Player Matchup

Sobek
Sobek
DestroyerRX
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,458 Elo+
Solo
Shiva
Shiva
Familia Ftm2
Shiva
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,286 Elo+
Solo
Kumbhakarna
Kumbhakarna
GeezRon
Kumbhakarna
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 149L
1,615 Elo+
Solo
He Bo
He Bo
JogoMuitoPadrin
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Kali
Kali
Lesiu1985pl
Kali
Level 26
God Stats
5W - 6L
1,087 SR
Queue Stats
237W - 280L
1,429 Elo+
Solo
Team Averages
Level 24
1,417 SR
1,458 Elo+

VS

Team Averages
Level 60
1,549 SR
1,439 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
CarlosWalker19
Zhong Kui
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,441 Elo+
Solo
Vulcan
Vulcan
DingNuoYi
Vulcan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 95L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
John-connor1230
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,303 Elo+
Solo
Tyr
Tyr
putridvagine
Tyr
Level 18
God Stats
4W - 0L
1,746 SR
Queue Stats
126W - 70L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 4
7,732
773
7,608
15,281
19,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 7
6,333
633
2,804
10,323
9,949
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
GeezRon
Kumbhakarna
13
0 / 3 / 8
6,956
696
2,995
9,854
11,035
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 7 / 4
6,927
693
2,100
8,531
3,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 5 / 3
7,848
785
6,648
10,607
5,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 1 / 19
9,175
918
9,922
9,819
5,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
CarlosWalker19
Zhong Kui
13
2 / 2 / 14
8,140
814
7,963
8,558
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
DingNuoYi
Vulcan
14
5 / 3 / 14
8,529
853
11,243
6,319
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
John-connor1230
Baron Samedi
16
6 / 0 / 11
8,906
891
8,652
7,391
3,902
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
10 / 3 / 14
10,013
1,001
11,807
13,052
14,452
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
98
8
Kills
26
26
Deaths
9
26
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
19
12.5
W
Zhong Kui
CarlosWalker19
Zhong Kui
2
2
14
4.5
L
4
7
4
0.86
W
Vulcan
DingNuoYi
Vulcan
5
3
14
4
L
0
4
7
0.88
L
Kumbhakarna
GeezRon
Kumbhakarna
0
3
8
1.33
L
0
7
4
0.29
W
Baron Samedi
John-connor1230
Baron Samedi
6
0
11
11.5
L
4
5
3
1.1
W
10
3
14
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,155
Damage
49,587
54,596
Taken
45,139
49,837
Mitigated
32,133
8,997
Healing
20,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,922
1,376
231
2,625
9,819
5,591
852
1,530
8,217
24,101
0
W
Zhong Kui
CarlosWalker19
Zhong Kui
7,963
447
1,381
2,010
8,558
5,298
1,575
3,504
4,923
11,005
0
L
7,608
904
615
1,317
15,281
19,454
0
11,542
3,739
11,168
0
W
Vulcan
DingNuoYi
Vulcan
11,243
5,057
657
1,047
6,319
2,890
1,928
2,182
4,012
24,094
0
L
2,804
437
790
855
10,323
9,949
0
7,152
3,171
0
6,356
L
Kumbhakarna
GeezRon
Kumbhakarna
2,995
402
471
1,123
9,854
11,035
0
6,405
3,449
11,870
0
L
2,100
239
0
42
8,531
3,643
0
5,736
2,795
8,991
0
W
Baron Samedi
John-connor1230
Baron Samedi
8,652
1,662
4,926
3,809
7,391
3,902
1,994
1,905
5,408
15,700
0
L
6,648
1,546
1,911
1,873
10,607
5,756
0
6,945
3,662
0
14,447
W
11,807
507
168
4,084
13,052
14,452
140
2,880
9,876
0
17,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,796
Gold Earned
44,763
64
Minions Killed
101
0
Camps Cleared
0
814,356
Distance Traveled
1,005,083
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,175
918
31
3
0
197,405
0
W
Zhong Kui
8,140
814
14
1
0
186,337
1
L
Sobek
7,732
773
4
0
0
163,881
1
W
Vulcan
8,529
853
28
3
0
200,105
0
L
Shiva
6,333
633
8
1
0
160,772
0
L
Kumbhakarna
6,956
696
13
1
0
167,281
0
L
He Bo
6,927
693
27
3
0
161,518
1
W
Baron Samedi
8,906
891
19
2
0
193,759
2
L
Kali
7,848
785
12
1
0
160,904
4
W
Tyr
10,013
1,001
9
1
0
227,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role