Player Matchup

Artio
Artio
ChamasamA
Artio
Level 155
God Stats
4W - 3L
1,532 SR
Queue Stats
39W - 44L
1,507 Elo+
Party 1
Ra
Ra
JadenAdams309
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
SaleAdios
Bakasura
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,577 Elo+
Party 1
Neith
Neith
elikdg7
Neith
Level 148
God Stats
2W - 5L
1,578 SR
Queue Stats
36W - 44L
1,473 Elo+
Party 1
Lancelot
Lancelot
iNightfa1l
Lancelot
Level 96
God Stats
3W - 2L
1,685 SR
Queue Stats
296W - 301L
1,430 Elo+
Party 1
Team Averages
Level 101
1,559 SR
1,497 Elo+

VS

Team Averages
Level 64
1,491 SR
1,422 Elo+
Neith
Neith
Drewpy614
Neith
Level 14
God Stats
1W - 1L
1,301 SR
Queue Stats
13W - 23L
1,378 Elo+
Party 2
Hades
Hades
GloatingSlinky
Hades
Level 29
God Stats
19W - 26L
1,360 SR
Queue Stats
73W - 84L
1,365 Elo+
Party 2
Cerberus
Cerberus
Ricksterrrr
Cerberus
Level 101
God Stats
3W - 3L
1,465 SR
Queue Stats
105W - 98L
1,435 Elo+
Party 2
Osiris
Osiris
SnowmanZak
Osiris
Level 49
God Stats
13W - 15L
1,503 SR
Queue Stats
270W - 265L
1,415 Elo+
Solo
Awilix
Awilix
thedocisin1225
Awilix
Level 127
God Stats
12W - 8L
1,828 SR
Queue Stats
228W - 231L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ChamasamA
Artio
12
0 / 2 / 6
7,787
410
7,981
16,894
19,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 10 / 1
7,402
390
7,155
13,186
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
SaleAdios
Bakasura
12
2 / 6 / 3
7,653
403
5,721
16,707
7,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
elikdg7
Neith
12
6 / 7 / 1
8,244
434
21,359
17,306
7,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
iNightfa1l
Lancelot
7
1 / 1 / 0
6,565
346
3,670
7,159
2,656
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drewpy614
Neith
14
1 / 4 / 4
8,554
450
7,717
11,383
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 0 / 1
11,165
588
10,187
11,454
6,587
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cerberus
Ricksterrrr
Cerberus
15
4 / 4 / 10
9,844
518
10,480
21,462
21,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
SnowmanZak
Osiris
17
1 / 1 / 5
10,328
544
11,522
13,109
10,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
11 / 0 / 4
10,870
572
13,567
14,683
6,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
9
Kills
26
26
Deaths
9
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artio
ChamasamA
Artio
0
2
6
1.5
W
Neith
Drewpy614
Neith
1
4
4
0.75
W
9
0
1
9.5
L
0
10
1
0.05
W
Cerberus
Ricksterrrr
Cerberus
4
4
10
2.25
L
Bakasura
SaleAdios
Bakasura
2
6
3
0.58
W
Osiris
SnowmanZak
Osiris
1
1
5
3.5
L
Neith
elikdg7
Neith
6
7
1
0.93
L
Lancelot
iNightfa1l
Lancelot
1
1
0
1
W
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,886
Damage
53,473
71,252
Taken
72,091
42,209
Mitigated
50,255
17,135
Healing
26,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
ChamasamA
Artio
7,981
960
631
4,801
16,894
19,656
0
4,102
12,792
32,884
0
W
Neith
Drewpy614
Neith
7,717
4,301
0
1,434
11,383
5,304
1,110
1,132
10,215
0
63,944
W
10,187
1,053
887
8,612
11,454
6,587
1,428
6,279
5,175
78,116
0
L
7,155
1,275
167
329
13,186
4,780
0
8,150
5,036
48,101
0
W
Cerberus
Ricksterrrr
Cerberus
10,480
597
0
8,535
21,462
21,312
247
3,488
17,894
56,357
0
L
Bakasura
SaleAdios
Bakasura
5,721
4,317
0
4,730
16,707
7,248
0
3,465
13,242
0
37,527
W
Osiris
SnowmanZak
Osiris
11,522
5,366
0
6,415
13,109
10,346
888
1,648
11,400
0
89,760
L
Neith
elikdg7
Neith
21,359
9,439
0
4,132
17,306
7,869
0
4,950
12,356
0
67,120
L
Lancelot
iNightfa1l
Lancelot
3,670
1,130
135
2,210
7,159
2,656
0
0
7,159
0
23,700
W
13,567
6,408
0
197
14,683
6,706
1,121
2,589
12,064
0
87,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,651
Gold Earned
50,761
312
Minions Killed
624
0
Camps Cleared
0
1,520,571
Distance Traveled
1,825,589
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,787
410
31
2
0
382,381
2
W
Neith
8,554
450
98
5
0
311,265
0
W
Hades
11,165
588
155
8
0
363,161
1
L
Ra
7,402
390
77
4
0
307,197
2
W
Cerberus
9,844
518
84
4
0
325,245
1
L
Bakasura
7,653
403
75
4
0
376,424
3
W
Osiris
10,328
544
164
9
0
359,476
3
L
Neith
8,244
434
86
5
0
288,939
4
L
Lancelot
6,565
346
43
2
0
165,630
3
W
Awilix
10,870
572
123
6
0
466,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role