Player Matchup

Achilles
Achilles
BadTHG
Achilles
Level 59
God Stats
3W - 1L
1,562 SR
Queue Stats
150W - 150L
1,500 Elo+
Party 1
Bakasura
Bakasura
Blasilk
Bakasura
Level 98
God Stats
5W - 2L
1,677 SR
Queue Stats
492W - 463L
1,515 Elo+
Party 1
Chang'e
Chang'e
DeityFabry
Chang'e
Level 87
God Stats
3W - 4L
1,578 SR
Queue Stats
310W - 292L
1,512 Elo+
Party 1
Charybdis
Charybdis
Landolc9914
Charybdis
Level 78
God Stats
8W - 4L
1,690 SR
Queue Stats
320W - 325L
1,532 Elo+
Party 1
Athena
Athena
anwabuk
Athena
Level 113
God Stats
8W - 3L
1,907 SR
Queue Stats
566W - 595L
1,446 Elo+
Solo
Team Averages
Level 87
1,683 SR
1,501 Elo+

VS

Team Averages
Level 96
1,569 SR
1,449 Elo+
Khepri
Khepri
Chillax619
Khepri
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 240L
1,465 Elo+
Solo
Izanami
Izanami
Gandolf227
Izanami
Level 104
God Stats
13W - 9L
1,569 SR
Queue Stats
56W - 73L
1,416 Elo+
Solo
Bakasura
Bakasura
thedocisin1225
Bakasura
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 231L
1,499 Elo+
Solo
Discordia
Discordia
xCHGxD3ZTROY3R
Discordia
Level 77
God Stats
0W - 1L
1,749 SR
Queue Stats
114W - 98L
1,471 Elo+
Solo
Chaac
Chaac
xXxSPAWNxXx9935
Chaac
Level 77
God Stats
4W - 3L
1,528 SR
Queue Stats
115W - 112L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BadTHG
Achilles
18
2 / 1 / 8
11,152
507
12,406
22,474
30,996
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Blasilk
Bakasura
20
22 / 0 / 3
14,866
676
34,073
25,796
13,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
DeityFabry
Chang'e
18
7 / 2 / 7
11,853
539
17,607
14,580
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Landolc9914
Charybdis
17
1 / 4 / 7
10,535
479
15,292
15,618
7,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
anwabuk
Athena
16
2 / 0 / 14
10,452
475
6,375
20,253
24,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chillax619
Khepri
11
0 / 6 / 3
7,761
353
4,544
21,406
20,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Gandolf227
Izanami
15
0 / 5 / 2
9,184
417
11,464
21,545
9,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
17
5 / 8 / 1
10,750
489
16,276
24,393
12,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
xCHGxD3ZTROY3R
Discordia
16
2 / 9 / 1
9,867
449
10,331
17,195
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 6 / 1
9,885
449
17,846
24,847
28,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
34
Kills
7
7
Deaths
34
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
BadTHG
Achilles
2
1
8
6
W
Bakasura
Blasilk
Bakasura
22
0
3
23.5
L
Khepri
Chillax619
Khepri
0
6
3
0.25
W
Chang'e
DeityFabry
Chang'e
7
2
7
5.25
L
Izanami
Gandolf227
Izanami
0
5
2
0.2
W
Charybdis
Landolc9914
Charybdis
1
4
7
1.13
W
Athena
anwabuk
Athena
2
0
14
9
L
Bakasura
5
8
1
0.69
L
Discordia
xCHGxD3ZTROY3R
Discordia
2
9
1
0.28
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,753
Damage
60,461
98,721
Taken
109,386
82,154
Mitigated
77,017
30,973
Healing
25,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BadTHG
Achilles
12,406
4,984
0
2,966
22,474
30,996
276
120
21,039
0
72,489
W
Bakasura
Blasilk
Bakasura
34,073
22,827
0
9,693
25,796
13,760
2,354
4,204
20,620
0
139,702
L
Khepri
Chillax619
Khepri
4,544
643
0
2,470
21,406
20,065
210
5,982
13,791
22,965
0
W
Chang'e
DeityFabry
Chang'e
17,607
1,079
2,735
8,468
14,580
5,975
1,834
4,935
8,925
99,599
0
L
Izanami
Gandolf227
Izanami
11,464
7,857
321
8,197
21,545
9,256
0
3,709
16,626
0
89,123
W
Charybdis
Landolc9914
Charybdis
15,292
8,047
0
3,300
15,618
7,328
929
3,274
11,886
0
109,158
W
Athena
anwabuk
Athena
6,375
2,102
0
3,811
20,253
24,095
837
2,342
17,801
26,379
0
L
Bakasura
16,276
10,681
0
3,509
24,393
12,217
72
2,899
20,443
0
96,126
L
Discordia
xCHGxD3ZTROY3R
Discordia
10,331
1,019
331
2,251
17,195
7,400
129
8,117
8,437
74,318
0
L
17,846
8,297
0
8,829
24,847
28,079
139
3,275
20,092
0
82,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,858
Gold Earned
47,447
660
Minions Killed
570
0
Camps Cleared
0
2,212,511
Distance Traveled
1,937,917
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,152
507
119
5
0
388,888
0
W
Bakasura
14,866
676
212
10
0
587,791
8
L
Khepri
7,761
353
30
1
0
349,360
0
W
Chang'e
11,853
539
143
7
0
406,675
0
L
Izanami
9,184
417
152
7
0
334,015
0
W
Charybdis
10,535
479
158
7
0
361,446
2
W
Athena
10,452
475
28
1
0
467,711
2
L
Bakasura
10,750
489
126
6
0
488,864
3
L
Discordia
9,867
449
125
6
0
368,176
1
L
Chaac
9,885
449
137
6
0
397,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role