Player Matchup

Cthulhu
Cthulhu
LongNeck02
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,265 Elo+
Party 2
Janus
Janus
Wocktech
Janus
Level 76
God Stats
0W - 2L
1,249 SR
Queue Stats
8W - 18L
1,233 Elo+
Party 2
Neith
Neith
darkwing56
Neith
Level 88
God Stats
5W - 7L
1,541 SR
Queue Stats
211W - 231L
1,541 Elo+
Solo
Team Averages
Level 59
1,430 SR
1,346 Elo+

VS

Team Averages
Level 47
1,567 SR
1,604 Elo+
Kali
Kali
Ajgor1
Kali
Level 76
God Stats
40W - 10L
1,700 SR
Queue Stats
346W - 184L
1,659 Elo+
Party 1
Charybdis
Charybdis
Pokerface69
Charybdis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 177L
1,477 Elo+
Solo
Scylla
Scylla
theFenaMatter
Scylla
Level 16
God Stats
27W - 11L
1,500 SR
Queue Stats
287W - 143L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LongNeck02
Cthulhu
11
1 / 4 / 1
7,272
727
3,223
9,731
9,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Wocktech
Janus
9
1 / 7 / 1
6,424
642
3,954
8,956
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
12
1 / 3 / 1
7,001
700
5,696
6,270
2,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Ajgor1
Kali
13
8 / 1 / 5
8,701
870
6,196
9,529
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
Pokerface69
Charybdis
10
1 / 1 / 5
6,781
678
3,793
5,991
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 1 / 6
7,686
769
8,810
5,205
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
13
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kali
Ajgor1
Kali
8
1
5
10.5
L
Cthulhu
LongNeck02
Cthulhu
1
4
1
0.38
W
Charybdis
Pokerface69
Charybdis
1
1
5
3.5
L
Janus
Wocktech
Janus
1
7
1
0.21
L
Neith
1
3
1
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,873
Damage
18,799
24,957
Taken
20,725
14,533
Mitigated
9,441
2,035
Healing
4,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Ajgor1
Kali
6,196
2,699
0
3,825
9,529
5,144
0
1,950
7,579
0
23,791
L
Cthulhu
LongNeck02
Cthulhu
3,223
68
0
573
9,731
9,360
0
2,125
7,606
12,797
0
W
Charybdis
Pokerface69
Charybdis
3,793
2,113
0
788
5,991
2,340
0
3,405
2,586
0
16,285
L
Janus
Wocktech
Janus
3,954
391
0
331
8,956
2,872
18
4,469
4,487
10,805
0
L
Neith
5,696
1,915
0
1,131
6,270
2,301
304
2,596
3,674
0
29,949
W
8,810
528
0
299
5,205
1,957
0
2,140
3,065
23,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,697
Gold Earned
23,168
104
Minions Killed
101
4
Camps Cleared
4
499,178
Distance Traveled
506,248
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,701
870
38
4
2
223,041
1
L
Cthulhu
7,272
727
31
3
1
178,602
1
W
Charybdis
6,781
678
25
3
1
123,670
1
L
Janus
6,424
642
17
2
1
149,409
1
L
Neith
7,001
700
56
6
2
171,167
0
W
Scylla
7,686
769
38
4
1
159,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role