Player Matchup

Chaac
Chaac
Mamanco
Chaac
Level 114
God Stats
2W - 0L
1,765 SR
Queue Stats
52W - 52L
1,480 Elo+
Party 1
Sol
Sol
SoyLegion
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,473 Elo+
Party 1
Agni
Agni
TheMatteo511
Agni
Level 86
God Stats
2W - 0L
1,690 SR
Queue Stats
27W - 26L
1,501 Elo+
Party 1
Nu Wa
Nu Wa
Vongola-VX
Nu Wa
Level 144
God Stats
1W - 0L
1,427 SR
Queue Stats
131W - 134L
1,502 Elo+
Solo
Yu Huang
Yu Huang
Xander800
Yu Huang
Level 126
God Stats
2W - 0L
1,523 SR
Queue Stats
17W - 17L
1,493 Elo+
Party 1
Team Averages
Level 119
1,581 SR
1,490 Elo+

VS

Team Averages
Level 100
1,612 SR
1,546 Elo+
Heimdallr
Heimdallr
Pope Oscar
Heimdallr
Level 109
God Stats
11W - 8L
1,691 SR
Queue Stats
594W - 573L
1,558 Elo+
Party 2
Bastet
Bastet
SheetStains22
Bastet
Level 120
God Stats
19W - 11L
1,597 SR
Queue Stats
942W - 940L
1,563 Elo+
Party 2
Ullr
Ullr
mguirk99
Ullr
Level 80
God Stats
1W - 2L
1,493 SR
Queue Stats
210W - 194L
1,518 Elo+
Party 3
Hercules
Hercules
momgoesblack
Hercules
Level 90
God Stats
6W - 1L
1,782 SR
Queue Stats
98W - 97L
1,472 Elo+
Party 3
Jormungandr
Jormungandr
sagorocolv
Jormungandr
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 110L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mamanco
Chaac
19
5 / 3 / 17
11,281
752
18,278
28,017
38,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 3 / 16
12,638
843
27,429
22,627
18,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
6 / 4 / 17
11,375
758
19,860
14,400
7,708
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
18
8 / 3 / 15
11,539
769
22,097
11,835
5,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
Xander800
Yu Huang
17
6 / 7 / 17
10,824
722
17,158
15,404
8,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Pope Oscar
Heimdallr
17
2 / 7 / 9
10,582
705
16,451
17,125
7,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
8 / 8 / 10
11,184
746
22,254
21,249
9,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ullr
17
4 / 7 / 8
10,391
693
12,699
17,759
7,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
momgoesblack
Hercules
19
5 / 3 / 6
10,863
724
14,290
33,233
38,285
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
sagorocolv
Jormungandr
17
1 / 8 / 8
10,215
681
11,952
23,516
23,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
61
33
Kills
20
20
Deaths
33
82
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chaac
Mamanco
Chaac
5
3
17
4.5
L
Heimdallr
Pope Oscar
Heimdallr
2
7
9
0.93
L
8
8
10
1.63
W
8
3
16
5.33
W
6
4
17
3.63
W
Nu Wa
8
3
15
5.17
W
Yu Huang
Xander800
Yu Huang
6
7
17
2.07
L
Ullr
4
7
8
1.14
L
Hercules
momgoesblack
Hercules
5
3
6
2.67
L
Jormungandr
sagorocolv
Jormungandr
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,822
Damage
77,646
92,283
Taken
112,882
78,723
Mitigated
86,501
36,609
Healing
36,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Mamanco
Chaac
18,278
3,070
2,902
12,142
28,017
38,604
144
3,954
24,063
0
43,066
L
Heimdallr
Pope Oscar
Heimdallr
16,451
5,575
287
2,648
17,125
7,595
0
13,479
3,646
0
40,234
L
22,254
4,610
1,435
5,483
21,249
9,287
584
16,457
4,792
0
33,914
W
27,429
15,817
1,195
9,409
22,627
18,295
5,108
2,937
19,690
47,957
0
W
19,860
1,234
3,395
3,191
14,400
7,708
69
1,559
12,841
29,037
0
W
Nu Wa
22,097
7,910
1,802
1,624
11,835
5,756
2,050
2,124
9,711
31,669
0
W
Yu Huang
Xander800
Yu Huang
17,158
2,166
615
334
15,404
8,360
1,358
1,378
14,023
25,168
0
L
Ullr
12,699
6,496
1,388
1,852
17,759
7,658
857
12,070
5,689
0
29,119
L
Hercules
momgoesblack
Hercules
14,290
4,231
2,450
17,913
33,233
38,285
371
25,339
7,894
0
23,749
L
Jormungandr
sagorocolv
Jormungandr
11,952
1,386
1,045
1,882
23,516
23,676
100
19,199
4,317
34,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,657
Gold Earned
53,235
185
Minions Killed
167
0
Camps Cleared
0
1,483,397
Distance Traveled
1,326,277
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,281
752
45
3
0
314,194
7
L
Heimdallr
10,582
705
45
3
0
276,517
0
L
Bastet
11,184
746
18
1
0
277,430
0
W
Sol
12,638
843
63
4
0
293,703
0
W
Agni
11,375
758
21
1
0
327,936
0
W
Nu Wa
11,539
769
34
2
0
253,760
0
W
Yu Huang
10,824
722
22
1
0
293,804
0
L
Ullr
10,391
693
33
2
0
226,124
3
L
Hercules
10,863
724
27
2
0
306,372
0
L
Jormungandr
10,215
681
44
3
0
239,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role