Player Matchup

Chiron
Chiron
Gold I
 
Chiron
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum IV
Persona5sucks
Merlin
Platinum IV
Level 132
God Stats
11W - 9L
1,697 SR
Queue Stats
304W - 309L
1,749 MMR
Solo
Jing Wei
Jing Wei
Gold III
Ssilence772
Jing Wei
Gold III
Level 126
God Stats
33W - 19L
1,685 SR
Queue Stats
258W - 276L
1,710 MMR
Solo
Ymir
Ymir
Gold II
smurf1234
Ymir
Gold II
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,691 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,576 SR
1,630 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,725 SR
1,657 MMR
Eset
Eset
Platinum I
 
Eset
Platinum I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold V
Jookyjr
Apollo
Gold V
Level 67
God Stats
7W - 0L
2,082 SR
Queue Stats
9W - 2L
1,723 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
LoveGuardian
Kuzenbo
Gold II
Level 159
God Stats
13W - 12L
1,728 SR
Queue Stats
47W - 56L
1,744 MMR
Solo
Neith
Neith
Gold I
MrBigVinny
Neith
Gold I
Level 156
God Stats
15W - 16L
1,527 SR
Queue Stats
177W - 169L
1,597 MMR
Party 1
Bellona
Bellona
Gold II
Trigeminal
Bellona
Gold II
Level 67
God Stats
4W - 0L
1,788 SR
Queue Stats
77W - 58L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
1 / 1 / 0
5,786
579
3,877
4,946
1,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
 
Mercury
8
0 / 4 / 3
4,998
500
1,379
8,264
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 2
5,202
520
4,417
4,708
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Ssilence772
Jing Wei
7
0 / 5 / 1
4,334
433
3,191
7,851
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
7
1 / 3 / 2
4,906
491
3,073
8,311
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
KaliAgniYu HuangBaron Samedi

VS

Bans
ThanatosRavanaUllrBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
4 / 2 / 3
6,390
639
7,270
4,933
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Jookyjr
Apollo
11
5 / 1 / 4
6,476
648
8,079
8,911
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
LoveGuardian
Kuzenbo
7
0 / 1 / 5
4,941
494
2,289
8,013
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
11
3 / 0 / 1
6,321
632
3,657
4,433
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bellona
Trigeminal
Bellona
10
1 / 0 / 3
5,660
566
4,857
7,400
4,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
3
Kills
13
14
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
0
1
L
Mercury
 
Mercury
0
4
3
0.38
W
Eset
 
Eset
4
2
3
2.75
W
Apollo
Jookyjr
Apollo
5
1
4
7
W
Kuzenbo
LoveGuardian
Kuzenbo
0
1
5
2.5
W
Neith
3
0
1
3.5
L
1
1
2
2
L
Jing Wei
Ssilence772
Jing Wei
0
5
1
0.1
W
Bellona
Trigeminal
Bellona
1
0
3
2.5
L
Ymir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,937
Damage
26,152
34,080
Taken
33,690
13,596
Mitigated
17,616
6,769
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,877
1,667
0
2,100
4,946
1,892
318
966
3,934
0
38,600
L
Mercury
 
Mercury
1,379
277
0
20
8,264
2,698
0
1,617
6,575
0
31,756
W
Eset
 
Eset
7,270
970
405
1,097
4,933
1,802
0
1,590
3,343
37,354
0
W
Apollo
Jookyjr
Apollo
8,079
5,778
0
4,519
8,911
2,684
132
387
8,524
0
42,164
W
Kuzenbo
LoveGuardian
Kuzenbo
2,289
909
0
1,684
8,013
6,377
12
3,387
4,626
7,568
0
W
Neith
3,657
1,187
0
1,303
4,433
2,164
0
472
3,961
0
41,695
L
4,417
425
0
625
4,708
1,796
0
1,957
2,675
34,744
0
L
Jing Wei
Ssilence772
Jing Wei
3,191
2,331
0
1,921
7,851
2,120
0
1,039
6,792
0
21,081
W
Bellona
Trigeminal
Bellona
4,857
1,895
0
3,065
7,400
4,589
0
1,862
5,538
0
43,945
L
Ymir
3,073
1,648
0
2,103
8,311
5,090
0
3,565
4,545
11,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,226
Gold Earned
29,788
265
Minions Killed
311
0
Camps Cleared
0
962,961
Distance Traveled
1,015,815
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,786
579
79
8
0
193,547
4
L
Mercury
4,998
500
64
6
0
226,767
2
W
Eset
6,390
639
75
8
0
191,615
3
W
Apollo
6,476
648
69
7
0
199,841
1
W
Kuzenbo
4,941
494
8
1
0
206,876
4
W
Neith
6,321
632
76
8
0
173,149
3
L
Merlin
5,202
520
62
6
0
178,246
3
L
Jing Wei
4,334
433
44
4
0
177,845
1
W
Bellona
5,660
566
83
8
0
244,334
1
L
Ymir
4,906
491
16
2
0
186,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role