Player Matchup

Mercury
Mercury
Mr clean in me
Mercury
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
166W - 167L
1,507 Elo+
Party 3
Ra
Ra
PrincessDaddy28
Ra
Level 147
God Stats
2W - 3L
1,534 SR
Queue Stats
165W - 170L
1,476 Elo+
Party 3
Lancelot
Lancelot
RegularPancakes
Lancelot
Level 86
God Stats
0W - 1L
1,314 SR
Queue Stats
61W - 72L
1,494 Elo+
Party 3
Freya
Freya
Slippery Owl
Freya
Level 130
God Stats
0W - 1L
1,540 SR
Queue Stats
14W - 11L
1,505 Elo+
Party 2
Athena
Athena
SyruppedWaffles
Athena
Level 159
God Stats
2W - 1L
1,758 SR
Queue Stats
36W - 32L
1,519 Elo+
Party 2
Team Averages
Level 126
1,529 SR
1,500 Elo+

VS

Team Averages
Level 117
1,602 SR
1,471 Elo+
Bellona
Bellona
Jazarck
Bellona
Level 108
God Stats
29W - 13L
1,580 SR
Queue Stats
57W - 46L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
LordConquest760
Cthulhu
Level 125
God Stats
5W - 3L
1,665 SR
Queue Stats
253W - 274L
1,459 Elo+
Solo
Tyr
Tyr
Nightwink525
Tyr
Level 146
God Stats
10W - 7L
1,626 SR
Queue Stats
109W - 98L
1,512 Elo+
Party 1
Skadi
Skadi
Susmeister
Skadi
Level 76
God Stats
3W - 3L
1,637 SR
Queue Stats
51W - 51L
1,482 Elo+
Solo
Discordia
Discordia
YingTheBoy
Discordia
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,351
408
3,355
14,795
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 7 / 1
8,771
487
11,927
16,492
6,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
10
0 / 3 / 0
6,919
384
8,289
10,769
9,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 7 / 2
8,154
453
5,001
12,330
4,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 0
7,674
426
5,570
17,018
19,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jazarck
Bellona
16
6 / 0 / 2
10,050
558
9,668
15,278
13,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 0 / 7
8,534
474
7,625
10,122
8,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 3 / 9
8,577
477
8,698
15,587
8,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Skadi
14
5 / 2 / 8
9,027
502
12,555
11,298
4,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
YingTheBoy
Discordia
15
8 / 1 / 2
10,006
556
13,657
8,637
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
6
Kills
25
25
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
Jazarck
Bellona
6
0
2
7
W
4
0
7
7.5
L
0
7
2
0.14
W
2
3
9
2.17
L
3
7
1
0.5
L
Lancelot
0
3
0
0
L
1
7
2
0.29
W
Skadi
5
2
8
4.5
L
2
1
0
2
W
Discordia
YingTheBoy
Discordia
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,142
Damage
52,203
71,404
Taken
60,922
45,609
Mitigated
39,344
13,364
Healing
15,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Jazarck
Bellona
9,668
4,562
0
6,521
15,278
13,701
882
3,367
11,264
0
74,437
W
7,625
1,611
878
3,554
10,122
8,935
0
4,531
5,244
38,335
0
L
3,355
1,170
0
845
14,795
5,039
0
2,738
12,018
0
55,226
W
8,698
1,213
0
3,114
15,587
8,254
0
3,226
11,970
0
51,945
L
11,927
1,030
810
4,396
16,492
6,876
0
8,481
7,975
64,314
0
L
Lancelot
8,289
1,051
0
1,624
10,769
9,314
0
564
10,178
0
41,474
L
5,001
1,434
0
3,018
12,330
4,746
135
3,024
8,997
51,044
0
W
Skadi
12,555
5,665
0
460
11,298
4,715
0
5,825
5,199
0
64,786
L
5,570
1,713
0
2,671
17,018
19,634
0
5,558
10,954
27,337
0
W
Discordia
YingTheBoy
Discordia
13,657
1,144
0
1,363
8,637
3,739
1,308
4,356
4,059
73,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,869
Gold Earned
46,194
388
Minions Killed
499
0
Camps Cleared
0
1,531,655
Distance Traveled
1,801,305
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,050
558
135
8
0
342,134
1
W
Cthulhu
8,534
474
69
4
0
370,531
1
L
Mercury
7,351
408
80
4
0
353,897
2
W
Tyr
8,577
477
80
4
0
395,228
3
L
Ra
8,771
487
122
7
0
291,655
6
L
Lancelot
6,919
384
51
3
0
281,568
2
L
Freya
8,154
453
107
6
0
285,313
3
W
Skadi
9,027
502
96
5
0
345,207
1
L
Athena
7,674
426
28
2
0
319,222
1
W
Discordia
10,006
556
119
7
0
348,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role