Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Hectoru98
Hachiman
Level 118
God Stats
17W - 25L
1,045 SR
Queue Stats
707W - 729L
1,491 Elo+
Solo
King Arthur
King Arthur
RIGARRDO
King Arthur
Level 123
God Stats
33W - 35L
1,407 SR
Queue Stats
727W - 717L
1,460 Elo+
Solo
Ao Kuang
Ao Kuang
ScaseMeleee
Ao Kuang
Level 66
God Stats
6W - 4L
1,375 SR
Queue Stats
102W - 108L
1,444 Elo+
Solo
Team Averages
Level 122
1,366 SR
1,479 Elo+

VS

Team Averages
Level 84
1,552 SR
1,462 Elo+
Vulcan
Vulcan
AlbinoDaddy7
Vulcan
Level 81
God Stats
15W - 21L
1,588 SR
Queue Stats
151W - 155L
1,465 Elo+
Party 1
Skadi
Skadi
EgggDaddy7
Skadi
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 97L
1,509 Elo+
Party 1
Mercury
Mercury
SwimmableAbyss7
Mercury
Level 85
God Stats
5W - 8L
1,544 SR
Queue Stats
116W - 129L
1,421 Elo+
Party 1
Ymir
Ymir
VicsDeepSecret0
Ymir
Level 79
God Stats
13W - 13L
1,566 SR
Queue Stats
242W - 208L
1,505 Elo+
Solo
Nike
Nike
peepeedoodoo
Nike
Level 65
God Stats
2W - 5L
1,559 SR
Queue Stats
127W - 157L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 1 / 5
7,624
545
6,531
11,072
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
 
Poseidon
13
1 / 0 / 6
7,445
532
6,438
7,160
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Hectoru98
Hachiman
13
1 / 1 / 5
7,450
532
7,603
10,178
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
RIGARRDO
King Arthur
12
0 / 1 / 4
7,410
529
6,287
11,419
6,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
ScaseMeleee
Ao Kuang
13
8 / 2 / 1
7,796
557
6,355
14,296
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 4 / 3
6,677
477
7,274
6,451
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
10
1 / 3 / 1
6,250
446
6,503
11,183
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 0
6,424
459
3,527
10,210
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 5 / 2
5,805
415
3,522
13,325
8,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
1 / 0 / 3
6,932
495
6,970
7,523
3,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
16
Kills
5
5
Deaths
16
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
5
8.5
W
Poseidon
 
Poseidon
1
0
6
4
L
Vulcan
1
4
3
0.63
L
Skadi
1
3
1
0.5
W
Hachiman
Hectoru98
Hachiman
1
1
5
3.5
W
King Arthur
RIGARRDO
King Arthur
0
1
4
2
W
Ao Kuang
ScaseMeleee
Ao Kuang
8
2
1
4.25
L
2
4
0
0.5
L
0
5
2
0.2
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,214
Damage
27,796
54,125
Taken
48,692
27,081
Mitigated
22,662
21,430
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,531
562
0
3,223
11,072
8,632
0
2,660
8,412
1,427
20,294
W
Poseidon
 
Poseidon
6,438
742
59
3,726
7,160
2,905
0
2,937
4,223
73,107
0
L
Vulcan
7,274
495
0
500
6,451
2,464
0
2,592
3,859
29,471
0
L
Skadi
6,503
2,386
0
3,501
11,183
3,603
549
2,301
8,882
0
45,583
W
Hachiman
Hectoru98
Hachiman
7,603
3,329
0
4,991
10,178
3,690
0
1,508
8,670
0
55,997
W
King Arthur
RIGARRDO
King Arthur
6,287
243
0
3,827
11,419
6,136
104
1,440
9,979
0
52,462
W
Ao Kuang
ScaseMeleee
Ao Kuang
6,355
1,883
90
5,514
14,296
5,718
910
2,251
12,045
50,298
0
L
3,527
1,278
0
0
10,210
3,852
0
4,104
6,106
0
36,606
L
3,522
1,194
378
1,457
13,325
8,989
0
2,683
10,642
21,074
0
L
6,970
544
0
2,776
7,523
3,754
0
1,481
6,042
0
43,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,725
Gold Earned
32,088
422
Minions Killed
278
0
Camps Cleared
0
1,354,883
Distance Traveled
1,380,691
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,624
545
20
1
0
302,516
5
W
Poseidon
7,445
532
124
9
0
262,158
5
L
Vulcan
6,677
477
45
3
0
258,912
3
L
Skadi
6,250
446
70
5
0
254,906
5
W
Hachiman
7,450
532
97
7
0
235,570
2
W
King Arthur
7,410
529
104
7
0
291,981
7
W
Ao Kuang
7,796
557
77
6
0
262,658
0
L
Mercury
6,424
459
51
4
0
314,847
0
L
Ymir
5,805
415
35
3
0
244,246
0
L
Nike
6,932
495
77
6
0
307,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role