Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
ParaplegicBears
Agni
Level 102
God Stats
4W - 5L
1,497 SR
Queue Stats
251W - 297L
1,430 Elo+
Party 1
Sun Wukong
Sun Wukong
alphasquad178
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 332L
1,307 Elo+
Party 1
Medusa
Medusa
bob_cifrao
Medusa
Level 62
God Stats
4W - 4L
1,854 SR
Queue Stats
57W - 59L
1,439 Elo+
Solo
Nemesis
Nemesis
wantedbyunkow
Nemesis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,105 Elo+
Solo
Team Averages
Level 56
1,570 SR
1,356 Elo+

VS

Team Averages
Level 70
1,539 SR
1,374 Elo+
Poseidon
Poseidon
BarsonCrown2
Poseidon
Level 114
God Stats
18W - 10L
1,740 SR
Queue Stats
200W - 216L
1,452 Elo+
Party 2
Ymir
Ymir
Bubbajack9
Ymir
Level 16
God Stats
25W - 26L
1,503 SR
Queue Stats
95W - 122L
1,305 Elo+
Party 2
Anubis
Anubis
EDGorilla252
Anubis
Level 22
God Stats
54W - 47L
1,480 SR
Queue Stats
114W - 152L
1,300 Elo+
Party 2
Lancelot
Lancelot
LosPeachs
Lancelot
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 175L
1,410 Elo+
Solo
Sol
Sol
RiSe Reverse 69
Sol
Level 108
God Stats
3W - 4L
1,471 SR
Queue Stats
264W - 310L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 4 / 0
4,298
430
1,887
8,977
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 1 / 0
5,037
504
2,237
4,037
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
alphasquad178
Sun Wukong
8
0 / 2 / 0
4,604
460
1,347
5,432
3,417
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
bob_cifrao
Medusa
6
0 / 6 / 0
3,880
388
4,108
7,621
2,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
7
0 / 0 / 0
4,431
443
2,227
6,076
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BarsonCrown2
Poseidon
9
3 / 0 / 1
5,528
553
3,701
5,092
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
1 / 0 / 9
5,681
568
3,365
6,149
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
10
1 / 0 / 0
5,592
559
2,672
3,360
1,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
LosPeachs
Lancelot
9
1 / 0 / 0
5,327
533
1,706
3,792
2,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
7 / 0 / 3
6,038
604
10,778
5,296
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
13
13
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
0
0
W
Poseidon
BarsonCrown2
Poseidon
3
0
1
3.5
W
1
0
9
5.5
W
Anubis
1
0
0
1
W
Lancelot
LosPeachs
Lancelot
1
0
0
1
L
0
1
0
0
W
7
0
3
8.5
L
Sun Wukong
alphasquad178
Sun Wukong
0
2
0
0
L
Medusa
bob_cifrao
Medusa
0
6
0
0
L
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,806
Damage
22,222
32,143
Taken
23,689
14,917
Mitigated
11,686
4,070
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,887
496
971
1,200
8,977
5,240
130
7,756
1,221
8,859
0
W
Poseidon
BarsonCrown2
Poseidon
3,701
710
0
3,532
5,092
1,351
118
467
4,625
34,185
0
W
3,365
1,324
97
1,743
6,149
4,772
0
951
5,198
18,032
0
W
Anubis
2,672
250
0
1,927
3,360
1,571
176
1,904
1,456
36,987
0
W
Lancelot
LosPeachs
Lancelot
1,706
581
0
396
3,792
2,351
595
0
3,792
0
22,882
L
2,237
166
0
620
4,037
1,256
0
2,095
1,942
29,121
0
W
10,778
6,045
0
3,032
5,296
1,641
638
802
4,494
37,435
0
L
Sun Wukong
alphasquad178
Sun Wukong
1,347
271
0
256
5,432
3,417
0
555
4,877
0
21,337
L
Medusa
bob_cifrao
Medusa
4,108
2,069
0
645
7,621
2,919
322
7,190
431
0
22,516
L
Nemesis
2,227
897
0
378
6,076
2,085
0
2,920
3,156
0
18,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,250
Gold Earned
28,166
164
Minions Killed
264
0
Camps Cleared
0
841,644
Distance Traveled
909,334
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,298
430
12
1
0
161,199
0
W
Poseidon
5,528
553
72
7
0
220,897
4
W
Ymir
5,681
568
20
2
0
179,842
4
W
Anubis
5,592
559
67
7
0
164,072
2
W
Lancelot
5,327
533
47
5
0
192,096
3
L
Agni
5,037
504
55
6
0
172,361
2
W
Sol
6,038
604
58
6
0
152,427
0
L
Sun Wukong
4,604
460
35
4
0
153,448
0
L
Medusa
3,880
388
21
2
0
145,557
1
L
Nemesis
4,431
443
41
4
0
209,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role