Player Matchup

Chang'e
Chang'e
Eillenna
Chang'e
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,357 Elo+
Party 1
Jormungandr
Jormungandr
MisterTrogdor
Jormungandr
Level 31
God Stats
5W - 12L
1,449 SR
Queue Stats
34W - 42L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
MoonnMoonn
Cthulhu
Level 120
God Stats
0W - 1L
1,290 SR
Queue Stats
77W - 97L
1,409 Elo+
Party 1
Ra
Ra
ShinobiSlayer87
Ra
Level 91
God Stats
22W - 19L
1,590 SR
Queue Stats
122W - 107L
1,580 Elo+
Solo
Izanami
Izanami
Zelic27
Izanami
Level 96
God Stats
5W - 4L
1,806 SR
Queue Stats
105W - 121L
1,418 Elo+
Party 1
Team Averages
Level 72
1,527 SR
1,429 Elo+

VS

Team Averages
Level 71
1,561 SR
1,485 Elo+
Achilles
Achilles
Agedbryan
Achilles
Level 129
God Stats
14W - 16L
1,600 SR
Queue Stats
208W - 177L
1,580 Elo+
Party 2
Cernunnos
Cernunnos
Hendriksen474
Cernunnos
Level 3
God Stats
1W - 1L
1,356 SR
Queue Stats
2W - 2L
1,541 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Roberto_02_05_01
Tsukuyomi
Level 125
God Stats
14W - 9L
1,706 SR
Queue Stats
210W - 182L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
minorsalaam
Cthulhu
Level 50
God Stats
1W - 0L
1,736 SR
Queue Stats
13W - 22L
1,309 Elo+
Party 3
Baron Samedi
Baron Samedi
pothedude
Baron Samedi
Level 47
God Stats
3W - 1L
1,406 SR
Queue Stats
64W - 66L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Eillenna
Chang'e
13
0 / 1 / 0
6,464
646
2,805
5,445
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
MisterTrogdor
Jormungandr
13
0 / 4 / 4
6,870
687
5,455
13,154
8,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
MoonnMoonn
Cthulhu
13
1 / 5 / 4
7,201
720
6,292
13,108
9,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 1 / 0
7,816
782
6,966
8,582
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Zelic27
Izanami
12
0 / 3 / 1
6,548
655
3,757
8,463
3,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Agedbryan
Achilles
14
3 / 1 / 6
7,676
768
9,786
10,541
8,660
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Hendriksen474
Cernunnos
14
3 / 0 / 8
7,863
786
10,029
7,770
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
15
3 / 0 / 6
7,762
776
8,319
6,436
5,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
minorsalaam
Cthulhu
13
3 / 2 / 6
7,410
741
5,777
7,560
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
pothedude
Baron Samedi
13
2 / 3 / 9
7,504
750
7,811
10,003
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
4
Kills
14
14
Deaths
6
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Achilles
Agedbryan
Achilles
3
1
6
6
L
Chang'e
Eillenna
Chang'e
0
1
0
0
W
Cernunnos
Hendriksen474
Cernunnos
3
0
8
7
L
Jormungandr
MisterTrogdor
Jormungandr
0
4
4
0.5
L
Cthulhu
MoonnMoonn
Cthulhu
1
5
4
0.6
W
Tsukuyomi
3
0
6
6
L
3
1
0
3
L
Izanami
Zelic27
Izanami
0
3
1
0.17
W
Cthulhu
minorsalaam
Cthulhu
3
2
6
3
W
Baron Samedi
pothedude
Baron Samedi
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
41,722
48,752
Taken
42,310
28,887
Mitigated
26,142
10,809
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Agedbryan
Achilles
9,786
1,463
0
1,041
10,541
8,660
411
3,550
6,811
0
24,640
L
Chang'e
Eillenna
Chang'e
2,805
868
290
1,459
5,445
2,551
0
780
4,665
10,237
0
W
Cernunnos
Hendriksen474
Cernunnos
10,029
4,298
0
2,965
7,770
3,398
2,052
3,858
3,620
0
23,370
L
Jormungandr
MisterTrogdor
Jormungandr
5,455
1,610
248
1,070
13,154
8,828
111
3,168
9,986
21,687
0
L
Cthulhu
MoonnMoonn
Cthulhu
6,292
216
351
1,239
13,108
9,810
0
5,153
7,955
17,388
0
W
Tsukuyomi
8,319
1,097
0
782
6,436
5,251
167
2,605
3,689
0
29,429
L
6,966
574
1,503
3,536
8,582
4,060
193
2,770
5,812
29,613
0
L
Izanami
Zelic27
Izanami
3,757
2,309
0
1,113
8,463
3,638
169
1,508
6,955
0
15,665
W
Cthulhu
minorsalaam
Cthulhu
5,777
920
62
162
7,560
3,762
0
4,838
2,472
13,647
610
W
Baron Samedi
pothedude
Baron Samedi
7,811
521
1,456
4,460
10,003
5,071
0
5,477
4,200
22,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,899
Gold Earned
38,215
164
Minions Killed
171
0
Camps Cleared
0
901,381
Distance Traveled
1,023,447
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,676
768
32
3
0
225,957
3
L
Chang'e
6,464
646
18
2
0
140,083
0
W
Cernunnos
7,863
786
37
4
0
185,553
1
L
Jormungandr
6,870
687
27
3
0
188,852
0
L
Cthulhu
7,201
720
34
3
0
189,537
0
W
Tsukuyomi
7,762
776
48
5
0
238,937
2
L
Ra
7,816
782
67
7
0
219,151
0
L
Izanami
6,548
655
18
2
0
163,758
3
W
Cthulhu
7,410
741
20
2
0
205,217
0
W
Baron Samedi
7,504
750
34
3
0
167,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role