Player Matchup

Sol
Sol
Cobe_Aladjinn
Sol
Level 113
God Stats
23W - 27L
1,509 SR
Queue Stats
616W - 652L
1,370 Elo+
Party 1
Neith
Neith
Darth Roric
Neith
Level 107
God Stats
0W - 2L
1,285 SR
Queue Stats
148W - 161L
1,474 Elo+
Solo
Bellona
Bellona
LT_SanninsKvSg
Bellona
Level 117
God Stats
0W - 7L
1,495 SR
Queue Stats
566W - 595L
1,387 Elo+
Party 1
Ra
Ra
blacknoob350z
Ra
Level 129
God Stats
10W - 6L
1,815 SR
Queue Stats
531W - 572L
1,413 Elo+
Party 1
Awilix
Awilix
xECHOTANGOx
Awilix
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,376 Elo+
Solo
Team Averages
Level 119
1,521 SR
1,404 Elo+

VS

Team Averages
Level 106
1,420 SR
1,458 Elo+
Terra
Terra
ChamasamA
Terra
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 119L
1,469 Elo+
Party 2
Merlin
Merlin
GhostofDJ_Roomba
Merlin
Level 74
God Stats
5W - 3L
1,496 SR
Queue Stats
256W - 238L
1,446 Elo+
Solo
Nox
Nox
geezmore
Nox
Level 149
God Stats
10W - 8L
1,280 SR
Queue Stats
569W - 578L
1,461 Elo+
Solo
Artemis
Artemis
iGotQuack2903
Artemis
Level 58
God Stats
2W - 2L
1,541 SR
Queue Stats
122W - 142L
1,445 Elo+
Solo
Serqet
Serqet
iNightfa1l
Serqet
Level 95
God Stats
1W - 0L
1,282 SR
Queue Stats
16W - 13L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 5
11,874
516
24,331
20,284
11,068
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 4 / 6
11,818
514
20,263
22,971
12,821
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
3 / 7 / 6
11,984
521
10,830
31,102
38,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
3 / 3 / 7
13,334
580
31,984
20,836
13,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
18
0 / 6 / 8
11,480
499
14,086
25,314
14,502
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ChamasamA
Terra
20
2 / 3 / 15
14,491
630
18,885
35,176
48,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 1 / 12
14,644
637
31,747
22,399
13,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
4 / 0 / 15
14,101
613
14,109
19,104
11,803
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
20
9 / 2 / 10
14,376
625
35,602
29,412
18,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
iNightfa1l
Serqet
18
0 / 5 / 13
11,911
518
8,252
29,034
35,393
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
87
10
Kills
22
22
Deaths
11
32
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Terra
ChamasamA
Terra
2
3
15
3.17
L
2
2
5
2.25
L
2
4
6
1.25
W
7
1
12
13
L
3
7
6
0.86
L
3
3
7
2.17
W
4
0
15
11.5
W
Artemis
9
2
10
7
W
Serqet
iNightfa1l
Serqet
0
5
13
1.3
L
Awilix
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,494
Damage
108,595
120,507
Taken
135,125
90,227
Mitigated
128,083
52,728
Healing
90,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
ChamasamA
Terra
18,885
821
33,188
16,362
35,176
48,851
811
14,393
20,783
29,743
0
L
24,331
2,049
2,200
6,789
20,284
11,068
0
10,984
9,236
51,326
0
L
20,263
2,579
351
5,449
22,971
12,821
436
13,545
8,936
0
41,096
W
31,747
1,330
7,373
3,117
22,399
13,640
910
7,639
14,760
84,826
0
L
10,830
1,725
2,555
3,155
31,102
38,526
32
13,110
17,092
0
16,625
L
31,984
1,177
15,631
9,281
20,836
13,310
91
12,981
7,559
83,598
0
W
14,109
964
4,202
1,993
19,104
11,803
1,750
8,112
10,992
35,005
0
W
Artemis
35,602
12,625
4,702
6,254
29,412
18,396
3,609
15,185
14,227
0
75,102
W
Serqet
iNightfa1l
Serqet
8,252
640
7,914
5,189
29,034
35,393
681
11,146
17,888
0
13,562
L
Awilix
14,086
2,635
2,593
4,724
25,314
14,502
0
14,121
11,075
160
25,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,490
Gold Earned
69,523
235
Minions Killed
249
0
Camps Cleared
0
2,092,510
Distance Traveled
2,131,757
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
14,491
630
16
1
0
470,848
2
L
Sol
11,874
516
37
2
0
449,259
1
L
Neith
11,818
514
44
2
0
404,317
0
W
Merlin
14,644
637
82
4
0
431,108
1
L
Bellona
11,984
521
11
0
0
399,782
0
L
Ra
13,334
580
117
5
0
421,054
1
W
Nox
14,101
613
61
3
0
464,193
1
W
Artemis
14,376
625
75
3
0
428,459
0
W
Serqet
11,911
518
15
1
0
337,149
0
L
Awilix
11,480
499
26
1
0
418,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role