Player Matchup

Cthulhu
Cthulhu
AMIRKENPACHI
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
MateoUwU
Nu Wa
Level 158
God Stats
0W - 1L
1,347 SR
Queue Stats
3W - 2L
1,753 Elo+
Party 3
Ullr
Ullr
SergioBas30
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,320 Elo+
Party 4
Erlang Shen
Erlang Shen
TP JPEEZY
Erlang Shen
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,316 Elo+
Solo
Sol
Sol
sergbas23
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,240 Elo+
Party 4
Team Averages
Level 49
1,469 SR
1,426 Elo+

VS

Team Averages
Level 88
1,526 SR
1,605 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
LintyFour32
Skadi
Level 28
God Stats
1W - 0L
1,802 SR
Queue Stats
7W - 2L
1,677 Elo+
Party 1
Achilles
Achilles
dNOOB98
Achilles
Level 125
God Stats
5W - 5L
1,119 SR
Queue Stats
273W - 206L
1,604 Elo+
Party 2
Sol
Sol
killerheif
Sol
Level 114
God Stats
1W - 0L
1,708 SR
Queue Stats
19W - 16L
1,625 Elo+
Party 1
Tiamat
Tiamat
valliiaant
Tiamat
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
238W - 184L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AMIRKENPACHI
Cthulhu
15
3 / 4 / 2
8,928
893
9,891
11,987
12,342
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
MateoUwU
Nu Wa
15
1 / 4 / 4
7,694
769
13,209
9,152
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 9 / 4
8,051
805
5,904
14,089
6,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
TP JPEEZY
Erlang Shen
9
0 / 10 / 3
6,563
656
6,066
19,789
15,849
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 10 / 4
6,992
699
2,225
14,041
5,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
7 / 1 / 26
9,933
993
18,452
10,295
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
15 / 2 / 18
10,595
1,060
17,129
9,263
4,930
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
dNOOB98
Achilles
15
7 / 2 / 18
9,120
912
9,519
15,309
22,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 1 / 23
9,205
921
12,538
10,195
4,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
valliiaant
Tiamat
14
2 / 2 / 21
8,444
844
6,186
9,708
6,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
143
5
Kills
37
37
Deaths
8
17
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
26
20
L
Cthulhu
AMIRKENPACHI
Cthulhu
3
4
2
1
W
15
2
18
12
L
Nu Wa
MateoUwU
Nu Wa
1
4
4
0.75
L
1
9
4
0.33
L
Erlang Shen
TP JPEEZY
Erlang Shen
0
10
3
0.15
W
Achilles
dNOOB98
Achilles
7
2
18
8
W
6
1
23
17.5
L
0
10
4
0.2
W
Tiamat
valliiaant
Tiamat
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,295
Damage
63,824
69,058
Taken
54,770
42,858
Mitigated
44,024
9,412
Healing
27,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,452
10,342
1,643
4,185
10,295
5,254
856
4,656
5,639
0
33,700
L
Cthulhu
AMIRKENPACHI
Cthulhu
9,891
543
751
1,341
11,987
12,342
0
4,205
7,380
17,863
0
W
17,129
8,596
2,479
1,713
9,263
4,930
1,580
4,428
4,835
0
32,871
L
Nu Wa
MateoUwU
Nu Wa
13,209
1,448
1,353
2,181
9,152
3,417
0
2,301
6,550
24,038
0
L
5,904
3,522
0
71
14,089
6,128
0
2,104
11,691
0
19,560
L
Erlang Shen
TP JPEEZY
Erlang Shen
6,066
2,696
337
3,053
19,789
15,849
0
5,328
14,061
0
7,783
W
Achilles
dNOOB98
Achilles
9,519
2,814
946
3,734
15,309
22,847
185
7,168
8,141
0
15,240
W
12,538
3,724
3,555
4,351
10,195
4,932
1,978
4,244
5,951
24,161
0
L
2,225
1,071
0
325
14,041
5,122
29
3,908
9,913
6,165
0
W
Tiamat
valliiaant
Tiamat
6,186
1,113
1,368
3,585
9,708
6,061
180
4,829
4,879
15,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,228
Gold Earned
47,297
82
Minions Killed
126
0
Camps Cleared
0
893,040
Distance Traveled
993,563
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,933
993
35
4
0
197,441
1
L
Cthulhu
8,928
893
17
2
0
215,831
0
W
Skadi
10,595
1,060
33
3
0
176,936
1
L
Nu Wa
7,694
769
27
3
0
198,909
0
L
Ullr
8,051
805
23
2
0
151,706
0
L
Erlang Shen
6,563
656
3
0
0
177,193
0
W
Achilles
9,120
912
12
1
0
211,436
0
W
Sol
9,205
921
31
3
0
209,460
0
L
Sol
6,992
699
12
1
0
149,401
0
W
Tiamat
8,444
844
15
2
0
198,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role