Player Matchup

Serqet
Serqet
Amaragucci
Serqet
Level 88
God Stats
5W - 3L
1,516 SR
Queue Stats
165W - 161L
1,522 Elo+
Party 3
Heimdallr
Heimdallr
BelovedRolxy
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,148 Elo+
Party 2
Cabrakan
Cabrakan
IamHotTrashnEZ
Cabrakan
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 25L
1,500 Elo+
Party 3
Zeus
Zeus
YoBruBru
Zeus
Level 63
God Stats
2W - 3L
1,370 SR
Queue Stats
25W - 22L
1,083 Elo+
Party 2
Cthulhu
Cthulhu
stellarjays25
Cthulhu
Level 67
God Stats
115W - 143L
1,463 SR
Queue Stats
123W - 158L
1,408 Elo+
Solo
Team Averages
Level 45
1,470 SR
1,332 Elo+

VS

Team Averages
Level 104
1,447 SR
1,437 Elo+
Lancelot
Lancelot
ArcherKing8558
Lancelot
Level 86
God Stats
6W - 5L
1,429 SR
Queue Stats
66W - 54L
1,476 Elo+
Solo
Ra
Ra
DaGMan09
Ra
Level 128
God Stats
1W - 2L
1,284 SR
Queue Stats
81W - 92L
1,446 Elo+
Solo
Cupid
Cupid
KingGangster4-0
Cupid
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 88L
1,480 Elo+
Solo
Horus
Horus
NaturedCell9461
Horus
Level 134
God Stats
49W - 47L
1,407 SR
Queue Stats
1,107W - 1,154L
1,321 Elo+
Party 1
Nox
Nox
ThickPotato6530
Nox
Level 88
God Stats
10W - 6L
1,613 SR
Queue Stats
98W - 80L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Amaragucci
Serqet
16
4 / 5 / 3
9,700
539
7,382
16,626
8,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
BelovedRolxy
Heimdallr
10
0 / 12 / 1
6,276
349
2,607
14,191
4,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
9
0 / 5 / 1
6,319
351
2,395
10,484
7,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
14
3 / 5 / 2
8,550
475
9,026
9,677
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
17
3 / 1 / 2
9,140
508
8,364
11,811
9,185
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
4 / 1 / 3
9,521
529
10,888
14,274
6,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 4 / 3
9,547
530
6,474
13,994
12,059
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
12 / 0 / 3
11,062
615
13,261
11,584
5,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 3 / 2
8,336
463
5,715
12,570
9,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 3 / 3
9,234
513
7,099
10,326
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
27
28
Deaths
11
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
Amaragucci
Serqet
4
5
3
1.1
W
Lancelot
4
1
3
5.5
L
Heimdallr
BelovedRolxy
Heimdallr
0
12
1
0.04
W
1
4
3
0.63
L
Cabrakan
0
5
1
0.1
W
12
0
3
13.5
W
5
3
2
2
W
5
3
3
2.17
L
Zeus
3
5
2
0.8
L
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,774
Damage
43,437
62,789
Taken
62,748
34,520
Mitigated
37,707
10,801
Healing
22,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Amaragucci
Serqet
7,382
2,318
0
6,704
16,626
8,559
0
2,298
14,328
0
84,379
W
Lancelot
10,888
3,907
0
4,256
14,274
6,385
636
6,637
7,308
0
71,400
L
Heimdallr
BelovedRolxy
Heimdallr
2,607
1,547
0
409
14,191
4,904
488
406
13,785
0
19,101
W
6,474
802
562
5,997
13,994
12,059
873
6,384
7,336
70,829
0
L
Cabrakan
2,395
504
0
478
10,484
7,920
0
0
10,484
22,270
0
W
13,261
8,074
267
6,203
11,584
5,265
952
841
10,658
0
90,079
W
5,715
2,702
896
2,739
12,570
9,326
377
3,089
9,180
0
38,159
W
7,099
430
53
1,609
10,326
4,672
757
2,589
7,551
54,045
0
L
Zeus
9,026
1,114
0
364
9,677
3,952
456
5,478
4,199
52,390
0
L
Cthulhu
8,364
793
0
2,846
11,811
9,185
0
5,391
6,420
68,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,985
Gold Earned
47,700
407
Minions Killed
501
0
Camps Cleared
0
1,608,134
Distance Traveled
1,654,688
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,700
539
145
8
0
376,383
3
W
Lancelot
9,521
529
110
6
0
382,539
13
L
Heimdallr
6,276
349
35
2
0
306,426
1
W
Ra
9,547
530
113
6
0
285,227
0
L
Cabrakan
6,319
351
33
2
0
259,394
0
W
Cupid
11,062
615
122
7
0
336,171
0
W
Horus
8,336
463
72
4
0
339,726
0
W
Nox
9,234
513
84
5
0
311,025
0
L
Zeus
8,550
475
79
4
0
334,419
3
L
Cthulhu
9,140
508
115
6
0
331,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role