Player Matchup

Cthulhu
Cthulhu
Irnt20
Cthulhu
Level 53
God Stats
0W - 1L
1,762 SR
Queue Stats
1W - 5L
1,151 Elo+
Party 2
Ra
Ra
SpookySZN-O_o
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Party 3
Loki
Loki
Sweaty_Creature7
Loki
Level 2
God Stats
0W - 2L
1,190 SR
Queue Stats
0W - 3L
1,151 Elo+
Party 2
Hachiman
Hachiman
Tre633
Hachiman
Level 65
God Stats
0W - 1L
1,650 SR
Queue Stats
4W - 5L
1,392 Elo+
Party 3
Merlin
Merlin
Yvng Wac
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Party 3
Team Averages
Level 27
1,520 SR
1,235 Elo+

VS

Team Averages
Level 53
1,394 SR
1,337 Elo+
Yu Huang
Yu Huang
DivinityPresents
Yu Huang
Level 31
God Stats
26W - 21L
1,577 SR
Queue Stats
82W - 99L
1,402 Elo+
Solo
Medusa
Medusa
HildaLeFae
Medusa
Level 89
God Stats
2W - 2L
1,225 SR
Queue Stats
75W - 82L
1,327 Elo+
Party 1
Fenrir
Fenrir
IzanagiTempest
Fenrir
Level 25
God Stats
1W - 2L
1,389 SR
Queue Stats
37W - 52L
1,280 Elo+
Party 1
King Arthur
King Arthur
SnapIGOT IT
King Arthur
Level 49
God Stats
68W - 65L
1,435 SR
Queue Stats
157W - 180L
1,343 Elo+
Solo
Cthulhu
Cthulhu
thelostus
Cthulhu
Level 69
God Stats
6W - 6L
1,341 SR
Queue Stats
150W - 169L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Irnt20
Cthulhu
14
0 / 2 / 2
9,402
940
3,748
4,936
3,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 13 / 3
10,456
1,046
10,576
24,225
10,626
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 0
8,848
885
1,085
3,140
1,059
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Tre633
Hachiman
16
5 / 3 / 2
11,879
1,188
22,502
21,206
9,409
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Yvng Wac
Merlin
15
1 / 12 / 3
10,237
1,024
8,802
21,992
10,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 16
10,657
1,066
9,652
7,289
4,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
HildaLeFae
Medusa
18
10 / 2 / 11
12,272
1,227
16,638
10,816
5,692
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
14 / 3 / 7
12,646
1,265
13,364
12,336
8,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
SnapIGOT IT
King Arthur
19
3 / 0 / 25
12,312
1,231
14,410
16,118
12,138
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
thelostus
Cthulhu
18
4 / 1 / 22
11,906
1,191
17,316
14,330
16,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
114
7
Kills
33
33
Deaths
7
10
Assists
81
Player
Kills
Deaths
Assists
KDA
W
2
1
16
10
W
Medusa
HildaLeFae
Medusa
10
2
11
7.75
L
Cthulhu
Irnt20
Cthulhu
0
2
2
0.5
W
14
3
7
5.83
W
King Arthur
SnapIGOT IT
King Arthur
3
0
25
15.5
L
1
13
3
0.19
L
0
3
0
0
L
Hachiman
Tre633
Hachiman
5
3
2
2
L
Merlin
Yvng Wac
Merlin
1
12
3
0.21
W
Cthulhu
thelostus
Cthulhu
4
1
22
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,713
Damage
71,380
75,499
Taken
60,889
35,416
Mitigated
47,617
5,324
Healing
17,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,652
1,793
0
0
7,289
4,283
0
2,336
4,953
22,972
0
W
Medusa
HildaLeFae
Medusa
16,638
10,944
232
2,825
10,816
5,692
0
4,503
6,255
0
31,126
L
Cthulhu
Irnt20
Cthulhu
3,748
460
142
236
4,936
3,925
0
2,237
2,583
10,443
0
W
13,364
3,152
851
2,597
12,336
8,709
0
2,945
7,541
377
21,290
W
King Arthur
SnapIGOT IT
King Arthur
14,410
734
0
5,514
16,118
12,138
0
6,305
8,030
0
33,494
L
10,576
1,834
78
290
24,225
10,626
0
7,148
16,365
20,349
0
L
1,085
299
0
0
3,140
1,059
0
830
2,223
0
2,158
L
Hachiman
Tre633
Hachiman
22,502
14,945
0
3,722
21,206
9,409
0
8,391
12,253
0
36,502
L
Merlin
Yvng Wac
Merlin
8,802
1,769
64
792
21,992
10,397
0
7,235
14,267
16,011
0
W
Cthulhu
thelostus
Cthulhu
17,316
2,186
3,109
2,693
14,330
16,795
0
6,745
7,505
28,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,822
Gold Earned
59,793
79
Minions Killed
185
3
Camps Cleared
7
560,657
Distance Traveled
975,058
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,657
1,066
35
4
2
162,132
0
W
Medusa
12,272
1,227
38
4
0
170,991
1
L
Cthulhu
9,402
940
18
2
0
71,061
0
W
Fenrir
12,646
1,265
22
2
4
198,434
0
W
King Arthur
12,312
1,231
55
6
0
227,563
0
L
Ra
10,456
1,046
19
2
1
141,515
0
L
Loki
8,848
885
2
0
0
50,850
0
L
Hachiman
11,879
1,188
28
3
2
178,806
3
L
Merlin
10,237
1,024
12
1
0
118,425
0
W
Cthulhu
11,906
1,191
35
4
1
215,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role