Player Matchup

Lancelot
Lancelot
DrMakoGaming
Lancelot
Level 84
God Stats
2W - 3L
1,449 SR
Queue Stats
95W - 96L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
FeelsNoMercy
Baron Samedi
Level 51
God Stats
8W - 9L
1,548 SR
Queue Stats
175W - 235L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
TasteYouCanC
Cthulhu
Level 41
God Stats
1W - 4L
1,528 SR
Queue Stats
139W - 175L
1,372 Elo+
Party 1
Neith
Neith
nwtkr
Neith
Level 5
God Stats
0W - 1L
1,534 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Shiva
Shiva
pigeon_25
Shiva
Level 129
God Stats
0W - 1L
1,490 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 62
1,510 SR
1,447 Elo+

VS

Team Averages
Level 102
1,381 SR
1,427 Elo+
Da Ji
Da Ji
 
Da Ji
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
FernacS2
Bacchus
Level 43
God Stats
4W - 1L
1,701 SR
Queue Stats
99W - 134L
1,434 Elo+
Party 2
Chiron
Chiron
Kyozura
Chiron
Level 128
God Stats
5W - 7L
1,102 SR
Queue Stats
390W - 439L
1,469 Elo+
Party 2
Scylla
Scylla
Zayku
Scylla
Level 127
God Stats
2W - 1L
1,285 SR
Queue Stats
447W - 482L
1,428 Elo+
Party 2
Achilles
Achilles
Zephaulus
Achilles
Level 99
God Stats
1W - 2L
1,317 SR
Queue Stats
8W - 16L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DrMakoGaming
Lancelot
14
6 / 3 / 4
8,815
519
14,614
16,094
7,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
FeelsNoMercy
Baron Samedi
12
3 / 4 / 2
7,482
440
7,941
11,968
6,189
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TasteYouCanC
Cthulhu
10
1 / 3 / 3
6,811
401
6,881
16,039
15,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
nwtkr
Neith
11
0 / 5 / 0
6,126
360
2,272
6,231
2,429
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shiva
pigeon_25
Shiva
13
2 / 3 / 3
7,998
470
11,155
18,756
19,784
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
6 / 5 / 3
9,611
565
12,146
18,742
9,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
FernacS2
Bacchus
13
5 / 0 / 6
9,813
577
7,204
11,952
15,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Kyozura
Chiron
17
4 / 1 / 3
10,517
619
9,811
11,250
5,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Zayku
Scylla
14
0 / 6 / 5
8,434
496
8,769
10,490
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Zephaulus
Achilles
16
3 / 1 / 4
9,721
572
11,088
18,695
17,877
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
12
Kills
18
18
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
5
3
1.5
L
Lancelot
DrMakoGaming
Lancelot
6
3
4
2.67
L
Baron Samedi
FeelsNoMercy
Baron Samedi
3
4
2
1
W
Bacchus
FernacS2
Bacchus
5
0
6
8
W
Chiron
Kyozura
Chiron
4
1
3
5.5
L
Cthulhu
TasteYouCanC
Cthulhu
1
3
3
0.83
W
Scylla
Zayku
Scylla
0
6
5
0.42
W
Achilles
Zephaulus
Achilles
3
1
4
5
L
Neith
nwtkr
Neith
0
5
0
0
L
Shiva
pigeon_25
Shiva
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,863
Damage
49,018
69,088
Taken
71,129
52,127
Mitigated
51,939
13,573
Healing
17,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,146
2,386
0
3,939
18,742
9,314
0
2,743
15,999
0
61,250
L
Lancelot
DrMakoGaming
Lancelot
14,614
3,738
0
5,712
16,094
7,809
0
4,838
11,256
0
69,036
L
Baron Samedi
FeelsNoMercy
Baron Samedi
7,941
715
865
2,599
11,968
6,189
0
3,152
8,816
48,332
0
W
Bacchus
FernacS2
Bacchus
7,204
962
225
2,607
11,952
15,093
33
3,695
8,257
21,379
0
W
Chiron
Kyozura
Chiron
9,811
3,089
1,181
4,011
11,250
5,526
3,383
1,788
9,462
0
91,125
L
Cthulhu
TasteYouCanC
Cthulhu
6,881
657
0
2,056
16,039
15,916
0
5,135
10,904
22,085
0
W
Scylla
Zayku
Scylla
8,769
858
0
1,715
10,490
4,129
82
3,832
6,658
54,996
0
W
Achilles
Zephaulus
Achilles
11,088
2,838
0
3,512
18,695
17,877
3,294
2,764
15,931
0
62,727
L
Neith
nwtkr
Neith
2,272
1,277
0
26
6,231
2,429
0
1,168
5,063
0
25,198
L
Shiva
pigeon_25
Shiva
11,155
1,590
264
2,051
18,756
19,784
403
2,680
16,076
0
62,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,232
Gold Earned
48,096
317
Minions Killed
473
0
Camps Cleared
0
1,671,585
Distance Traveled
1,599,669
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,611
565
80
5
0
339,567
3
L
Lancelot
8,815
519
96
6
0
380,206
4
L
Baron Samedi
7,482
440
71
4
0
312,920
0
W
Bacchus
9,813
577
36
2
0
353,256
5
W
Chiron
10,517
619
159
9
0
305,636
0
L
Cthulhu
6,811
401
24
1
0
356,075
3
W
Scylla
8,434
496
101
6
0
304,050
2
W
Achilles
9,721
572
97
6
0
297,160
0
L
Neith
6,126
360
38
2
0
284,185
0
L
Shiva
7,998
470
88
5
0
338,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role