Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DHallett1395
Mulan
Level 57
God Stats
35W - 39L
1,438 SR
Queue Stats
198W - 245L
1,362 Elo+
Party 1
Nox
Nox
Pablosbprv
Nox
Level 41
God Stats
2W - 0L
1,636 SR
Queue Stats
21W - 41L
1,280 Elo+
Solo
Team Averages
Level 56
1,525 SR
1,381 Elo+

VS

Team Averages
Level 87
1,620 SR
1,376 Elo+
Sol
Sol
KamarGanaX
Sol
Level 107
God Stats
3W - 2L
1,721 SR
Queue Stats
127W - 90L
1,455 Elo+
Party 2
Cabrakan
Cabrakan
Marck-Landerss
Cabrakan
Level 28
God Stats
4W - 6L
1,751 SR
Queue Stats
33W - 49L
1,364 Elo+
Party 2
Lancelot
Lancelot
c4r3chllmb4
Lancelot
Level 126
God Stats
16W - 30L
1,388 SR
Queue Stats
125W - 201L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
14 / 4 / 6
15,161
842
31,694
17,288
9,730
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
5 / 4 / 11
12,889
716
11,182
20,915
26,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 6 / 15
12,940
719
7,868
16,849
8,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 4
12,327
685
20,108
16,648
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
16
2 / 6 / 7
11,812
656
7,266
21,989
28,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lancelot
c4r3chllmb4
Lancelot
17
9 / 8 / 5
13,180
732
14,150
19,529
9,313
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
21
Kills
14
14
Deaths
21
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
14
4
6
4.25
W
5
4
11
2.63
L
3
7
4
0.71
L
Cabrakan
2
6
7
0.92
W
2
6
15
1.58
L
Lancelot
c4r3chllmb4
Lancelot
9
8
5
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,744
Damage
41,524
55,052
Taken
58,166
44,807
Mitigated
44,306
9,768
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
31,694
17,306
0
7,457
17,288
9,730
1,790
9,621
7,667
0
94,993
W
11,182
1,719
0
1,410
20,915
26,489
404
7,778
13,137
0
23,374
L
20,108
5,081
0
4,375
16,648
6,004
2,014
3,304
13,225
69,304
5,952
L
Cabrakan
7,266
1,531
0
1,763
21,989
28,989
232
3,289
18,313
13,930
0
W
7,868
1,053
110
791
16,849
8,588
478
8,630
8,219
42,996
0
L
Lancelot
c4r3chllmb4
Lancelot
14,150
2,352
118
2,940
19,529
9,313
466
1,837
17,267
0
39,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,990
Gold Earned
37,319
204
Minions Killed
184
9
Camps Cleared
7
888,402
Distance Traveled
912,670
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,161
842
121
7
8
290,295
4
W
Mulan
12,889
716
18
1
0
307,153
1
L
Sol
12,327
685
118
7
4
289,867
2
L
Cabrakan
11,812
656
20
1
0
286,951
2
W
Nox
12,940
719
65
4
1
290,954
0
L
Lancelot
13,180
732
46
3
3
335,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role