Player Matchup

Thor
Thor
Myatzuki
Thor
Level 107
God Stats
1W - 4L
1,297 SR
Queue Stats
363W - 363L
1,501 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RK1Priest
Kumbhakarna
Level 127
God Stats
1W - 2L
1,241 SR
Queue Stats
200W - 211L
1,388 Elo+
Solo
Neith
Neith
Smite Devil
Neith
Level 65
God Stats
84W - 86L
1,515 SR
Queue Stats
130W - 152L
1,406 Elo+
Solo
Chaac
Chaac
kingofpare
Chaac
Level 93
God Stats
1W - 0L
1,201 SR
Queue Stats
71W - 60L
1,478 Elo+
Party 2
Ra
Ra
yeyopyxd
Ra
Level 69
God Stats
4W - 3L
1,372 SR
Queue Stats
91W - 96L
1,445 Elo+
Solo
Team Averages
Level 92
1,325 SR
1,444 Elo+

VS

Team Averages
Level 48
1,394 SR
1,423 Elo+
Neith
Neith
CrAxkHeaD_Troll
Neith
Level 29
God Stats
53W - 35L
1,502 SR
Queue Stats
136W - 142L
1,437 Elo+
Party 1
Sun Wukong
Sun Wukong
CrakXhead_Dofe
Sun Wukong
Level 11
God Stats
0W - 3L
1,157 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Chronos
Chronos
CraxkHead-_Cap
Chronos
Level 109
God Stats
18W - 17L
1,612 SR
Queue Stats
222W - 240L
1,392 Elo+
Party 1
Lancelot
Lancelot
Craxkhead-_WRLD
Lancelot
Level 18
God Stats
4W - 5L
1,260 SR
Queue Stats
65W - 69L
1,363 Elo+
Party 1
Yu Huang
Yu Huang
XxEL_PRIMO_ATRxX
Yu Huang
Level 75
God Stats
1W - 4L
1,437 SR
Queue Stats
279W - 315L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
10 / 0 / 2
9,341
584
7,826
11,152
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
RK1Priest
Kumbhakarna
11
1 / 0 / 7
7,628
477
5,557
12,430
11,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 0 / 3
9,491
593
12,423
11,395
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
15
2 / 1 / 5
8,841
553
8,819
12,886
7,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 1 / 8
9,183
574
7,889
8,421
3,756
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,275
455
4,261
11,215
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
CrakXhead_Dofe
Sun Wukong
8
0 / 7 / 0
5,391
337
2,145
11,226
5,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 4 / 1
6,623
414
8,235
13,310
4,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
10
1 / 7 / 0
6,656
416
6,033
12,969
5,007
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 3 / 1
6,785
424
8,447
9,901
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
25
Kills
2
2
Deaths
25
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Sun Wukong
CrakXhead_Dofe
Sun Wukong
0
7
0
0
L
0
4
1
0.13
L
Lancelot
1
7
0
0.14
W
Thor
10
0
2
11
W
Kumbhakarna
RK1Priest
Kumbhakarna
1
0
7
4.5
W
9
0
3
10.5
L
0
3
1
0.17
W
Chaac
2
1
5
4.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,514
Damage
29,121
56,284
Taken
58,621
31,919
Mitigated
24,145
21,042
Healing
8,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,261
1,588
0
2,553
11,215
4,246
626
1,126
10,089
0
40,932
L
Sun Wukong
CrakXhead_Dofe
Sun Wukong
2,145
685
0
926
11,226
5,945
0
2,543
8,683
0
14,106
L
8,235
3,632
109
2,508
13,310
4,992
558
4,843
8,467
47,700
0
L
Lancelot
6,033
1,876
0
0
12,969
5,007
28
2,540
10,429
0
29,456
W
Thor
7,826
2,339
0
4,052
11,152
4,620
0
2,181
8,971
0
50,173
W
Kumbhakarna
RK1Priest
Kumbhakarna
5,557
831
291
2,026
12,430
11,318
0
3,732
8,698
25,214
0
W
12,423
3,690
0
5,916
11,395
4,995
4,552
4,115
7,280
0
74,849
L
8,447
960
0
2,183
9,901
3,955
0
2,394
7,507
46,546
0
W
Chaac
8,819
2,130
0
5,229
12,886
7,230
1,099
3,143
9,743
0
61,776
W
7,889
931
1,012
2,516
8,421
3,756
558
3,511
4,910
70,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,484
Gold Earned
32,730
461
Minions Killed
284
0
Camps Cleared
0
1,545,424
Distance Traveled
1,467,363
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,275
455
77
5
0
279,431
0
L
Sun Wukong
5,391
337
14
1
0
265,958
0
L
Chronos
6,623
414
77
5
0
281,307
2
L
Lancelot
6,656
416
48
3
0
345,156
0
W
Thor
9,341
584
102
6
0
334,166
3
W
Kumbhakarna
7,628
477
34
2
0
299,777
0
W
Neith
9,491
593
117
7
0
264,029
2
L
Yu Huang
6,785
424
68
4
0
295,511
3
W
Chaac
8,841
553
90
6
0
332,752
0
W
Ra
9,183
574
118
7
0
314,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role