Player Matchup

Ymir
Ymir
Exitqt
Ymir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 11L
1,363 Elo+
Party 3
Horus
Horus
Gatsuqt
Horus
Level 26
God Stats
6W - 1L
1,500 SR
Queue Stats
11W - 8L
1,363 Elo+
Party 3
Janus
Janus
KiraKiraLolipop
Janus
Level 117
God Stats
35W - 43L
1,524 SR
Queue Stats
150W - 130L
1,533 Elo+
Party 2
Bakasura
Bakasura
SharkSenpa1
Bakasura
Level 23
God Stats
1W - 2L
1,442 SR
Queue Stats
32W - 31L
1,512 Elo+
Party 2
Jing Wei
Jing Wei
ZiggyZero
Jing Wei
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,363 Elo+
Party 3
Team Averages
Level 64
1,493 SR
1,427 Elo+

VS

Team Averages
Level 118
1,597 SR
1,614 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
FFCCTASE2
Lancelot
Level 42
God Stats
10W - 0L
1,926 SR
Queue Stats
291W - 117L
1,854 Elo+
Party 1
Atlas
Atlas
Lyxinsa
Atlas
Level 85
God Stats
24W - 14L
1,595 SR
Queue Stats
417W - 283L
1,790 Elo+
Party 1
Nemesis
Nemesis
Treja3
Nemesis
Level 160
God Stats
4W - 2L
1,461 SR
Queue Stats
590W - 610L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Exitqt
Ymir
10
0 / 2 / 2
6,505
407
4,322
9,122
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Horus
Gatsuqt
Horus
11
0 / 7 / 1
6,600
413
3,465
12,507
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 3
8,311
519
4,185
8,498
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
SharkSenpa1
Bakasura
14
3 / 5 / 5
8,690
543
9,484
15,075
6,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
ZiggyZero
Jing Wei
12
3 / 4 / 0
7,418
464
10,329
11,189
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
4 / 1 / 4
8,726
545
7,154
3,881
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
 
Heimdallr
14
1 / 2 / 3
8,522
533
6,491
11,274
5,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
FFCCTASE2
Lancelot
15
10 / 2 / 5
10,419
651
13,924
14,900
10,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Atlas
Lyxinsa
Atlas
11
3 / 2 / 6
8,068
504
4,311
15,180
9,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Treja3
Nemesis
13
3 / 2 / 4
8,221
514
8,462
14,374
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
21
22
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
1
4
6
W
Heimdallr
 
Heimdallr
1
2
3
1.25
L
Ymir
Exitqt
Ymir
0
2
2
0.5
W
Lancelot
FFCCTASE2
Lancelot
10
2
5
6.25
L
Horus
Gatsuqt
Horus
0
7
1
0.07
L
3
4
3
1.13
W
Atlas
Lyxinsa
Atlas
3
2
6
3
L
Bakasura
SharkSenpa1
Bakasura
3
5
5
1.1
W
Nemesis
Treja3
Nemesis
3
2
4
2.5
L
Jing Wei
ZiggyZero
Jing Wei
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,785
Damage
40,342
56,391
Taken
59,609
28,942
Mitigated
32,220
8,558
Healing
22,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
7,154
1,265
0
339
3,881
1,390
109
147
3,636
66,104
1,511
W
Heimdallr
 
Heimdallr
6,491
4,055
0
2,656
11,274
5,042
0
2,461
8,715
0
76,314
L
Ymir
Exitqt
Ymir
4,322
964
0
2,523
9,122
6,964
0
2,883
6,239
17,162
0
W
Lancelot
FFCCTASE2
Lancelot
13,924
2,717
0
7,118
14,900
10,418
0
1,207
12,488
0
71,972
L
Horus
Gatsuqt
Horus
3,465
2,078
76
1,295
12,507
7,905
0
914
11,593
0
40,044
L
4,185
233
0
771
8,498
3,358
0
4,197
4,301
49,239
0
W
Atlas
Lyxinsa
Atlas
4,311
1,564
1,984
4,067
15,180
9,811
0
3,918
10,621
22,185
0
L
Bakasura
SharkSenpa1
Bakasura
9,484
6,234
0
1,841
15,075
6,978
0
1,432
13,643
0
55,746
W
Nemesis
Treja3
Nemesis
8,462
2,706
0
6,596
14,374
5,559
851
1,274
12,557
0
58,482
L
Jing Wei
ZiggyZero
Jing Wei
10,329
7,753
0
2,052
11,189
3,737
25
1,072
10,117
0
68,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,524
Gold Earned
43,956
395
Minions Killed
491
0
Camps Cleared
0
1,589,883
Distance Traveled
1,613,126
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,726
545
126
8
0
313,438
2
W
Heimdallr
8,522
533
128
8
0
287,301
2
L
Ymir
6,505
407
20
1
0
340,057
4
W
Lancelot
10,419
651
119
7
0
340,484
6
L
Horus
6,600
413
66
4
0
329,229
2
L
Janus
8,311
519
101
6
0
292,387
6
W
Atlas
8,068
504
23
1
0
326,546
4
L
Bakasura
8,690
543
99
6
0
314,681
5
W
Nemesis
8,221
514
95
6
0
345,357
2
L
Jing Wei
7,418
464
109
7
0
313,529
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role