Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
ItsThatBigTex
Anubis
Level 119
God Stats
25W - 25L
1,574 SR
Queue Stats
287W - 282L
1,490 Elo+
Party 2
Izanami
Izanami
Nicol_3p
Izanami
Level 108
God Stats
11W - 9L
1,532 SR
Queue Stats
74W - 72L
1,511 Elo+
Party 3
Ne Zha
Ne Zha
ShadowOfCris
Ne Zha
Level 141
God Stats
21W - 15L
1,642 SR
Queue Stats
278W - 279L
1,467 Elo+
Party 2
King Arthur
King Arthur
The_Chesse_God
King Arthur
Level 128
God Stats
19W - 14L
1,618 SR
Queue Stats
251W - 264L
1,491 Elo+
Party 3
Team Averages
Level 129
1,573 SR
1,492 Elo+

VS

Team Averages
Level 109
1,500 SR
1,487 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
AgentX612
Lancelot
Level 87
God Stats
1W - 2L
1,335 SR
Queue Stats
40W - 35L
1,505 Elo+
Solo
Charybdis
Charybdis
LilCuvieVert
Charybdis
Level 104
God Stats
6W - 3L
1,956 SR
Queue Stats
126W - 129L
1,388 Elo+
Party 1
Chaac
Chaac
Maxmotor69
Chaac
Level 119
God Stats
5W - 3L
1,499 SR
Queue Stats
241W - 238L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
adddyz
Baron Samedi
Level 127
God Stats
3W - 2L
1,213 SR
Queue Stats
65W - 54L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 5 / 6
8,349
491
9,817
11,167
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 2 / 1
8,230
484
10,149
12,521
6,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
Nicol_3p
Izanami
13
0 / 5 / 0
7,627
449
7,181
12,802
4,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
12
0 / 4 / 3
6,320
372
2,913
11,912
8,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
The_Chesse_God
King Arthur
16
5 / 1 / 3
9,799
576
16,413
17,559
21,255
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
1 / 3 / 6
7,366
433
8,030
13,632
8,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
AgentX612
Lancelot
14
4 / 4 / 5
8,457
497
10,450
15,047
7,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
LilCuvieVert
Charybdis
17
6 / 0 / 2
10,192
600
10,737
13,504
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
1 / 3 / 2
8,522
501
9,730
20,265
16,619
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
adddyz
Baron Samedi
14
5 / 1 / 4
9,191
541
9,529
8,376
6,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
11
Kills
17
17
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
5
6
1.2
W
Cabrakan
 
Cabrakan
1
3
6
1.33
W
Lancelot
AgentX612
Lancelot
4
4
5
1.63
L
3
2
1
1.75
W
Charybdis
LilCuvieVert
Charybdis
6
0
2
7
W
Chaac
1
3
2
0.67
L
Izanami
Nicol_3p
Izanami
0
5
0
0
L
Ne Zha
0
4
3
0.38
L
King Arthur
The_Chesse_God
King Arthur
5
1
3
6.5
W
Baron Samedi
adddyz
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,473
Damage
48,476
65,961
Taken
70,824
45,731
Mitigated
43,882
19,745
Healing
27,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,817
800
0
3,024
11,167
4,164
0
3,948
7,219
58,566
0
W
Cabrakan
 
Cabrakan
8,030
1,264
0
2,902
13,632
8,553
0
6,131
7,501
56,319
0
W
Lancelot
AgentX612
Lancelot
10,450
2,257
0
1,879
15,047
7,087
858
7,434
7,613
0
63,801
L
10,149
700
0
6,612
12,521
6,981
0
7,622
4,899
74,151
0
W
Charybdis
LilCuvieVert
Charybdis
10,737
6,454
0
7,777
13,504
5,355
951
0
13,504
0
99,832
W
Chaac
9,730
1,721
0
9,032
20,265
16,619
0
2,595
17,670
0
74,664
L
Izanami
Nicol_3p
Izanami
7,181
5,503
0
4,716
12,802
4,502
0
364
12,438
0
73,158
L
Ne Zha
2,913
807
0
2,093
11,912
8,829
0
4,468
7,444
0
22,784
L
King Arthur
The_Chesse_God
King Arthur
16,413
3,569
0
3,300
17,559
21,255
0
1,157
16,402
0
78,589
W
Baron Samedi
adddyz
Baron Samedi
9,529
603
1,736
3,693
8,376
6,268
0
3,806
4,570
43,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
43,728
505
Minions Killed
522
0
Camps Cleared
0
1,535,211
Distance Traveled
1,624,225
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,349
491
88
5
0
302,292
1
W
Cabrakan
7,366
433
79
5
0
323,345
2
W
Lancelot
8,457
497
102
6
0
375,002
0
L
Anubis
8,230
484
132
8
0
277,152
5
W
Charybdis
10,192
600
160
9
0
285,873
3
W
Chaac
8,522
501
129
8
0
321,902
1
L
Izanami
7,627
449
112
7
0
285,328
1
L
Ne Zha
6,320
372
29
2
0
339,209
1
L
King Arthur
9,799
576
144
8
0
331,230
5
W
Baron Samedi
9,191
541
52
3
0
318,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role