Player Matchup

Khepri
Khepri
Ace-Hunter00
Khepri
Level 124
God Stats
35W - 12L
1,718 SR
Queue Stats
604W - 375L
1,697 Elo+
Party 2
Horus
Horus
Condorian__
Horus
Level 67
God Stats
99W - 18L
1,865 SR
Queue Stats
325W - 120L
1,746 Elo+
Party 2
Lancelot
Lancelot
DarkEaterMidir64
Lancelot
Level 47
God Stats
83W - 12L
1,998 SR
Queue Stats
320W - 105L
1,770 Elo+
Party 2
Ullr
Ullr
MonarchaMortis
Ullr
Level 29
God Stats
75W - 27L
1,692 SR
Queue Stats
273W - 82L
1,757 Elo+
Party 2
Baron Samedi
Baron Samedi
Vertigo_Sparda
Baron Samedi
Level 126
God Stats
57W - 7L
2,012 SR
Queue Stats
403W - 160L
1,759 Elo+
Party 2
Team Averages
Level 79
1,857 SR
1,746 Elo+

VS

Team Averages
Level 52
1,589 SR
1,509 Elo+
Bakasura
Bakasura
BeautysBodying
Bakasura
Level 20
God Stats
7W - 3L
1,620 SR
Queue Stats
191W - 118L
1,512 Elo+
Party 3
Vulcan
Vulcan
ICaptAmerica76I
Vulcan
Level 17
God Stats
6W - 7L
1,533 SR
Queue Stats
25W - 24L
1,485 Elo+
Party 1
Zeus
Zeus
Jotrous
Zeus
Level 149
God Stats
10W - 15L
1,656 SR
Queue Stats
335W - 276L
1,563 Elo+
Party 3
Nike
Nike
Marlo1029
Nike
Level 49
God Stats
6W - 5L
1,570 SR
Queue Stats
48W - 57L
1,452 Elo+
Party 1
Mulan
Mulan
UltraSpartanDino
Mulan
Level 26
God Stats
8W - 10L
1,567 SR
Queue Stats
21W - 22L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 0 / 12
10,947
1,095
3,671
10,749
15,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 0 / 10
10,484
1,048
5,016
9,956
14,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 7
11,222
1,122
16,853
9,344
5,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 10
10,594
1,059
8,932
7,882
4,208
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Vertigo_Sparda
Baron Samedi
16
1 / 0 / 13
10,052
1,005
12,819
8,694
6,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

314

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
0 / 1 / 0
8,528
853
1,050
7,686
3,778
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 4 / 0
9,098
910
9,325
9,669
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
Jotrous
Zeus
15
0 / 5 / 0
9,464
946
17,024
9,844
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
14
0 / 2 / 0
8,995
900
8,807
11,681
12,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 4 / 0
9,059
906
7,009
12,276
12,369
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
0
16
Kills
0
0
Deaths
16
52
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
0
12
8
L
Bakasura
0
1
0
0
W
2
0
10
7
W
7
0
7
10.5
L
0
4
0
0
L
Zeus
Jotrous
Zeus
0
5
0
0
L
Nike
0
2
0
0
W
4
0
10
9
L
0
4
0
0
W
Baron Samedi
Vertigo_Sparda
Baron Samedi
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,291
Damage
43,215
46,625
Taken
51,156
46,175
Mitigated
36,092
23,215
Healing
1,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,671
163
0
1,115
10,749
15,306
0
6,549
3,762
9,291
0
L
Bakasura
1,050
717
0
448
7,686
3,778
0
3,266
4,420
0
4,984
W
5,016
1,573
5,578
4,976
9,956
14,251
0
5,484
4,106
0
11,778
W
16,853
2,158
0
2,583
9,344
5,847
0
4,453
4,751
0
36,243
L
9,325
1,877
0
0
9,669
4,338
0
3,789
5,880
29,786
0
L
Zeus
Jotrous
Zeus
17,024
473
0
0
9,844
3,583
0
1,982
7,862
39,115
0
L
Nike
8,807
957
0
0
11,681
12,024
0
4,453
7,228
0
18,441
W
8,932
4,020
0
1,434
7,882
4,208
0
4,371
3,215
0
41,016
L
7,009
925
0
618
12,276
12,369
0
3,000
9,276
0
18,120
W
Baron Samedi
Vertigo_Sparda
Baron Samedi
12,819
681
4,031
3,498
8,694
6,563
0
4,124
4,332
31,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,299
Gold Earned
45,144
201
Minions Killed
175
11
Camps Cleared
6
1,163,226
Distance Traveled
900,168
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,947
1,095
15
2
0
228,948
1
L
Bakasura
8,528
853
11
1
1
150,758
0
W
Horus
10,484
1,048
15
2
2
229,683
1
W
Lancelot
11,222
1,122
45
5
3
271,354
4
L
Vulcan
9,098
910
41
4
0
190,782
0
L
Zeus
9,464
946
74
7
0
188,961
1
L
Nike
8,995
900
20
2
0
190,164
0
W
Ullr
10,594
1,059
86
9
2
225,922
0
L
Mulan
9,059
906
29
3
5
179,503
0
W
Baron Samedi
10,052
1,005
40
4
4
207,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role