Player Matchup

King Arthur
King Arthur
DRAJZ
King Arthur
Level 158
God Stats
10W - 15L
1,514 SR
Queue Stats
409W - 519L
1,488 Elo+
Solo
Skadi
Skadi
DohMaGod
Skadi
Level 41
God Stats
4W - 2L
1,620 SR
Queue Stats
122W - 73L
1,593 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ProZoldyck
Morgan Le Fay
Level 44
God Stats
5W - 4L
1,632 SR
Queue Stats
70W - 68L
1,464 Elo+
Party 2
Team Averages
Level 81
1,589 SR
1,515 Elo+

VS

Team Averages
Level 94
1,502 SR
1,481 Elo+
Loki
Loki
INXS2
Loki
Level 65
God Stats
1W - 0L
1,368 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
LORDLZRD
Sobek
Level 103
God Stats
3W - 2L
1,295 SR
Queue Stats
313W - 322L
1,452 Elo+
Party 1
Freya
Freya
Stinney
Freya
Level 115
God Stats
8W - 6L
1,844 SR
Queue Stats
246W - 254L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DRAJZ
King Arthur
14
2 / 4 / 5
10,869
639
11,489
25,156
26,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
DohMaGod
Skadi
16
3 / 7 / 7
11,651
685
17,211
18,298
7,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Morgan Le Fay
ProZoldyck
Morgan Le Fay
15
9 / 12 / 4
12,455
733
18,796
19,995
8,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
INXS2
Loki
17
6 / 8 / 12
12,969
763
15,695
16,446
8,756
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
LORDLZRD
Sobek
18
3 / 2 / 18
13,427
790
11,119
22,794
35,450
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Freya
Stinney
Freya
20
14 / 4 / 5
14,878
875
28,729
19,514
11,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
14
Kills
23
23
Deaths
14
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DRAJZ
King Arthur
2
4
5
1.13
L
Skadi
DohMaGod
Skadi
3
7
7
0.93
W
Loki
INXS2
Loki
6
8
12
1.5
W
Sobek
LORDLZRD
Sobek
3
2
18
6
L
Morgan Le Fay
ProZoldyck
Morgan Le Fay
9
12
4
0.92
W
Freya
Stinney
Freya
14
4
5
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,496
Damage
55,543
63,449
Taken
58,754
43,275
Mitigated
56,069
6,976
Healing
17,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DRAJZ
King Arthur
11,489
623
0
4,244
25,156
26,672
0
14,445
10,711
0
34,583
L
Skadi
DohMaGod
Skadi
17,211
8,183
0
980
18,298
7,785
475
11,834
6,464
0
50,862
W
Loki
INXS2
Loki
15,695
3,327
0
2,048
16,446
8,756
986
5,884
10,562
0
54,335
W
Sobek
LORDLZRD
Sobek
11,119
1,635
0
6,692
22,794
35,450
386
5,455
17,339
26,189
0
L
Morgan Le Fay
ProZoldyck
Morgan Le Fay
18,796
1,985
0
1,752
19,995
8,818
204
11,128
8,867
33,295
0
W
Freya
Stinney
Freya
28,729
10,488
0
8,946
19,514
11,863
1,154
7,811
11,703
73,304
5,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,975
Gold Earned
41,274
163
Minions Killed
188
5
Camps Cleared
9
793,889
Distance Traveled
961,699
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,869
639
47
3
2
293,112
2
L
Skadi
11,651
685
81
5
2
242,559
2
W
Loki
12,969
763
54
3
5
317,904
2
W
Sobek
13,427
790
38
2
2
331,723
0
L
Morgan Le Fay
12,455
733
35
2
1
258,218
0
W
Freya
14,878
875
96
6
2
312,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role