Player Matchup

Pele
Pele
DS06
Pele
Level 121
God Stats
1W - 0L
1,304 SR
Queue Stats
24W - 29L
1,422 Elo+
Party 1
Gilgamesh
Gilgamesh
DreadzB
Gilgamesh
Level 84
God Stats
15W - 9L
1,491 SR
Queue Stats
86W - 102L
1,389 Elo+
Party 1
Hera
Hera
PedroFialho
Hera
Level 160
God Stats
4W - 3L
1,538 SR
Queue Stats
116W - 149L
1,427 Elo+
Party 1
Yemoja
Yemoja
caganasaquinha
Yemoja
Level 92
God Stats
3W - 2L
1,567 SR
Queue Stats
175W - 252L
1,454 Elo+
Party 1
Izanami
Izanami
tractor2217
Izanami
Level 105
God Stats
29W - 30L
1,493 SR
Queue Stats
70W - 88L
1,450 Elo+
Party 1
Team Averages
Level 112
1,478 SR
1,428 Elo+

VS

Team Averages
Level 101
1,491 SR
1,417 Elo+
Terra
Terra
 
Terra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GxdLukee
Baron Samedi
Level 82
God Stats
4W - 2L
1,577 SR
Queue Stats
133W - 90L
1,465 Elo+
Solo
Ravana
Ravana
PedroSPD
Ravana
Level 126
God Stats
4W - 5L
1,316 SR
Queue Stats
207W - 225L
1,440 Elo+
Solo
Pele
Pele
rainbox985
Pele
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
91W - 109L
1,209 Elo+
Solo
Izanami
Izanami
yubTheGreat
Izanami
Level 111
God Stats
74W - 76L
1,560 SR
Queue Stats
124W - 123L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DS06
Pele
8
2 / 1 / 0
5,066
563
3,941
6,597
2,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
DreadzB
Gilgamesh
8
0 / 1 / 1
5,032
559
2,616
6,976
4,113
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 1 / 0
4,864
540
3,089
4,254
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 1 / 2
5,039
560
1,426
5,373
3,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
tractor2217
Izanami
10
1 / 0 / 1
5,572
619
3,991
4,364
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 1 / 0
4,305
478
1,150
7,113
2,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
GxdLukee
Baron Samedi
9
0 / 2 / 0
5,041
560
3,503
4,517
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
PedroSPD
Ravana
8
1 / 1 / 0
5,151
572
3,674
6,052
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 0 / 0
5,266
585
2,975
8,206
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
yubTheGreat
Izanami
3
0 / 1 / 0
3,519
391
877
1,678
313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
4
4
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
0
0
W
Pele
DS06
Pele
2
1
0
2
W
Gilgamesh
DreadzB
Gilgamesh
0
1
1
0.5
L
Baron Samedi
GxdLukee
Baron Samedi
0
2
0
0
W
1
1
0
1
L
Ravana
PedroSPD
Ravana
1
1
0
1
W
1
1
2
2
L
3
0
0
3
W
Izanami
tractor2217
Izanami
1
0
1
1.5
L
Izanami
yubTheGreat
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,063
Damage
12,179
27,564
Taken
27,566
12,335
Mitigated
10,202
6,352
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,150
237
282
1,896
7,113
2,754
0
288
6,825
14,938
0
W
Pele
DS06
Pele
3,941
874
0
566
6,597
2,127
24
654
5,943
0
26,378
W
Gilgamesh
DreadzB
Gilgamesh
2,616
1,021
0
367
6,976
4,113
0
0
6,976
0
25,398
L
Baron Samedi
GxdLukee
Baron Samedi
3,503
535
185
1,164
4,517
1,963
0
1,692
2,825
36,810
0
W
3,089
776
0
375
4,254
1,384
0
1,355
2,899
30,090
0
L
Ravana
PedroSPD
Ravana
3,674
935
0
3,812
6,052
2,434
0
185
5,867
0
29,144
W
1,426
321
1,869
1,562
5,373
3,360
106
1,877
3,496
9,631
0
L
2,975
543
0
2,138
8,206
2,738
0
2,035
6,171
0
30,409
W
Izanami
tractor2217
Izanami
3,991
3,035
2
1,611
4,364
1,351
854
767
3,597
0
48,160
L
Izanami
yubTheGreat
Izanami
877
761
69
394
1,678
313
0
315
1,363
0
7,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
23,282
271
Minions Killed
222
0
Camps Cleared
0
915,677
Distance Traveled
742,512
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,305
478
28
3
0
170,452
1
W
Pele
5,066
563
51
6
0
207,030
0
W
Gilgamesh
5,032
559
55
6
0
183,744
0
L
Baron Samedi
5,041
560
77
9
0
157,219
2
W
Hera
4,864
540
54
6
0
176,756
5
L
Ravana
5,151
572
58
6
0
184,868
3
W
Yemoja
5,039
560
17
2
0
181,388
3
L
Pele
5,266
585
43
5
0
192,387
1
W
Izanami
5,572
619
94
10
0
166,759
3
L
Izanami
3,519
391
16
2
0
37,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role