Player Matchup

Ymir
Ymir
Cryllacc
Ymir
Level 82
God Stats
4W - 3L
1,500 SR
Queue Stats
239W - 252L
1,341 Elo+
Solo
Cerberus
Cerberus
Ecliptic_Howl
Cerberus
Level 148
God Stats
5W - 5L
1,735 SR
Queue Stats
355W - 353L
1,480 Elo+
Solo
Artemis
Artemis
LovelyBigDuck
Artemis
Level 128
God Stats
4W - 2L
1,912 SR
Queue Stats
421W - 405L
1,510 Elo+
Solo
Raijin
Raijin
MrsDelacroix567
Raijin
Level 127
God Stats
1W - 2L
1,479 SR
Queue Stats
177W - 205L
1,552 Elo+
Solo
Tyr
Tyr
Taizo666
Tyr
Level 112
God Stats
1W - 3L
1,535 SR
Queue Stats
101W - 107L
1,485 Elo+
Solo
Team Averages
Level 119
1,632 SR
1,474 Elo+

VS

Team Averages
Level 117
1,654 SR
1,488 Elo+
Nox
Nox
Affable_Jack
Nox
Level 156
God Stats
4W - 9L
1,277 SR
Queue Stats
385W - 389L
1,475 Elo+
Solo
Freya
Freya
EightOhHo
Freya
Level 52
God Stats
6W - 3L
1,578 SR
Queue Stats
98W - 99L
1,505 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
F999
Ah Muzen Cab
Level 128
God Stats
2W - 1L
1,880 SR
Queue Stats
111W - 116L
1,464 Elo+
Solo
King Arthur
King Arthur
Gman509
King Arthur
Level 127
God Stats
4W - 3L
1,703 SR
Queue Stats
308W - 368L
1,483 Elo+
Solo
Cthulhu
Cthulhu
kingchubb
Cthulhu
Level 121
God Stats
3W - 0L
1,829 SR
Queue Stats
37W - 41L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 3 / 2
5,269
1,054
2,299
8,524
7,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
Ecliptic_Howl
Cerberus
9
1 / 2 / 2
5,490
1,098
3,635
8,527
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
11
3 / 1 / 1
5,534
1,107
7,177
2,749
1,251
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 2 / 2
5,307
1,061
2,694
5,157
2,754
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
0 / 1 / 0
4,280
856
404
1,352
1,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 9
5,553
1,111
3,208
2,284
965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
EightOhHo
Freya
10
3 / 0 / 5
5,722
1,144
5,698
3,119
1,018
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
F999
Ah Muzen Cab
11
4 / 1 / 5
6,345
1,269
7,974
4,090
1,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Gman509
King Arthur
8
0 / 2 / 7
5,120
1,024
1,782
4,884
2,822
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
kingchubb
Cthulhu
10
2 / 1 / 7
5,710
1,142
4,902
7,592
3,613
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
9
9
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
Ymir
0
3
2
0.33
L
Cerberus
Ecliptic_Howl
Cerberus
1
2
2
1
W
Freya
EightOhHo
Freya
3
0
5
5.5
W
Ah Muzen Cab
F999
Ah Muzen Cab
4
1
5
6.5
W
King Arthur
Gman509
King Arthur
0
2
7
1.75
L
Artemis
3
1
1
3.5
L
0
2
2
0.5
L
0
1
0
0
W
Cthulhu
kingchubb
Cthulhu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,209
Damage
23,564
26,309
Taken
21,969
19,527
Mitigated
9,987
6,239
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,208
810
0
728
2,284
965
269
902
1,382
9,565
0
L
Ymir
2,299
171
662
1,168
8,524
7,356
0
3,497
5,027
7,266
0
L
Cerberus
Ecliptic_Howl
Cerberus
3,635
162
184
2,074
8,527
7,044
0
4,706
3,821
5,305
0
W
Freya
EightOhHo
Freya
5,698
2,006
908
1,795
3,119
1,018
413
2,155
964
6,603
0
W
Ah Muzen Cab
F999
Ah Muzen Cab
7,974
4,104
749
1,688
4,090
1,569
762
3,008
1,082
0
17,768
W
King Arthur
Gman509
King Arthur
1,782
227
799
720
4,884
2,822
0
940
3,944
0
3,219
L
Artemis
7,177
2,678
225
95
2,749
1,251
0
1,720
1,029
0
13,927
L
2,694
540
185
1,600
5,157
2,754
0
3,187
1,970
8,404
0
L
404
0
0
46
1,352
1,122
0
698
654
0
1,218
W
Cthulhu
kingchubb
Cthulhu
4,902
219
732
2,871
7,592
3,613
125
1,623
5,969
7,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,880
Gold Earned
28,450
42
Minions Killed
47
0
Camps Cleared
0
354,487
Distance Traveled
475,516
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,553
1,111
17
3
0
89,053
0
L
Ymir
5,269
1,054
9
2
0
76,759
0
L
Cerberus
5,490
1,098
5
1
0
91,456
0
W
Freya
5,722
1,144
4
1
0
106,066
2
W
Ah Muzen Cab
6,345
1,269
21
4
0
94,652
0
W
King Arthur
5,120
1,024
4
1
0
86,774
1
L
Artemis
5,534
1,107
16
3
0
89,390
1
L
Raijin
5,307
1,061
12
2
0
73,752
1
L
Tyr
4,280
856
0
0
0
23,130
0
W
Cthulhu
5,710
1,142
1
0
0
98,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role