Player Matchup

Janus
Janus
CraftiestCone8
Janus
Level 128
God Stats
7W - 6L
1,306 SR
Queue Stats
268W - 254L
1,577 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Irisoda
Kumbhakarna
Level 153
God Stats
1W - 1L
1,151 SR
Queue Stats
49W - 41L
1,611 Elo+
Party 2
Kuzenbo
Kuzenbo
Jaeger3024
Kuzenbo
Level 44
God Stats
3W - 1L
1,518 SR
Queue Stats
34W - 32L
1,499 Elo+
Party 2
Artemis
Artemis
Kindofsleepi
Artemis
Level 47
God Stats
22W - 12L
1,625 SR
Queue Stats
33W - 20L
1,557 Elo+
Solo
Ne Zha
Ne Zha
Rope50200
Ne Zha
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 153L
1,581 Elo+
Party 2
Team Averages
Level 96
1,420 SR
1,565 Elo+

VS

Team Averages
Level 62
1,508 SR
1,495 Elo+
Achilles
Achilles
 
Achilles
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
DTRMadienless
Nu Wa
Level 17
God Stats
7W - 12L
1,723 SR
Queue Stats
118W - 105L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
Gremlinking24k
Cthulhu
Level 46
God Stats
15W - 14L
1,478 SR
Queue Stats
27W - 32L
1,440 Elo+
Party 1
Charybdis
Charybdis
Herculesisbae
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 101L
1,523 Elo+
Party 1
Lancelot
Lancelot
dakuita
Lancelot
Level 106
God Stats
1W - 2L
1,340 SR
Queue Stats
94W - 96L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 2
10,577
557
9,760
11,638
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Irisoda
Kumbhakarna
16
4 / 2 / 3
10,357
545
8,720
18,587
17,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Jaeger3024
Kuzenbo
13
0 / 4 / 3
8,526
449
2,898
15,915
19,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Kindofsleepi
Artemis
14
1 / 3 / 3
8,334
439
13,005
14,397
5,448
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Rope50200
Ne Zha
13
1 / 4 / 5
8,562
451
11,455
18,259
7,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 4 / 4
9,775
514
16,774
19,230
17,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

14
2 / 4 / 4
8,977
472
10,826
12,206
5,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 7
8,026
422
5,937
8,842
9,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Herculesisbae
Charybdis
15
5 / 2 / 4
8,968
472
11,759
15,974
5,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
dakuita
Lancelot
15
6 / 3 / 4
9,655
508
13,170
14,599
6,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
13
Kills
16
16
Deaths
14
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
4
4
1.25
W
7
3
2
2.67
L
2
4
4
1
L
0
1
7
3.5
L
Charybdis
Herculesisbae
Charybdis
5
2
4
3.5
W
Kumbhakarna
Irisoda
Kumbhakarna
4
2
3
2.75
W
Kuzenbo
Jaeger3024
Kuzenbo
0
4
3
0.38
W
Artemis
Kindofsleepi
Artemis
1
3
3
0.83
W
Ne Zha
Rope50200
Ne Zha
1
4
5
0.88
L
Lancelot
dakuita
Lancelot
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,838
Damage
58,466
78,796
Taken
70,851
52,304
Mitigated
45,046
21,056
Healing
22,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
16,774
4,057
0
4,716
19,230
17,777
420
7,870
11,360
0
76,035
W
9,760
757
70
1,796
11,638
3,667
312
3,794
7,562
75,646
0
L
10,826
1,901
57
2,664
12,206
5,183
218
6,223
5,983
62,628
0
L
5,937
203
502
1,217
8,842
9,354
0
1,290
7,552
47,887
0
L
Charybdis
Herculesisbae
Charybdis
11,759
3,558
0
8,697
15,974
5,950
235
2,141
13,833
0
77,748
W
Kumbhakarna
Irisoda
Kumbhakarna
8,720
1,587
0
2,800
18,587
17,043
0
2,176
16,273
64,310
0
W
Kuzenbo
Jaeger3024
Kuzenbo
2,898
1,055
368
2,515
15,915
19,026
240
3,478
12,343
29,690
0
W
Artemis
Kindofsleepi
Artemis
13,005
6,776
0
7,119
14,397
5,448
1,044
4,362
9,893
0
66,407
W
Ne Zha
Rope50200
Ne Zha
11,455
1,998
0
6,388
18,259
7,120
0
2,425
15,668
0
61,005
L
Lancelot
dakuita
Lancelot
13,170
2,000
0
4,818
14,599
6,782
0
3,854
10,745
0
72,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,356
Gold Earned
45,401
496
Minions Killed
496
0
Camps Cleared
0
1,834,459
Distance Traveled
1,807,412
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,775
514
123
6
0
331,955
1
W
Janus
10,577
557
127
7
0
386,234
6
L
Nu Wa
8,977
472
92
5
0
301,108
1
L
Cthulhu
8,026
422
67
4
0
380,051
3
L
Charybdis
8,968
472
110
6
0
348,402
5
W
Kumbhakarna
10,357
545
124
7
0
388,526
1
W
Kuzenbo
8,526
449
46
2
0
321,910
4
W
Artemis
8,334
439
108
6
0
335,954
3
W
Ne Zha
8,562
451
91
5
0
401,835
8
L
Lancelot
9,655
508
104
5
0
445,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role