Player Matchup

Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
BrightLord_53
Gilgamesh
Level 61
God Stats
0W - 2L
1,437 SR
Queue Stats
2W - 11L
1,443 Elo+
Party 2
Lancelot
Lancelot
Cuccimonster69
Lancelot
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Chernobog
Chernobog
IMrNight69
Chernobog
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Party 2
Thanatos
Thanatos
MadaraUzumaki_53
Thanatos
Level 89
God Stats
4W - 3L
1,548 SR
Queue Stats
6W - 11L
1,489 Elo+
Party 2
Team Averages
Level 56
1,497 SR
1,475 Elo+

VS

Team Averages
Level 59
1,541 SR
1,439 Elo+
Tiamat
Tiamat
AwesomeAce 01
Tiamat
Level 69
God Stats
16W - 23L
1,430 SR
Queue Stats
152W - 167L
1,361 Elo+
Party 1
Nemesis
Nemesis
ElementGod1
Nemesis
Level 95
God Stats
25W - 12L
1,643 SR
Queue Stats
195W - 201L
1,519 Elo+
Party 4
Sylvanus
Sylvanus
GentlestImp5375
Sylvanus
Level 37
God Stats
8W - 10L
1,335 SR
Queue Stats
157W - 175L
1,418 Elo+
Party 1
Apollo
Apollo
JR00005
Apollo
Level 63
God Stats
6W - 3L
1,541 SR
Queue Stats
287W - 335L
1,402 Elo+
Party 1
Bellona
Bellona
OG Nighty
Bellona
Level 29
God Stats
26W - 26L
1,754 SR
Queue Stats
79W - 71L
1,494 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
0 / 4 / 0
4,481
448
647
6,251
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
BrightLord_53
Gilgamesh
7
0 / 2 / 0
4,152
415
2,267
7,779
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
6
1 / 4 / 1
4,774
477
4,953
8,430
3,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
IMrNight69
Chernobog
7
1 / 3 / 1
4,966
497
5,020
6,686
1,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 2 / 0
4,874
487
2,894
7,130
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,170
717
5,652
5,020
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ElementGod1
Nemesis
10
2 / 1 / 3
5,867
587
3,898
6,899
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
9
2 / 1 / 2
5,226
523
2,571
5,712
4,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
JR00005
Apollo
9
4 / 1 / 2
5,929
593
6,123
7,005
2,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
OG Nighty
Bellona
9
2 / 0 / 0
5,850
585
4,829
4,006
2,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
15
15
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
0
0
W
5
0
1
5.5
L
Gilgamesh
BrightLord_53
Gilgamesh
0
2
0
0
L
Lancelot
1
4
1
0.38
W
Nemesis
ElementGod1
Nemesis
2
1
3
3.5
W
Sylvanus
2
1
2
3
L
Chernobog
IMrNight69
Chernobog
1
3
1
0.5
W
Apollo
JR00005
Apollo
4
1
2
5
L
1
2
0
0.5
W
Bellona
OG Nighty
Bellona
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,781
Damage
23,073
36,276
Taken
28,642
13,437
Mitigated
16,008
12,434
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
647
62
0
376
6,251
2,345
0
3,743
2,204
19,298
0
W
5,652
292
0
1,649
5,020
3,671
366
502
4,518
34,982
0
L
Gilgamesh
BrightLord_53
Gilgamesh
2,267
487
0
2,038
7,779
2,995
0
48
7,731
0
15,761
L
Lancelot
4,953
1,463
0
2,521
8,430
3,154
0
1,705
6,711
0
15,160
W
Nemesis
ElementGod1
Nemesis
3,898
1,627
0
1,289
6,899
2,120
0
145
6,754
0
37,477
W
Sylvanus
2,571
802
777
1,632
5,712
4,668
678
0
5,712
12,396
3,030
L
Chernobog
IMrNight69
Chernobog
5,020
2,601
0
1,911
6,686
1,648
0
887
5,799
0
25,631
W
Apollo
JR00005
Apollo
6,123
4,662
0
2,520
7,005
2,683
408
0
7,005
0
37,440
L
2,894
675
0
5,588
7,130
3,295
0
1,134
5,918
0
26,222
W
Bellona
OG Nighty
Bellona
4,829
1,909
0
1,345
4,006
2,866
0
0
4,006
0
34,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,247
Gold Earned
30,042
169
Minions Killed
313
0
Camps Cleared
0
916,555
Distance Traveled
961,641
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,481
448
35
4
0
169,284
1
W
Tiamat
7,170
717
88
9
0
198,578
3
L
Gilgamesh
4,152
415
30
3
0
196,321
1
L
Lancelot
4,774
477
18
2
0
185,581
1
W
Nemesis
5,867
587
67
7
0
207,976
3
W
Sylvanus
5,226
523
31
3
0
170,500
1
L
Chernobog
4,966
497
40
4
0
166,140
0
W
Apollo
5,929
593
63
6
0
185,347
2
L
Thanatos
4,874
487
46
5
0
199,229
0
W
Bellona
5,850
585
64
6
0
199,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role