Player Matchup

Ah Puch
Ah Puch
BarryBroderick
Ah Puch
Level 156
God Stats
6W - 0L
1,778 SR
Queue Stats
441W - 405L
1,609 Elo+
Party 1
Fenrir
Fenrir
Cameronej2000
Fenrir
Level 108
God Stats
4W - 1L
1,858 SR
Queue Stats
109W - 85L
1,530 Elo+
Party 1
Bacchus
Bacchus
IOnceBitAHorse
Bacchus
Level 45
God Stats
14W - 3L
1,820 SR
Queue Stats
65W - 38L
1,593 Elo+
Party 1
Ullr
Ullr
TilesAK
Ullr
Level 93
God Stats
6W - 3L
1,762 SR
Queue Stats
142W - 103L
1,571 Elo+
Party 1
Freya
Freya
WillOaktree
Freya
Level 67
God Stats
6W - 0L
1,778 SR
Queue Stats
39W - 19L
1,642 Elo+
Party 1
Team Averages
Level 94
1,799 SR
1,589 Elo+

VS

Team Averages
Level 93
1,522 SR
1,491 Elo+
Ne Zha
Ne Zha
JeffTheSugarbabe
Ne Zha
Level 123
God Stats
1W - 3L
1,302 SR
Queue Stats
109W - 95L
1,520 Elo+
Party 2
Zeus
Zeus
KeMo___
Zeus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,520 Elo+
Solo
Horus
Horus
THeLaSTDeViL879
Horus
Level 83
God Stats
34W - 31L
1,549 SR
Queue Stats
442W - 401L
1,426 Elo+
Solo
Danzaburou
Danzaburou
VomitRat
Danzaburou
Level 27
God Stats
3W - 4L
1,714 SR
Queue Stats
23W - 18L
1,531 Elo+
Party 2
Cerberus
Cerberus
beachcave
Cerberus
Level 104
God Stats
3W - 2L
1,544 SR
Queue Stats
102W - 103L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,890
589
2,898
4,990
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
6 / 1 / 5
6,199
620
4,586
5,792
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
3 / 0 / 2
5,482
548
3,451
4,821
4,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ullr
TilesAK
Ullr
12
8 / 0 / 3
7,172
717
9,126
4,610
1,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 1 / 5
5,153
515
4,826
6,267
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,712
471
2,763
6,977
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
KeMo___
Zeus
7
1 / 6 / 0
4,617
462
1,804
8,194
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 1
4,420
442
2,038
6,083
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
VomitRat
Danzaburou
8
1 / 3 / 0
4,917
492
4,115
7,247
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cerberus
beachcave
Cerberus
7
0 / 4 / 1
4,245
425
2,237
6,803
4,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
19
Kills
2
2
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
6
1
5
8.5
W
3
0
2
4
L
0
3
1
0.17
L
Zeus
KeMo___
Zeus
1
6
0
0.17
L
0
3
1
0.17
W
Ullr
TilesAK
Ullr
8
0
3
9.5
L
Danzaburou
VomitRat
Danzaburou
1
3
0
0.33
W
2
1
5
4.5
L
Cerberus
beachcave
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,887
Damage
12,957
26,480
Taken
35,304
11,926
Mitigated
14,368
10,196
Healing
8,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,898
387
0
4,374
4,990
1,734
197
0
4,990
35,663
0
W
4,586
1,429
0
2,778
5,792
2,201
0
864
4,928
0
25,582
W
3,451
443
0
1,029
4,821
4,203
0
975
3,846
12,086
0
L
2,763
1,060
0
2,310
6,977
2,980
0
3,196
3,759
0
21,209
L
Zeus
KeMo___
Zeus
1,804
481
0
270
8,194
2,075
0
0
8,194
21,939
0
L
2,038
1,136
114
2,182
6,083
2,376
0
338
5,729
0
17,501
W
Ullr
TilesAK
Ullr
9,126
3,384
0
643
4,610
1,751
0
1,050
3,560
0
50,157
L
Danzaburou
VomitRat
Danzaburou
4,115
2,797
0
2,333
7,247
2,480
0
3,181
3,884
0
29,455
W
4,826
1,506
0
1,372
6,267
2,037
0
1,152
5,115
23,273
0
L
Cerberus
beachcave
Cerberus
2,237
126
282
1,208
6,803
4,457
0
3,906
2,563
17,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,896
Gold Earned
22,911
266
Minions Killed
233
0
Camps Cleared
0
987,127
Distance Traveled
891,904
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,890
589
67
7
0
182,192
2
W
Fenrir
6,199
620
50
5
0
201,801
1
W
Bacchus
5,482
548
30
3
0
212,342
3
L
Ne Zha
4,712
471
47
5
0
196,175
0
L
Zeus
4,617
462
32
3
0
161,789
0
L
Horus
4,420
442
47
5
0
205,388
1
W
Ullr
7,172
717
82
8
0
198,282
2
L
Danzaburou
4,917
492
52
5
0
154,408
2
W
Freya
5,153
515
37
4
0
192,510
2
L
Cerberus
4,245
425
55
6
0
174,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role