Player Matchup

Osiris
Osiris
 
Osiris
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
BodyKiller
Hou Yi
Level 68
God Stats
14W - 6L
1,488 SR
Queue Stats
50W - 30L
1,439 Elo+
Solo
Da Ji
Da Ji
KillerBlood751
Da Ji
Level 89
God Stats
16W - 12L
1,524 SR
Queue Stats
302W - 329L
1,372 Elo+
Solo
Bacchus
Bacchus
M1asma
Bacchus
Level 78
God Stats
9W - 4L
1,802 SR
Queue Stats
142W - 148L
1,400 Elo+
Solo
Merlin
Merlin
OrphanHero
Merlin
Level 86
God Stats
5W - 2L
1,509 SR
Queue Stats
5W - 5L
1,546 Elo+
Party 1
Team Averages
Level 81
1,565 SR
1,451 Elo+

VS

Team Averages
Level 62
1,509 SR
1,399 Elo+
Lancelot
Lancelot
DeathBlade300
Lancelot
Level 127
God Stats
5W - 9L
1,566 SR
Queue Stats
227W - 208L
1,432 Elo+
Solo
Hou Yi
Hou Yi
IFxVert
Hou Yi
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,348 Elo+
Party 2
Cthulhu
Cthulhu
MrJocker
Cthulhu
Level 29
God Stats
2W - 2L
1,276 SR
Queue Stats
3W - 3L
1,351 Elo+
Party 2
Janus
Janus
PichiStyle
Janus
Level 27
God Stats
2W - 1L
1,701 SR
Queue Stats
3W - 3L
1,351 Elo+
Party 2
Amaterasu
Amaterasu
justaelin
Amaterasu
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 0 / 1
7,239
557
9,312
10,096
9,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
BodyKiller
Hou Yi
11
2 / 1 / 0
6,753
519
5,238
8,866
3,403
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 1 / 1
6,223
479
2,615
10,146
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
M1asma
Bacchus
9
0 / 3 / 1
6,200
477
2,782
10,410
6,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
OrphanHero
Merlin
12
1 / 0 / 0
6,814
524
3,029
4,472
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeathBlade300
Lancelot
3
0 / 2 / 1
4,275
329
275
3,051
2,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
IFxVert
Hou Yi
7
2 / 2 / 1
5,399
415
4,360
4,732
1,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
MrJocker
Cthulhu
11
2 / 0 / 2
6,585
507
6,682
8,322
7,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
11
0 / 1 / 3
6,439
495
2,606
5,126
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
justaelin
Amaterasu
11
1 / 1 / 0
6,663
513
5,828
10,937
6,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
6
Kills
5
5
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
1
2.5
W
Hou Yi
BodyKiller
Hou Yi
2
1
0
2
L
Lancelot
DeathBlade300
Lancelot
0
2
1
0.25
L
Hou Yi
IFxVert
Hou Yi
2
2
1
1.25
W
1
1
1
1.5
W
Bacchus
M1asma
Bacchus
0
3
1
0.17
L
Cthulhu
MrJocker
Cthulhu
2
0
2
3
W
Merlin
OrphanHero
Merlin
1
0
0
1
L
Janus
0
1
3
1.5
L
Amaterasu
justaelin
Amaterasu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,976
Damage
19,751
43,990
Taken
32,168
24,936
Mitigated
20,185
18,235
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,312
2,796
0
4,888
10,096
9,140
0
808
9,200
0
48,888
W
Hou Yi
BodyKiller
Hou Yi
5,238
2,557
0
3,351
8,866
3,403
1,026
2,347
6,519
0
54,965
L
Lancelot
DeathBlade300
Lancelot
275
0
0
646
3,051
2,254
0
395
2,656
0
3,858
L
Hou Yi
IFxVert
Hou Yi
4,360
2,488
0
694
4,732
1,473
270
1,072
3,660
0
21,813
W
2,615
319
0
4,338
10,146
3,991
330
1,457
8,643
0
42,305
W
Bacchus
M1asma
Bacchus
2,782
154
1,771
3,387
10,410
6,964
514
4,265
6,085
16,015
0
L
Cthulhu
MrJocker
Cthulhu
6,682
899
230
2,274
8,322
7,461
0
1,710
6,612
26,059
0
W
Merlin
OrphanHero
Merlin
3,029
51
0
500
4,472
1,438
1,024
171
4,255
43,244
0
L
Janus
2,606
275
0
1,102
5,126
2,032
26
1,562
3,564
40,273
0
L
Amaterasu
justaelin
Amaterasu
5,828
2,420
0
4,679
10,937
6,965
675
1,072
9,865
0
38,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,229
Gold Earned
29,361
365
Minions Killed
253
0
Camps Cleared
0
1,252,555
Distance Traveled
1,017,478
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,239
557
95
7
0
268,590
4
W
Hou Yi
6,753
519
101
8
0
220,714
0
L
Lancelot
4,275
329
4
0
0
72,297
1
L
Hou Yi
5,399
415
40
3
0
141,592
0
W
Da Ji
6,223
479
77
6
0
240,699
2
W
Bacchus
6,200
477
16
1
0
266,450
0
L
Cthulhu
6,585
507
40
3
0
265,356
0
W
Merlin
6,814
524
76
6
0
256,102
2
L
Janus
6,439
495
94
7
0
272,820
4
L
Amaterasu
6,663
513
75
6
0
265,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role