Player Matchup

Neith
Neith
King-Daddy-Pimp
Neith
Level 146
God Stats
0W - 1L
1,273 SR
Queue Stats
64W - 59L
1,474 Elo+
Party 2
Horus
Horus
VeggieTaco
Horus
Level 49
God Stats
0W - 2L
1,528 SR
Queue Stats
19W - 23L
1,434 Elo+
Party 2
Sol
Sol
YaBoysNutZ
Sol
Level 109
God Stats
1W - 2L
1,418 SR
Queue Stats
39W - 39L
1,493 Elo+
Party 2
Team Averages
Level 101
1,406 SR
1,467 Elo+

VS

Team Averages
Level 100
1,471 SR
1,431 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Cails98
Hel
Level 67
God Stats
59W - 72L
1,417 SR
Queue Stats
165W - 210L
1,373 Elo+
Party 1
Erlang Shen
Erlang Shen
MikeEFaLife
Erlang Shen
Level 121
God Stats
19W - 34L
1,495 SR
Queue Stats
149W - 178L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
7,872
716
9,396
8,392
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Horus
10
1 / 0 / 4
7,570
688
3,481
10,480
9,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 5
7,306
664
7,355
7,301
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 1 / 0
7,092
645
8,266
4,879
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hel
11
0 / 2 / 0
6,574
598
5,537
6,535
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
MikeEFaLife
Erlang Shen
11
0 / 2 / 0
6,774
616
5,889
12,914
11,081
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
0
0
W
Hel
0
2
0
0
L
4
0
1
4.5
W
Erlang Shen
MikeEFaLife
Erlang Shen
0
2
0
0
L
Horus
1
0
4
3
L
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,232
Damage
19,692
26,173
Taken
24,328
15,967
Mitigated
15,261
10,347
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,266
2,253
0
586
4,879
1,777
0
1,680
3,199
38,453
0
W
Hel
5,537
0
3,000
2,470
6,535
2,403
0
2,056
4,479
14,958
0
L
9,396
3,412
0
2,732
8,392
3,907
189
3,917
4,293
0
35,650
W
Erlang Shen
MikeEFaLife
Erlang Shen
5,889
1,899
240
2,679
12,914
11,081
0
3,497
9,417
247
14,740
L
Horus
3,481
1,829
1,674
2,995
10,480
9,007
119
5,281
4,871
0
8,899
L
7,355
2,110
0
2,946
7,301
3,053
330
4,382
2,735
33,007
2,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,748
Gold Earned
20,440
147
Minions Killed
122
4
Camps Cleared
6
577,166
Distance Traveled
648,614
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,092
645
60
5
3
206,254
2
W
Hel
6,574
598
35
3
1
215,830
0
L
Neith
7,872
716
62
6
2
178,767
6
W
Erlang Shen
6,774
616
27
2
2
226,530
4
L
Horus
7,570
688
8
1
0
196,031
3
L
Sol
7,306
664
77
7
2
202,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role