Player Matchup

Sol
Sol
andrestrull
Sol
Level 116
God Stats
3W - 3L
1,486 SR
Queue Stats
58W - 67L
1,379 Elo+
Party 1
Cthulhu
Cthulhu
enaguas-malvada1
Cthulhu
Level 8
God Stats
5W - 5L
1,493 SR
Queue Stats
50W - 71L
1,394 Elo+
Party 1
Heimdallr
Heimdallr
lobo-absurdo034
Heimdallr
Level 122
God Stats
1W - 1L
1,766 SR
Queue Stats
19W - 27L
1,367 Elo+
Party 1
Team Averages
Level 82
1,582 SR
1,380 Elo+

VS

Team Averages
Level 73
1,411 SR
1,568 Elo+
Hera
Hera
SoyTemor
Hera
Level 85
God Stats
6W - 5L
1,544 SR
Queue Stats
72W - 86L
1,392 Elo+
Solo
Jormungandr
Jormungandr
Vampug-SoP
Jormungandr
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,668 Elo+
Party 2
Lancelot
Lancelot
radioactivejman
Lancelot
Level 108
God Stats
1W - 0L
1,189 SR
Queue Stats
55W - 50L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,696
609
4,580
8,054
2,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 2 / 0
7,294
663
2,315
10,273
9,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
lobo-absurdo034
Heimdallr
10
1 / 6 / 0
6,967
633
3,210
10,208
3,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 1 / 8
7,735
703
5,958
3,859
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Vampug-SoP
Jormungandr
13
2 / 0 / 8
8,214
747
3,754
5,598
4,137
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lancelot
14
10 / 0 / 2
9,439
858
15,436
4,398
2,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
12
12
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hera
0
1
8
4
W
Jormungandr
Vampug-SoP
Jormungandr
2
0
8
6
L
0
4
0
0
L
0
2
0
0
L
Heimdallr
lobo-absurdo034
Heimdallr
1
6
0
0.17
W
Lancelot
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,105
Damage
25,148
28,535
Taken
13,855
16,018
Mitigated
7,913
3,189
Healing
1,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
5,958
1,440
0
490
3,859
1,653
211
2,122
1,737
24,856
0
W
Jormungandr
Vampug-SoP
Jormungandr
3,754
1,175
0
227
5,598
4,137
247
3,446
2,152
22,719
0
L
4,580
1,160
0
1,437
8,054
2,899
0
2,206
5,848
22,507
2,068
L
2,315
186
139
1,316
10,273
9,337
150
4,954
5,319
9,983
0
L
Heimdallr
lobo-absurdo034
Heimdallr
3,210
1,045
0
297
10,208
3,782
0
2,937
7,271
0
17,399
W
Lancelot
15,436
2,588
0
804
4,398
2,123
693
1,142
3,256
0
37,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,957
Gold Earned
25,388
98
Minions Killed
122
3
Camps Cleared
7
564,835
Distance Traveled
751,696
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,735
703
44
4
1
249,804
2
W
Jormungandr
8,214
747
41
4
2
224,014
0
L
Sol
6,696
609
42
4
3
168,374
2
L
Cthulhu
7,294
663
25
2
0
223,707
1
L
Heimdallr
6,967
633
31
3
0
172,754
2
W
Lancelot
9,439
858
37
3
4
277,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role