Player Matchup

Bastet
Bastet
LeHMantovanic
Bastet
Level 106
God Stats
290W - 380L
1,344 SR
Queue Stats
1,230W - 1,962L
1,313 Elo+
Solo
Ah Puch
Ah Puch
MAICOLD57
Ah Puch
Level 129
God Stats
1W - 1L
1,767 SR
Queue Stats
41W - 28L
1,659 Elo+
Party 2
Fafnir
Fafnir
n4huel888
Fafnir
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
264W - 235L
1,584 Elo+
Party 2
Team Averages
Level 127
1,465 SR
1,519 Elo+

VS

Team Averages
Level 112
1,559 SR
1,526 Elo+
Fenrir
Fenrir
TSSFraaMdn
Fenrir
Level 128
God Stats
2W - 0L
1,715 SR
Queue Stats
8W - 9L
1,637 Elo+
Party 1
Merlin
Merlin
TSSzhyk
Merlin
Level 101
God Stats
1W - 0L
1,194 SR
Queue Stats
6W - 2L
1,603 Elo+
Party 1
Tyr
Tyr
kevinklvmalhador
Tyr
Level 108
God Stats
3W - 3L
1,769 SR
Queue Stats
101W - 124L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 8
21,296
608
32,985
38,973
22,807
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
MAICOLD57
Ah Puch
20
2 / 12 / 10
20,947
598
32,387
43,260
30,521
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
n4huel888
Fafnir
20
12 / 8 / 9
25,783
737
51,652
62,904
153,342
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TSSFraaMdn
Fenrir
20
16 / 5 / 8
25,657
733
46,637
55,413
55,079
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
TSSzhyk
Merlin
20
7 / 13 / 14
22,817
652
44,018
35,434
20,160
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 3 / 22
24,653
704
39,521
51,241
66,591
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
21
Kills
28
28
Deaths
21
27
Assists
44
Player
Kills
Deaths
Assists
KDA
L
7
8
8
1.38
L
Ah Puch
MAICOLD57
Ah Puch
2
12
10
0.58
W
Fenrir
TSSFraaMdn
Fenrir
16
5
8
4
W
Merlin
TSSzhyk
Merlin
7
13
14
1.08
W
5
3
22
5.33
L
Fafnir
n4huel888
Fafnir
12
8
9
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,024
Damage
130,176
145,137
Taken
142,088
206,670
Mitigated
141,830
27,595
Healing
19,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
32,985
9,990
0
2,549
38,973
22,807
11
7,717
30,900
0
65,846
L
Ah Puch
MAICOLD57
Ah Puch
32,387
1,588
0
8,192
43,260
30,521
868
13,598
29,306
136,909
0
W
Fenrir
TSSFraaMdn
Fenrir
46,637
12,737
0
9,225
55,413
55,079
1,402
33,645
21,768
0
105,546
W
Merlin
TSSzhyk
Merlin
44,018
1,115
0
552
35,434
20,160
600
25,898
9,536
142,597
0
W
39,521
5,746
0
10,212
51,241
66,591
577
24,982
26,259
0
100,338
L
Fafnir
n4huel888
Fafnir
51,652
15,305
0
16,854
62,904
153,342
1,303
23,804
38,068
104,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,026
Gold Earned
73,127
353
Minions Killed
412
14
Camps Cleared
14
1,714,538
Distance Traveled
1,935,824
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
21,296
608
58
2
2
649,535
0
L
Ah Puch
20,947
598
224
6
11
492,721
2
W
Fenrir
25,657
733
96
3
3
671,206
2
W
Merlin
22,817
652
189
5
10
513,953
5
W
Tyr
24,653
704
127
4
1
750,665
4
L
Fafnir
25,783
737
71
2
1
572,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role