Player Matchup

Jing Wei
Jing Wei
A10FLORES
Jing Wei
Level 53
God Stats
1W - 2L
1,263 SR
Queue Stats
21W - 26L
1,350 Elo+
Party 2
Vulcan
Vulcan
ColossalSimp_
Vulcan
Level 69
God Stats
33W - 38L
1,509 SR
Queue Stats
73W - 78L
1,417 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MadMan-Matty
Cu Chulainn
Level 115
God Stats
14W - 19L
1,478 SR
Queue Stats
54W - 68L
1,372 Elo+
Party 2
Arachne
Arachne
NanaCreme
Arachne
Level 120
God Stats
18W - 12L
1,548 SR
Queue Stats
49W - 54L
1,364 Elo+
Party 2
Sylvanus
Sylvanus
TheSerpentMan
Sylvanus
Level 102
God Stats
4W - 6L
1,424 SR
Queue Stats
58W - 64L
1,369 Elo+
Party 2
Team Averages
Level 92
1,444 SR
1,374 Elo+

VS

Team Averages
Level 82
1,525 SR
1,397 Elo+
Chaac
Chaac
Ares895
Chaac
Level 86
God Stats
4W - 3L
1,550 SR
Queue Stats
74W - 65L
1,426 Elo+
Party 1
Cernunnos
Cernunnos
Ax7Rock
Cernunnos
Level 101
God Stats
9W - 7L
1,397 SR
Queue Stats
88W - 64L
1,422 Elo+
Party 1
Ares
Ares
DaintyJoey11700
Ares
Level 69
God Stats
5W - 2L
1,728 SR
Queue Stats
31W - 24L
1,362 Elo+
Solo
Freya
Freya
Tempermine
Freya
Level 88
God Stats
7W - 10L
1,450 SR
Queue Stats
93W - 76L
1,426 Elo+
Party 1
Lancelot
Lancelot
TimberedGiant7
Lancelot
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
A10FLORES
Jing Wei
15
2 / 4 / 4
9,025
410
9,530
18,165
8,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 1
9,733
442
12,445
15,383
9,192
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
MadMan-Matty
Cu Chulainn
16
2 / 2 / 0
10,130
460
14,563
27,400
29,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
NanaCreme
Arachne
17
7 / 2 / 5
11,521
524
17,955
20,966
11,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TheSerpentMan
Sylvanus
13
2 / 2 / 7
9,365
426
12,374
23,075
26,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ares895
Chaac
19
1 / 0 / 4
11,803
537
19,889
23,583
30,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
Ax7Rock
Cernunnos
18
1 / 4 / 6
10,915
496
20,766
24,706
11,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 4
10,691
486
10,969
21,117
24,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
18
9 / 3 / 2
12,105
550
27,723
29,085
16,763
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
15
2 / 5 / 3
9,721
442
6,680
19,794
9,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
14
Kills
16
16
Deaths
15
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
A10FLORES
Jing Wei
2
4
4
1
W
Chaac
Ares895
Chaac
1
0
4
3
W
Cernunnos
Ax7Rock
Cernunnos
1
4
6
1
L
1
6
1
0.25
W
3
3
4
1.67
L
Cu Chulainn
MadMan-Matty
Cu Chulainn
2
2
0
1
L
Arachne
NanaCreme
Arachne
7
2
5
4.75
W
Freya
9
3
2
3.33
L
Sylvanus
TheSerpentMan
Sylvanus
2
2
7
2.75
W
Lancelot
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,867
Damage
86,027
104,989
Taken
118,285
85,793
Mitigated
93,494
40,127
Healing
48,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
A10FLORES
Jing Wei
9,530
8,213
299
2,884
18,165
8,549
765
6,082
12,036
0
45,132
W
Chaac
Ares895
Chaac
19,889
6,478
163
7,255
23,583
30,973
146
824
22,759
0
107,049
W
Cernunnos
Ax7Rock
Cernunnos
20,766
7,598
294
14,920
24,706
11,423
4,317
6,987
17,719
0
147,052
L
12,445
4,448
0
2,129
15,383
9,192
847
11,023
4,360
69,361
0
W
10,969
1,354
413
4,149
21,117
24,798
228
6,298
14,819
40,384
0
L
Cu Chulainn
MadMan-Matty
Cu Chulainn
14,563
4,035
219
5,909
27,400
29,830
362
5,459
20,570
0
73,928
L
Arachne
NanaCreme
Arachne
17,955
12,167
0
9,471
20,966
11,408
1,087
7,103
13,806
0
90,573
W
Freya
27,723
8,012
288
17,238
29,085
16,763
1,259
8,846
20,239
108,293
0
L
Sylvanus
TheSerpentMan
Sylvanus
12,374
2,488
6,064
13,152
23,075
26,814
226
9,440
13,588
40,617
0
W
Lancelot
6,680
1,328
0
3,437
19,794
9,537
589
2,285
17,509
154
77,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,774
Gold Earned
55,235
467
Minions Killed
670
0
Camps Cleared
0
1,922,500
Distance Traveled
2,075,022
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,025
410
64
3
0
383,668
0
W
Chaac
11,803
537
184
8
0
467,065
0
W
Cernunnos
10,915
496
208
9
0
349,838
7
L
Vulcan
9,733
442
119
5
0
344,124
12
W
Ares
10,691
486
41
2
0
406,428
5
L
Cu Chulainn
10,130
460
116
5
0
417,081
0
L
Arachne
11,521
524
116
5
0
418,294
1
W
Freya
12,105
550
125
6
0
389,678
0
L
Sylvanus
9,365
426
52
2
0
359,333
8
W
Lancelot
9,721
442
112
5
0
462,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role