Player Matchup

Eset
Eset
JadedMango
Eset
Level 75
God Stats
5W - 3L
1,718 SR
Queue Stats
116W - 74L
1,613 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Krogare
Ah Muzen Cab
Level 89
God Stats
10W - 7L
1,703 SR
Queue Stats
312W - 266L
1,532 Elo+
Party 1
Ares
Ares
LordPocky
Ares
Level 155
God Stats
14W - 1L
1,847 SR
Queue Stats
306W - 221L
1,558 Elo+
Party 1
Medusa
Medusa
T1MEBR1N3R
Medusa
Level 18
God Stats
1W - 0L
1,297 SR
Queue Stats
60W - 49L
1,573 Elo+
Party 1
Bakasura
Bakasura
drakodayne1123
Bakasura
Level 124
God Stats
16W - 4L
1,624 SR
Queue Stats
100W - 78L
1,571 Elo+
Party 1
Team Averages
Level 92
1,638 SR
1,569 Elo+

VS

Team Averages
Level 65
1,535 SR
1,521 Elo+
Medusa
Medusa
Gotchapepe
Medusa
Level 18
God Stats
12W - 6L
1,630 SR
Queue Stats
27W - 20L
1,490 Elo+
Party 2
King Arthur
King Arthur
Menatan
King Arthur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,559 Elo+
Solo
Nemesis
Nemesis
StrangerFreak
Nemesis
Level 69
God Stats
4W - 6L
1,527 SR
Queue Stats
166W - 174L
1,486 Elo+
Solo
Bacchus
Bacchus
ViebyTebyaPidr
Bacchus
Level 145
God Stats
12W - 13L
1,549 SR
Queue Stats
125W - 114L
1,541 Elo+
Party 2
Thoth
Thoth
forthesteves
Thoth
Level 45
God Stats
11W - 24L
1,470 SR
Queue Stats
267W - 283L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 7
10,855
571
12,349
10,520
5,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Krogare
Ah Muzen Cab
17
5 / 2 / 3
11,777
620
14,382
10,192
5,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
14
1 / 1 / 16
9,761
514
9,040
14,098
17,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
T1MEBR1N3R
Medusa
16
8 / 5 / 4
10,795
568
16,018
14,458
7,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
17
4 / 2 / 11
10,636
560
12,110
17,299
9,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gotchapepe
Medusa
14
4 / 6 / 2
9,283
489
13,481
18,450
7,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Menatan
King Arthur
14
1 / 5 / 4
8,484
447
5,251
16,045
14,668
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
14
2 / 2 / 3
8,610
453
7,192
17,100
7,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 4
8,015
422
6,893
20,304
26,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 7 / 3
9,521
501
6,784
12,914
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
25
Kills
11
11
Deaths
25
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Gotchapepe
Medusa
4
6
2
0.83
W
7
1
7
10.5
W
Ah Muzen Cab
Krogare
Ah Muzen Cab
5
2
3
3.25
W
Ares
1
1
16
9
L
King Arthur
Menatan
King Arthur
1
5
4
0.6
L
Nemesis
2
2
3
1.75
W
Medusa
T1MEBR1N3R
Medusa
8
5
4
2
L
1
5
4
0.6
W
Bakasura
4
2
11
4.75
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,899
Damage
39,601
66,567
Taken
84,813
44,519
Mitigated
61,273
16,812
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Gotchapepe
Medusa
13,481
5,575
0
5,308
18,450
7,454
0
4,703
13,466
0
80,714
W
12,349
994
1,300
3,541
10,520
5,438
958
1,530
8,778
80,938
0
W
Ah Muzen Cab
Krogare
Ah Muzen Cab
14,382
2,840
0
3,010
10,192
5,021
2,007
755
9,353
0
91,470
W
Ares
9,040
594
0
1,689
14,098
17,308
26
4,111
9,762
20,896
0
L
King Arthur
Menatan
King Arthur
5,251
329
0
420
16,045
14,668
0
1,942
13,230
0
46,503
L
Nemesis
7,192
2,784
0
1,432
17,100
7,496
0
3,787
13,086
0
65,765
W
Medusa
T1MEBR1N3R
Medusa
16,018
8,980
0
3,381
14,458
7,654
6,801
4,027
10,359
0
83,568
L
6,893
1,259
0
2,015
20,304
26,907
0
5,712
13,319
22,824
0
W
Bakasura
12,110
8,708
0
3,891
17,299
9,098
793
2,731
14,352
0
83,482
L
6,784
125
0
1,245
12,914
4,748
0
4,396
8,138
61,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,824
Gold Earned
43,913
587
Minions Killed
493
0
Camps Cleared
0
1,826,166
Distance Traveled
1,787,066
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,283
489
126
7
0
315,629
7
W
Eset
10,855
571
128
7
0
370,262
8
W
Ah Muzen Cab
11,777
620
167
9
0
353,959
4
W
Ares
9,761
514
32
2
0
376,444
3
L
King Arthur
8,484
447
89
5
0
362,969
4
L
Nemesis
8,610
453
112
6
0
405,205
5
W
Medusa
10,795
568
115
6
0
314,566
2
L
Bacchus
8,015
422
26
1
0
368,450
1
W
Bakasura
10,636
560
145
8
0
410,935
2
L
Thoth
9,521
501
140
7
0
334,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role