Player Matchup

Fenrir
Fenrir
BOOMMACLAUDE
Fenrir
Level 124
God Stats
12W - 8L
1,500 SR
Queue Stats
224W - 245L
1,293 Elo+
Party 3
Cabrakan
Cabrakan
KATGATF
Cabrakan
Level 81
God Stats
5W - 9L
1,481 SR
Queue Stats
225W - 255L
1,342 Elo+
Party 3
Osiris
Osiris
Santajo10
Osiris
Level 18
God Stats
0W - 1L
1,562 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sol
Sol
SorekVzla
Sol
Level 85
God Stats
0W - 1L
1,401 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cupid
Cupid
zoilocore
Cupid
Level 57
God Stats
0W - 1L
1,558 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 73
1,500 SR
1,427 Elo+

VS

Team Averages
Level 57
1,601 SR
1,405 Elo+
Skadi
Skadi
BOBtimer
Skadi
Level 44
God Stats
2W - 2L
1,544 SR
Queue Stats
12W - 18L
1,396 Elo+
Party 2
Erlang Shen
Erlang Shen
DieMeneer
Erlang Shen
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,388 Elo+
Party 4
Nemesis
Nemesis
DogWaterer
Nemesis
Level 60
God Stats
40W - 38L
1,457 SR
Queue Stats
106W - 131L
1,356 Elo+
Solo
Ah Puch
Ah Puch
K3yb0ardNinja
Ah Puch
Level 147
God Stats
4W - 1L
1,792 SR
Queue Stats
81W - 80L
1,505 Elo+
Party 4
Terra
Terra
YoueirnotthatGUY
Terra
Level 25
God Stats
2W - 0L
1,714 SR
Queue Stats
7W - 11L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 8 / 2
11,881
475
12,650
20,262
9,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
KATGATF
Cabrakan
14
1 / 7 / 6
9,395
376
6,404
20,623
15,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
Santajo10
Osiris
17
3 / 5 / 1
11,581
463
12,385
21,341
18,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 6 / 7
9,819
393
10,122
15,396
5,103
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
zoilocore
Cupid
13
2 / 8 / 3
9,093
364
8,565
19,672
7,067
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BOBtimer
Skadi
20
12 / 5 / 4
14,128
565
21,458
17,724
8,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
DieMeneer
Erlang Shen
18
4 / 4 / 6
11,608
464
6,580
22,292
17,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
DogWaterer
Nemesis
20
4 / 4 / 5
13,776
551
10,667
19,411
11,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
20
9 / 5 / 7
13,584
543
27,452
24,351
12,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 2 / 12
12,419
497
5,203
18,049
25,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
15
Kills
32
34
Deaths
20
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Skadi
BOBtimer
Skadi
12
5
4
2.8
L
Fenrir
8
8
2
1.13
W
Erlang Shen
DieMeneer
Erlang Shen
4
4
6
1.75
W
Nemesis
DogWaterer
Nemesis
4
4
5
1.63
W
Ah Puch
9
5
7
2.5
L
Cabrakan
KATGATF
Cabrakan
1
7
6
0.57
L
Osiris
Santajo10
Osiris
3
5
1
0.7
L
1
6
7
0.75
W
3
2
12
4.5
L
Cupid
zoilocore
Cupid
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,126
Damage
71,360
97,294
Taken
101,827
55,422
Mitigated
75,034
19,500
Healing
31,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
BOBtimer
Skadi
21,458
9,270
0
550
17,724
8,104
10,545
3,803
13,921
0
155,906
L
Fenrir
12,650
2,309
0
4,246
20,262
9,905
1,080
8,642
11,620
0
60,148
W
Erlang Shen
DieMeneer
Erlang Shen
6,580
3,965
0
5,518
22,292
17,299
653
4,558
17,734
0
62,718
W
Nemesis
DogWaterer
Nemesis
10,667
3,685
0
5,230
19,411
11,819
532
2,512
16,899
0
152,065
W
Ah Puch
27,452
2,839
0
8,921
24,351
12,720
1,828
6,592
17,759
116,513
0
L
Cabrakan
KATGATF
Cabrakan
6,404
768
1,076
4,763
20,623
15,240
1,343
8,202
12,421
40,716
0
L
Osiris
Santajo10
Osiris
12,385
4,174
0
4,119
21,341
18,107
1,634
5,231
16,110
0
75,127
L
10,122
2,017
0
2,008
15,396
5,103
879
7,211
8,185
44,730
0
W
5,203
1,239
3,687
7,580
18,049
25,092
74
7,204
10,845
26,967
0
L
Cupid
zoilocore
Cupid
8,565
3,345
628
2,660
19,672
7,067
286
4,836
14,836
0
57,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,769
Gold Earned
65,515
411
Minions Killed
651
0
Camps Cleared
0
2,077,068
Distance Traveled
2,243,944
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,128
565
204
8
0
393,902
1
L
Fenrir
11,881
475
98
4
0
381,847
1
W
Erlang Shen
11,608
464
81
3
0
428,480
6
W
Nemesis
13,776
551
183
7
0
526,280
1
W
Ah Puch
13,584
543
149
6
0
431,393
0
L
Cabrakan
9,395
376
65
3
0
382,125
5
L
Osiris
11,581
463
125
5
0
413,702
3
L
Sol
9,819
393
46
2
0
458,015
3
W
Terra
12,419
497
34
1
0
463,889
7
L
Cupid
9,093
364
77
3
0
441,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role