Player Matchup

Lancelot
Lancelot
Kenzi2187
Lancelot
Level 64
God Stats
0W - 2L
1,255 SR
Queue Stats
82W - 86L
1,364 Elo+
Party 3
Anhur
Anhur
Kuuzo
Anhur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,716 Elo+
Solo
Anubis
Anubis
ProgaIrk
Anubis
Level 89
God Stats
3W - 9L
1,372 SR
Queue Stats
440W - 453L
1,312 Elo+
Solo
Cerberus
Cerberus
getzel
Cerberus
Level 143
God Stats
16W - 23L
1,346 SR
Queue Stats
369W - 359L
1,443 Elo+
Solo
Hercules
Hercules
redIce123
Hercules
Level 58
God Stats
0W - 4L
1,154 SR
Queue Stats
137W - 144L
1,351 Elo+
Party 3
Team Averages
Level 83
1,326 SR
1,437 Elo+

VS

Team Averages
Level 48
1,452 SR
1,385 Elo+
Neith
Neith
Anna4u4u
Neith
Level 102
God Stats
206W - 270L
1,369 SR
Queue Stats
535W - 688L
1,280 Elo+
Party 1
Tyr
Tyr
BiliJoe8
Tyr
Level 58
God Stats
4W - 6L
1,482 SR
Queue Stats
12W - 22L
1,348 Elo+
Party 2
Ymir
Ymir
Fexiano
Ymir
Level 36
God Stats
5W - 4L
1,514 SR
Queue Stats
80W - 88L
1,291 Elo+
Solo
Agni
Agni
LLeRouS
Agni
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,727 Elo+
Party 2
Bastet
Bastet
dual-guard5
Bastet
Level 17
God Stats
7W - 11L
1,393 SR
Queue Stats
25W - 46L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kenzi2187
Lancelot
15
3 / 4 / 2
9,560
416
7,157
17,316
7,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Kuuzo
Anhur
15
1 / 2 / 1
9,045
393
8,528
14,822
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
ProgaIrk
Anubis
17
1 / 6 / 2
10,515
457
11,104
18,350
10,078
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
getzel
Cerberus
15
0 / 0 / 2
9,468
412
7,308
10,936
8,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
redIce123
Hercules
14
2 / 6 / 2
9,145
398
6,894
20,987
16,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anna4u4u
Neith
16
1 / 0 / 5
9,750
424
13,919
10,618
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 1 / 10
11,982
521
6,515
13,982
17,398
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
Fexiano
Ymir
15
0 / 0 / 5
10,420
453
3,604
16,449
18,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
LLeRouS
Agni
20
9 / 2 / 6
13,436
584
20,992
9,741
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
19
4 / 4 / 8
12,017
522
11,321
21,219
9,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
7
Kills
18
18
Deaths
7
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Neith
Anna4u4u
Neith
1
0
5
3.5
W
4
1
10
9
W
Ymir
Fexiano
Ymir
0
0
5
2.5
L
Lancelot
Kenzi2187
Lancelot
3
4
2
1
L
Anhur
Kuuzo
Anhur
1
2
1
0.75
W
Agni
LLeRouS
Agni
9
2
6
6
L
Anubis
ProgaIrk
Anubis
1
6
2
0.33
W
Bastet
4
4
8
2
L
Cerberus
getzel
Cerberus
0
0
2
1
L
Hercules
redIce123
Hercules
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,991
Damage
56,351
82,411
Taken
72,009
47,837
Mitigated
53,102
19,653
Healing
22,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anna4u4u
Neith
13,919
6,039
528
5,104
10,618
3,845
4,304
3,509
7,109
0
73,371
W
6,515
950
0
2,331
13,982
17,398
934
4,467
9,201
0
58,334
W
Ymir
Fexiano
Ymir
3,604
960
0
3,171
16,449
18,209
787
4,012
12,396
41,771
0
L
Lancelot
Kenzi2187
Lancelot
7,157
1,601
0
1,856
17,316
7,239
0
5,935
11,381
0
71,918
L
Anhur
Kuuzo
Anhur
8,528
3,792
0
2,939
14,822
4,958
0
1,780
13,042
0
63,153
W
Agni
LLeRouS
Agni
20,992
1,154
386
1,534
9,741
4,103
3,554
3,223
6,478
113,442
0
L
Anubis
ProgaIrk
Anubis
11,104
448
0
7,606
18,350
10,078
0
5,750
12,600
106,570
0
W
Bastet
11,321
5,214
0
9,917
21,219
9,547
15
3,201
17,890
0
104,227
L
Cerberus
getzel
Cerberus
7,308
537
356
3,311
10,936
8,792
0
1,985
8,951
41,118
0
L
Hercules
redIce123
Hercules
6,894
1,170
0
3,585
20,987
16,770
836
9,146
11,841
0
38,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,733
Gold Earned
57,605
488
Minions Killed
619
0
Camps Cleared
0
1,997,767
Distance Traveled
2,185,809
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,750
424
123
5
0
365,683
11
W
Tyr
11,982
521
114
5
0
479,590
0
W
Ymir
10,420
453
46
2
0
412,872
8
L
Lancelot
9,560
416
104
5
0
462,551
0
L
Anhur
9,045
393
96
4
0
390,854
3
W
Agni
13,436
584
196
9
0
464,656
1
L
Anubis
10,515
457
162
7
0
379,024
1
W
Bastet
12,017
522
140
6
0
463,008
0
L
Cerberus
9,468
412
62
3
0
431,631
3
L
Hercules
9,145
398
64
3
0
333,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role