Player Matchup

Osiris
Osiris
Bronze V
KEV-ARMY1252
Osiris
Bronze V
Level 87
God Stats
0W - 2L
1,565 SR
Queue Stats
29W - 31L
1,103 MMR
Solo
Janus
Janus
Silver III
MasDaWzrd
Janus
Silver III
Level 77
God Stats
1W - 4L
1,215 SR
Queue Stats
26W - 46L
899 MMR
Solo
Artemis
Artemis
Silver V
XDestinedxFateX
Artemis
Silver V
Level 121
God Stats
4W - 10L
1,505 SR
Queue Stats
62W - 129L
756 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,428 SR
919 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,491 SR
1,494 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold IV
DrewSkeezz
Neith
Gold IV
Level 86
God Stats
6W - 9L
1,400 SR
Queue Stats
117W - 129L
1,550 MMR
Party 1
Agni
Agni
Gold III
oXPantyBanditXo
Agni
Gold III
Level 133
God Stats
6W - 5L
1,572 SR
Queue Stats
121W - 126L
1,433 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 6 / 0
7,212
656
4,968
14,751
14,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
MasDaWzrd
Janus
9
1 / 7 / 0
6,679
607
5,011
12,057
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 6 / 0
6,489
590
6,059
12,455
5,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HorusAtlasAchillesShivaVulcan

VS

Bans
Ah Muzen CabCu ChulainnAresGilgameshCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
6 / 1 / 11
9,457
860
10,642
12,343
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
14
8 / 0 / 10
9,716
883
12,547
9,330
4,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 1 / 12
8,764
797
11,876
7,970
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
2
Kills
19
19
Deaths
2
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
11
11.5
W
Neith
8
0
10
13
L
Osiris
1
6
0
0.17
L
Janus
MasDaWzrd
Janus
1
7
0
0.14
L
0
6
0
0
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,038
Damage
35,065
39,263
Taken
29,643
23,346
Mitigated
18,673
6,041
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,642
438
0
4,448
12,343
11,220
81
1,842
10,501
27,967
0
W
Neith
12,547
3,855
0
2,859
9,330
4,183
1,741
1,686
7,644
0
31,151
L
Osiris
4,968
1,531
749
1,593
14,751
14,025
0
8,717
6,034
0
17,795
L
Janus
MasDaWzrd
Janus
5,011
487
0
1,470
12,057
4,315
58
6,949
5,108
22,552
0
L
6,059
2,010
0
2,229
12,455
5,006
150
7,761
4,694
0
19,504
W
11,876
522
0
712
7,970
3,270
930
1,982
5,988
32,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,380
Gold Earned
27,937
91
Minions Killed
109
3
Camps Cleared
6
499,680
Distance Traveled
659,623
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,457
860
29
3
1
222,445
2
W
Neith
9,716
883
44
4
2
223,606
4
L
Osiris
7,212
656
30
3
2
182,602
1
L
Janus
6,679
607
27
2
0
156,078
2
L
Artemis
6,489
590
34
3
1
161,000
2
W
Agni
8,764
797
36
3
3
213,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role