Player Matchup

Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
LazyTurpin837
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 235L
1,434 Elo+
Party 1
Thor
Thor
Shironr
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,282 Elo+
Solo
Freya
Freya
Silken68
Freya
Level 80
God Stats
1W - 7L
1,157 SR
Queue Stats
179W - 223L
1,438 Elo+
Party 1
Team Averages
Level 108
1,431 SR
1,431 Elo+

VS

Team Averages
Level 103
1,310 SR
1,390 Elo+
Guan Yu
Guan Yu
E1Kuernito
Guan Yu
Level 108
God Stats
1W - 0L
1,211 SR
Queue Stats
55W - 65L
1,417 Elo+
Party 4
Cthulhu
Cthulhu
E1_IF4NTASMA
Cthulhu
Level 100
God Stats
1W - 1L
1,225 SR
Queue Stats
58W - 72L
1,402 Elo+
Party 4
Kumbhakarna
Kumbhakarna
TheHenry15
Kumbhakarna
Level 86
God Stats
2W - 0L
1,311 SR
Queue Stats
55W - 48L
1,364 Elo+
Party 2
Tyr
Tyr
TzusSempai
Tyr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,268 Elo+
Party 2
Kuzenbo
Kuzenbo
hippidy hopp
Kuzenbo
Level 91
God Stats
2W - 2L
1,303 SR
Queue Stats
162W - 162L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
20
2 / 4 / 14
12,721
670
11,920
28,692
43,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
 
Thoth
18
3 / 7 / 6
11,527
607
22,087
22,006
10,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
LazyTurpin837
Sun Wukong
17
2 / 6 / 11
11,200
589
21,163
24,411
26,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
Shironr
Thor
19
5 / 10 / 7
12,209
643
22,508
21,992
10,924
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Freya
Silken68
Freya
18
5 / 7 / 6
11,484
604
22,579
24,182
13,323
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
E1Kuernito
Guan Yu
20
4 / 3 / 22
12,449
655
21,475
27,572
34,686
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
E1_IF4NTASMA
Cthulhu
20
8 / 2 / 19
14,553
766
26,319
23,351
34,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
TheHenry15
Kumbhakarna
20
6 / 8 / 17
12,975
683
15,403
24,617
14,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 3 / 20
13,841
728
17,466
30,001
33,482
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
hippidy hopp
Kuzenbo
20
7 / 4 / 21
13,245
697
21,778
32,759
44,916
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
132
17
Kills
33
34
Deaths
20
44
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
14
2.25
L
Thoth
 
Thoth
3
7
6
0.86
W
Guan Yu
E1Kuernito
Guan Yu
4
3
22
5
W
Cthulhu
E1_IF4NTASMA
Cthulhu
8
2
19
8.75
L
Sun Wukong
LazyTurpin837
Sun Wukong
2
6
11
1.25
L
Thor
Shironr
Thor
5
10
7
0.85
L
Freya
Silken68
Freya
5
7
6
1.14
W
Kumbhakarna
TheHenry15
Kumbhakarna
6
8
17
1.81
W
8
3
20
6
W
Kuzenbo
hippidy hopp
Kuzenbo
7
4
21
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,257
Damage
102,441
121,283
Taken
138,300
104,956
Mitigated
161,404
47,091
Healing
72,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
11,920
1,262
13,657
11,197
28,692
43,671
292
12,129
16,563
36,417
0
L
Thoth
 
Thoth
22,087
1,479
868
2,668
22,006
10,262
272
8,868
13,138
48,504
0
W
Guan Yu
E1Kuernito
Guan Yu
21,475
2,184
20,201
12,546
27,572
34,686
960
11,804
15,768
0
37,775
W
Cthulhu
E1_IF4NTASMA
Cthulhu
26,319
1,257
8,081
3,710
23,351
34,205
1,660
12,041
11,310
57,405
0
L
Sun Wukong
LazyTurpin837
Sun Wukong
21,163
1,791
3,536
6,691
24,411
26,776
33
16,176
8,235
0
33,549
L
Thor
Shironr
Thor
22,508
2,788
69
135
21,992
10,924
1,091
12,461
9,531
0
38,029
L
Freya
Silken68
Freya
22,579
7,934
2,704
5,566
24,182
13,323
0
13,866
10,316
39,657
0
W
Kumbhakarna
TheHenry15
Kumbhakarna
15,403
2,249
2,789
3,070
24,617
14,115
1,947
7,897
16,720
24,658
0
W
17,466
1,953
2,900
7,845
30,001
33,482
2,606
12,429
15,322
0
33,569
W
Kuzenbo
hippidy hopp
Kuzenbo
21,778
5,092
2,942
8,863
32,759
44,916
1,357
12,415
20,344
45,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,141
Gold Earned
67,063
189
Minions Killed
188
0
Camps Cleared
0
1,550,732
Distance Traveled
1,893,110
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,721
670
41
2
0
334,413
2
L
Thoth
11,527
607
68
4
0
304,865
0
W
Guan Yu
12,449
655
37
2
0
379,308
6
W
Cthulhu
14,553
766
70
4
0
397,238
0
L
Sun Wukong
11,200
589
18
1
0
347,654
0
L
Thor
12,209
643
24
1
0
239,002
0
L
Freya
11,484
604
38
2
0
324,798
1
W
Kumbhakarna
12,975
683
17
1
0
309,111
1
W
Tyr
13,841
728
38
2
0
438,619
0
W
Kuzenbo
13,245
697
26
1
0
368,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role