Player Matchup

Baron Samedi
Baron Samedi
Maty_AK88
Baron Samedi
Level 126
God Stats
6W - 5L
1,466 SR
Queue Stats
136W - 96L
1,532 Elo+
Party 2
Hercules
Hercules
Xunflaina
Hercules
Level 141
God Stats
12W - 6L
1,680 SR
Queue Stats
142W - 108L
1,530 Elo+
Party 2
Sun Wukong
Sun Wukong
auronfenix_69
Sun Wukong
Level 116
God Stats
13W - 11L
1,595 SR
Queue Stats
137W - 99L
1,533 Elo+
Party 2
Team Averages
Level 128
1,580 SR
1,532 Elo+

VS

Team Averages
Level 121
1,625 SR
1,561 Elo+
Yu Huang
Yu Huang
Sr_Heredia
Yu Huang
Level 137
God Stats
2W - 1L
1,671 SR
Queue Stats
131W - 78L
1,663 Elo+
Party 1
Bacchus
Bacchus
llDuffmanll
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 138L
1,400 Elo+
Solo
Nu Wa
Nu Wa
tarnicaen
Nu Wa
Level 158
God Stats
0W - 1L
1,705 SR
Queue Stats
177W - 111L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Maty_AK88
Baron Samedi
19
5 / 5 / 8
13,459
673
13,542
20,486
8,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Xunflaina
Hercules
19
5 / 1 / 11
14,211
711
18,863
33,521
38,248
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
auronfenix_69
Sun Wukong
19
8 / 3 / 9
13,991
700
18,092
23,698
20,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Sr_Heredia
Yu Huang
19
8 / 2 / 1
13,788
689
23,172
16,021
8,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
llDuffmanll
Bacchus
16
1 / 6 / 6
12,056
603
9,655
22,545
27,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
tarnicaen
Nu Wa
14
0 / 10 / 5
10,857
543
17,293
18,285
7,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
18
Kills
9
9
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Maty_AK88
Baron Samedi
5
5
8
1.8
L
Yu Huang
Sr_Heredia
Yu Huang
8
2
1
4.25
W
Hercules
Xunflaina
Hercules
5
1
11
10.5
W
Sun Wukong
auronfenix_69
Sun Wukong
8
3
9
4.17
L
Bacchus
llDuffmanll
Bacchus
1
6
6
0.67
L
Nu Wa
tarnicaen
Nu Wa
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,497
Damage
50,120
77,705
Taken
56,851
67,850
Mitigated
43,502
35,239
Healing
6,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Maty_AK88
Baron Samedi
13,542
413
4,986
8,004
20,486
8,987
852
17,122
3,364
62,659
0
L
Yu Huang
Sr_Heredia
Yu Huang
23,172
1,434
78
2,615
16,021
8,261
0
4,565
11,456
69,014
0
W
Hercules
Xunflaina
Hercules
18,863
6,185
400
12,278
33,521
38,248
156
19,205
14,316
0
65,967
W
Sun Wukong
auronfenix_69
Sun Wukong
18,092
4,090
497
9,074
23,698
20,615
658
14,681
9,017
0
49,781
L
Bacchus
llDuffmanll
Bacchus
9,655
1,078
0
3,465
22,545
27,889
0
5,255
17,290
24,509
0
L
Nu Wa
tarnicaen
Nu Wa
17,293
4,337
0
267
18,285
7,352
0
3,873
14,412
47,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,661
Gold Earned
36,701
246
Minions Killed
182
10
Camps Cleared
3
1,101,743
Distance Traveled
984,801
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,459
673
91
5
3
342,064
3
L
Yu Huang
13,788
689
103
5
2
330,342
2
W
Hercules
14,211
711
92
5
6
380,012
0
W
Sun Wukong
13,991
700
63
3
1
379,667
2
L
Bacchus
12,056
603
26
1
0
341,192
3
L
Nu Wa
10,857
543
53
3
1
313,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role