoulfactoryX
Nemesis
5,567
1,512
0
3,051
9,587
5,162
0
785
8,277
0
35,193
W
Bakasura
6,031
3,876
0
4,170
8,926
4,155
334
0
8,294
0
37,096
L
1,797
496
0
1,121
10,079
2,946
0
1,244
8,630
0
20,846
L
Ares
1,595
256
0
413
8,610
6,590
0
1,978
6,618
7,676
0
W
Merlin
3,846
253
0
377
1,858
806
0
40
1,818
52,173
0
L
Neith
xHylian
Neith
2,215
1,081
0
1,901
6,705
2,714
0
2,100
4,283
0
31,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,020
Gold Earned
26,106
408
Minions Killed
254
0
Camps Cleared
0
1,215,019
Distance Traveled
1,075,461
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,185
432
70
6
0
188,233
1
W
Athena
6,645
554
34
3
0
264,429
0
W
Ah Muzen Cab
7,633
636
94
8
0
237,667
0
W
Shiva
7,012
584
74
6
0
255,573
0
L
Nemesis
5,736
478
60
5
0
220,374
0
W
Bakasura
7,132
594
91
8
0
238,700
0
L
Mercury
4,814
401
40
3
0
237,638
0
L
Ares
4,892
408
16
1
0
242,065
1
W
Merlin
7,598
633
115
10
0
218,650
5
L
Neith
5,479
457
68
6
0
187,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role