Player Matchup

Chang'e
Chang'e
Odin21 BR
Chang'e
Level 129
God Stats
42W - 36L
1,516 SR
Queue Stats
495W - 544L
1,523 Elo+
Solo
Artemis
Artemis
ShaneZell
Artemis
Level 160
God Stats
3W - 0L
1,684 SR
Queue Stats
390W - 232L
1,630 Elo+
Party 1
Horus
Horus
TipsyTortoise
Horus
Level 147
God Stats
3W - 1L
1,792 SR
Queue Stats
279W - 151L
1,591 Elo+
Party 1
Ganesha
Ganesha
TrainerCharlie
Ganesha
Level 160
God Stats
8W - 5L
1,650 SR
Queue Stats
29W - 24L
1,645 Elo+
Party 1
Ra
Ra
lvcoug99
Ra
Level 106
God Stats
3W - 8L
1,500 SR
Queue Stats
147W - 194L
1,287 Elo+
Solo
Team Averages
Level 140
1,629 SR
1,535 Elo+

VS

Team Averages
Level 102
1,473 SR
1,542 Elo+
Ravana
Ravana
CandyDelRey
Ravana
Level 145
God Stats
12W - 9L
1,760 SR
Queue Stats
484W - 458L
1,593 Elo+
Solo
Hera
Hera
Chocolate430
Hera
Level 77
God Stats
80W - 100L
1,467 SR
Queue Stats
122W - 147L
1,491 Elo+
Solo
Medusa
Medusa
Georosen
Medusa
Level 69
God Stats
39W - 21L
1,596 SR
Queue Stats
219W - 199L
1,578 Elo+
Solo
King Arthur
King Arthur
ReasoningRuby5
King Arthur
Level 159
God Stats
11W - 15L
1,234 SR
Queue Stats
208W - 236L
1,565 Elo+
Solo
Kuzenbo
Kuzenbo
xxx998877
Kuzenbo
Level 62
God Stats
20W - 41L
1,309 SR
Queue Stats
700W - 751L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Odin21 BR
Chang'e
16
2 / 0 / 8
10,290
1,029
8,747
8,452
3,875
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
ShaneZell
Artemis
17
9 / 3 / 4
12,303
1,230
29,605
17,681
8,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 2 / 10
10,497
1,050
13,197
17,383
19,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
0 / 0 / 14
10,998
1,100
12,668
9,795
10,238
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 1 / 6
10,691
1,069
11,775
7,488
3,699
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

241

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
2 / 4 / 4
10,294
1,029
10,801
15,014
21,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 6 / 3
10,412
1,041
11,928
13,094
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Georosen
Medusa
16
0 / 3 / 3
9,910
991
14,812
14,702
6,725
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
ReasoningRuby5
King Arthur
16
1 / 1 / 4
10,359
1,036
9,038
15,845
15,997
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
xxx998877
Kuzenbo
16
1 / 1 / 4
10,987
1,099
8,365
20,950
33,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
15
Kills
6
6
Deaths
15
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ravana
2
4
4
1
L
2
6
3
0.58
L
Medusa
Georosen
Medusa
0
3
3
0.5
W
Chang'e
Odin21 BR
Chang'e
2
0
8
6
L
King Arthur
ReasoningRuby5
King Arthur
1
1
4
3
W
Artemis
ShaneZell
Artemis
9
3
4
3.67
W
3
2
10
4
W
0
0
14
7
W
1
1
6
4
L
Kuzenbo
xxx998877
Kuzenbo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,992
Damage
54,944
60,799
Taken
79,605
45,878
Mitigated
82,568
16,923
Healing
5,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
10,801
1,230
0
1,383
15,014
21,018
0
6,624
8,390
0
15,768
L
11,928
1,927
94
577
13,094
4,987
0
5,281
7,813
38,338
0
L
Medusa
Georosen
Medusa
14,812
4,324
0
0
14,702
6,725
0
6,373
8,329
0
48,759
W
Chang'e
Odin21 BR
Chang'e
8,747
1,418
4,333
2,063
8,452
3,875
0
3,123
5,089
21,018
0
L
King Arthur
ReasoningRuby5
King Arthur
9,038
743
0
1,684
15,845
15,997
0
7,948
7,897
0
30,664
W
Artemis
ShaneZell
Artemis
29,605
13,301
0
2,687
17,681
8,310
0
7,667
9,990
0
49,313
W
13,197
5,641
1,231
2,156
17,383
19,756
0
4,125
12,277
0
19,787
W
12,668
350
1,330
707
9,795
10,238
0
2,785
6,966
31,778
0
W
11,775
679
1,756
660
7,488
3,699
0
2,593
4,895
54,570
0
L
Kuzenbo
xxx998877
Kuzenbo
8,365
2,548
0
1,671
20,950
33,841
0
6,964
13,986
16,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,779
Gold Earned
51,962
232
Minions Killed
219
8
Camps Cleared
7
1,024,182
Distance Traveled
1,008,057
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,294
1,029
10
1
2
203,166
0
L
Hera
10,412
1,041
68
7
0
185,997
0
L
Medusa
9,910
991
69
7
3
202,037
0
W
Chang'e
10,290
1,029
61
6
1
209,138
0
L
King Arthur
10,359
1,036
54
5
0
207,009
0
W
Artemis
12,303
1,230
50
5
5
172,321
4
W
Horus
10,497
1,050
23
2
1
212,869
2
W
Ganesha
10,998
1,100
0
0
0
224,007
3
W
Ra
10,691
1,069
98
10
1
205,847
0
L
Kuzenbo
10,987
1,099
18
2
2
209,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role