Player Matchup

Baron Samedi
Baron Samedi
HighCardLilo713
Baron Samedi
Level 128
God Stats
2W - 0L
1,378 SR
Queue Stats
17W - 20L
1,582 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SUCCORRO_King
Cu Chulainn
Level 143
God Stats
10W - 3L
1,617 SR
Queue Stats
158W - 113L
1,644 Elo+
Party 2
Tyr
Tyr
TheDivines
Tyr
Level 159
God Stats
1W - 0L
1,065 SR
Queue Stats
180W - 125L
1,648 Elo+
Party 2
Team Averages
Level 143
1,354 SR
1,625 Elo+

VS

Team Averages
Level 133
1,629 SR
1,628 Elo+
Hera
Hera
BxChory135TH
Hera
Level 120
God Stats
1W - 3L
1,687 SR
Queue Stats
27W - 24L
1,604 Elo+
Party 1
Lancelot
Lancelot
ThusIWasBorn
Lancelot
Level 142
God Stats
1W - 3L
1,618 SR
Queue Stats
47W - 27L
1,713 Elo+
Party 1
Mulan
Mulan
fireheart26
Mulan
Level 138
God Stats
3W - 3L
1,582 SR
Queue Stats
43W - 33L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HighCardLilo713
Baron Samedi
19
1 / 7 / 10
14,176
644
20,607
18,047
10,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SUCCORRO_King
Cu Chulainn
19
10 / 3 / 6
15,828
719
26,810
34,050
44,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
8 / 4 / 8
15,393
700
20,633
24,305
27,840
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 5
14,576
663
17,021
17,764
8,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ThusIWasBorn
Lancelot
19
6 / 6 / 6
14,291
650
18,257
31,286
24,020
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 5 / 5
13,205
600
18,580
29,357
40,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
19
Kills
14
14
Deaths
19
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
8
5
0.94
W
Baron Samedi
HighCardLilo713
Baron Samedi
1
7
10
0.86
W
Cu Chulainn
SUCCORRO_King
Cu Chulainn
10
3
6
4.33
W
8
4
8
3
L
Lancelot
ThusIWasBorn
Lancelot
6
6
6
1.5
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,050
Damage
53,858
76,402
Taken
78,407
82,649
Mitigated
73,350
22,743
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,021
6,082
0
1,017
17,764
8,556
140
4,907
12,633
69,237
0
W
Baron Samedi
HighCardLilo713
Baron Samedi
20,607
1,583
3,912
5,748
18,047
10,365
1,092
5,047
12,726
67,639
0
W
Cu Chulainn
SUCCORRO_King
Cu Chulainn
26,810
4,928
0
8,512
34,050
44,444
455
7,136
26,191
11,218
66,380
W
20,633
1,493
0
4,571
24,305
27,840
1,883
6,225
17,613
0
48,324
L
Lancelot
ThusIWasBorn
Lancelot
18,257
2,793
0
4,316
31,286
24,020
468
7,442
23,484
0
49,749
L
18,580
2,643
0
4,840
29,357
40,774
248
10,394
18,190
0
32,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,397
Gold Earned
42,072
222
Minions Killed
176
13
Camps Cleared
5
1,162,940
Distance Traveled
1,151,468
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
14,576
663
96
4
2
334,328
3
W
Baron Samedi
14,176
644
105
5
4
351,404
2
W
Cu Chulainn
15,828
719
60
3
6
411,851
2
W
Tyr
15,393
700
57
3
3
399,685
0
L
Lancelot
14,291
650
55
3
1
407,665
2
L
Mulan
13,205
600
25
1
2
409,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role