Player Matchup

Shiva
Shiva
KorruptVII
Shiva
Level 79
God Stats
23W - 33L
1,371 SR
Queue Stats
242W - 346L
1,372 Elo+
Solo
Anhur
Anhur
Mark_Chico
Anhur
Level 107
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 35L
1,716 Elo+
Solo
Agni
Agni
takreaspero
Agni
Level 141
God Stats
0W - 3L
1,218 SR
Queue Stats
213W - 324L
1,274 Elo+
Solo
Team Averages
Level 109
1,363 SR
1,454 Elo+

VS

Team Averages
Level 112
1,676 SR
1,272 Elo+
Anubis
Anubis
CarolusMagnus16
Anubis
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,095 Elo+
Party 1
Chiron
Chiron
KrauserKillerNS
Chiron
Level 144
God Stats
6W - 8L
1,949 SR
Queue Stats
32W - 42L
1,381 Elo+
Party 1
Shiva
Shiva
RakanArdsel
Shiva
Level 126
God Stats
24W - 22L
1,579 SR
Queue Stats
55W - 89L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
0 / 2 / 3
6,255
626
7,024
9,381
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
11
5 / 6 / 1
7,817
782
7,269
10,624
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 6 / 4
6,750
675
6,626
9,296
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 7
6,798
680
4,330
7,859
3,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
6 / 1 / 6
8,220
822
11,883
9,587
3,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 3 / 6
8,128
813
9,494
13,014
6,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
13
14
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Shiva
0
2
3
0.75
W
6
1
6
9
L
Anhur
5
6
1
0.92
W
6
3
6
3
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,919
Damage
25,707
29,301
Taken
30,460
12,437
Mitigated
13,217
1,832
Healing
13,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,330
239
0
2,058
7,859
3,274
292
1,388
6,471
15,617
0
L
Shiva
7,024
1,884
309
1,270
9,381
4,695
0
1,844
7,381
0
18,761
W
11,883
3,838
918
3,804
9,587
3,459
513
2,463
7,124
0
31,362
L
Anhur
7,269
3,289
0
213
10,624
4,473
0
1,962
8,402
0
20,844
W
9,494
1,890
1,201
5,864
13,014
6,484
550
3,235
9,779
0
18,596
L
6,626
669
0
40
9,296
3,269
0
702
8,334
17,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,822
Gold Earned
23,146
90
Minions Killed
86
4
Camps Cleared
6
467,261
Distance Traveled
543,824
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,798
680
31
3
1
157,758
0
L
Shiva
6,255
626
26
3
1
169,684
0
W
Chiron
8,220
822
35
4
3
193,342
0
L
Anhur
7,817
782
39
4
2
143,586
0
W
Shiva
8,128
813
20
2
2
192,724
1
L
Agni
6,750
675
25
3
1
153,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role