Player Matchup

Athena
Athena
 
Athena
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
LeaderofMuffin
Lancelot
Level 160
God Stats
4W - 1L
1,713 SR
Queue Stats
55W - 30L
1,670 Elo+
Party 1
Team Averages
Level 149
1,571 SR
1,557 Elo+

VS

Team Averages
Level 119
1,654 SR
1,523 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
OfficialBNG
Thoth
Level 149
God Stats
1W - 3L
1,797 SR
Queue Stats
147W - 146L
1,619 Elo+
Party 2
Jing Wei
Jing Wei
Pr3d4tor1179569
Jing Wei
Level 49
God Stats
3W - 5L
1,665 SR
Queue Stats
95W - 117L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
6 / 2 / 10
10,049
837
7,056
13,893
18,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
 
Ra
13
0 / 2 / 15
8,612
718
8,372
8,455
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
14
10 / 1 / 5
10,035
836
11,846
10,039
5,622
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 7 / 0
9,200
767
7,080
14,622
5,482
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 3
7,435
620
4,933
8,290
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
12
1 / 3 / 4
7,932
661
7,754
9,799
3,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
16
Kills
5
5
Deaths
16
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
6
2
10
5.5
W
Ra
 
Ra
0
2
15
3.75
L
Hun Batz
 
Hun Batz
4
7
0
0.57
W
Lancelot
10
1
5
12.5
L
0
6
3
0.25
L
Jing Wei
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,274
Damage
19,767
32,387
Taken
32,711
27,661
Mitigated
12,222
11,338
Healing
1,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,056
2,506
0
3,661
13,893
18,256
294
1,497
12,396
18,023
0
W
Ra
 
Ra
8,372
397
2,310
3,435
8,455
3,783
980
1,400
7,055
38,248
0
L
Hun Batz
 
Hun Batz
7,080
1,801
0
310
14,622
5,482
244
5,816
8,806
0
23,192
W
Lancelot
11,846
2,167
0
1,932
10,039
5,622
963
2,268
7,771
0
39,484
L
4,933
485
0
250
8,290
3,135
28
4,585
3,705
25,705
0
L
Jing Wei
7,754
5,171
0
544
9,799
3,605
431
5,137
4,662
0
24,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
24,567
144
Minions Killed
119
5
Camps Cleared
5
706,177
Distance Traveled
608,743
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,049
837
20
2
3
237,595
5
W
Ra
8,612
718
80
7
0
221,795
1
L
Hun Batz
9,200
767
33
3
1
197,867
3
W
Lancelot
10,035
836
44
4
2
246,787
1
L
Thoth
7,435
620
59
5
3
195,486
0
L
Jing Wei
7,932
661
27
2
1
215,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role