Player Matchup

He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Berlin7945
Ymir
Level 102
God Stats
2W - 1L
1,719 SR
Queue Stats
88W - 116L
1,343 Elo+
Party 1
Anhur
Anhur
Bileygr29
Anhur
Level 80
God Stats
2W - 1L
1,418 SR
Queue Stats
103W - 100L
1,327 Elo+
Party 1
Fafnir
Fafnir
Sponch_crezy
Fafnir
Level 77
God Stats
3W - 1L
1,510 SR
Queue Stats
332W - 356L
1,370 Elo+
Solo
Jing Wei
Jing Wei
StormS4adow
Jing Wei
Level 105
God Stats
7W - 2L
1,665 SR
Queue Stats
169W - 180L
1,385 Elo+
Solo
Team Averages
Level 94
1,563 SR
1,385 Elo+

VS

Team Averages
Level 66
1,573 SR
1,292 Elo+
Janus
Janus
CaptBradshaw
Janus
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 87L
1,291 Elo+
Solo
Serqet
Serqet
JSSA_andres
Serqet
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 82L
1,314 Elo+
Solo
Cerberus
Cerberus
Mjz96
Cerberus
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,407 Elo+
Solo
Ne Zha
Ne Zha
TamponThief
Ne Zha
Level 48
God Stats
2W - 1L
1,865 SR
Queue Stats
10W - 15L
1,386 Elo+
Solo
Lancelot
Lancelot
TheLiamCole
Lancelot
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,064 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
6 / 4 / 15
11,434
762
12,961
9,573
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
7 / 3 / 15
11,771
785
7,074
15,628
16,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Bileygr29
Anhur
17
4 / 7 / 11
11,257
750
9,360
15,964
6,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
18
2 / 5 / 19
11,866
791
10,471
18,479
22,282
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
StormS4adow
Jing Wei
20
13 / 7 / 14
13,410
894
29,362
18,259
8,436
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 5 / 10
11,098
740
22,120
11,476
5,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
19
9 / 6 / 8
11,520
768
8,323
15,096
8,360
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Mjz96
Cerberus
17
3 / 5 / 13
9,702
647
9,553
22,199
31,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
16
2 / 5 / 13
9,474
632
12,302
12,601
6,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
TheLiamCole
Lancelot
15
1 / 11 / 8
8,891
593
6,662
16,954
8,700
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
77
32
Kills
25
26
Deaths
32
74
Assists
52
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
4
15
3.38
W
7
3
15
4.83
W
Anhur
Bileygr29
Anhur
4
7
11
1.36
L
10
5
10
3
L
Serqet
9
6
8
2.17
L
Cerberus
Mjz96
Cerberus
3
5
13
1.9
W
Fafnir
2
5
19
2.3
W
Jing Wei
StormS4adow
Jing Wei
13
7
14
2.86
L
Ne Zha
2
5
13
1.7
L
Lancelot
TheLiamCole
Lancelot
1
11
8
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,228
Damage
58,960
77,903
Taken
78,326
57,521
Mitigated
61,330
17,412
Healing
17,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,961
478
0
1,072
9,573
3,682
529
3,964
5,609
20,489
0
W
7,074
575
812
1,611
15,628
16,455
315
7,347
7,780
16,097
0
W
Anhur
Bileygr29
Anhur
9,360
5,041
499
2,866
15,964
6,666
1,420
9,570
6,394
0
21,636
L
22,120
429
642
1,146
11,476
5,843
0
4,181
7,199
35,092
0
L
Serqet
8,323
2,374
792
3,121
15,096
8,360
0
6,299
8,428
0
17,546
L
Cerberus
Mjz96
Cerberus
9,553
1,016
1,981
6,581
22,199
31,448
0
7,703
14,228
26,688
0
W
Fafnir
10,471
3,177
1,019
3,667
18,479
22,282
771
5,475
12,858
19,319
0
W
Jing Wei
StormS4adow
Jing Wei
29,362
21,320
2,272
3,594
18,259
8,436
4,614
5,317
12,186
0
61,879
L
Ne Zha
12,302
1,872
380
2,326
12,601
6,979
0
5,964
6,507
0
21,739
L
Lancelot
TheLiamCole
Lancelot
6,662
1,930
217
0
16,954
8,700
0
5,316
11,458
0
16,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,738
Gold Earned
50,685
145
Minions Killed
127
0
Camps Cleared
0
1,299,347
Distance Traveled
1,311,636
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,434
762
16
1
0
284,422
0
W
Ymir
11,771
785
19
1
0
271,787
0
W
Anhur
11,257
750
31
2
0
234,871
0
L
Janus
11,098
740
32
2
0
274,023
0
L
Serqet
11,520
768
12
1
0
266,713
0
L
Cerberus
9,702
647
47
3
0
261,561
0
W
Fafnir
11,866
791
19
1
0
267,282
1
W
Jing Wei
13,410
894
60
4
0
240,985
0
L
Ne Zha
9,474
632
14
1
0
257,034
1
L
Lancelot
8,891
593
22
1
0
252,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role